Player Matchup

Sol
Sol
AquaDiscotekaa
Sol
Level 63
God Stats
1W - 2L
1,500 SR
Queue Stats
199W - 231L
1,501 Elo+
Solo
Jormungandr
Jormungandr
Da_FIREMAN23
Jormungandr
Level 148
God Stats
4W - 2L
1,500 SR
Queue Stats
68W - 60L
1,665 Elo+
Solo
Arachne
Arachne
GAMECRAZYPLAYER_
Arachne
Level 77
God Stats
68W - 61L
1,574 SR
Queue Stats
393W - 391L
1,468 Elo+
Solo
Bacchus
Bacchus
WinchestrBell
Bacchus
Level 108
God Stats
13W - 26L
1,445 SR
Queue Stats
701W - 712L
1,533 Elo+
Solo
Yu Huang
Yu Huang
de_xndre
Yu Huang
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
77W - 76L
1,494 Elo+
Solo
Team Averages
Level 97
1,504 SR
1,532 Elo+

VS

Team Averages
Level 116
1,388 SR
1,487 Elo+
Sol
Sol
 
Sol
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
D-G_U_N_
Fenrir
Level 126
God Stats
6W - 17L
1,253 SR
Queue Stats
171W - 199L
1,396 Elo+
Solo
Yu Huang
Yu Huang
Jmister01
Yu Huang
Level 129
God Stats
6W - 10L
1,086 SR
Queue Stats
169W - 166L
1,542 Elo+
Solo
King Arthur
King Arthur
S-i-m-p-_l_-e-_-
King Arthur
Level 115
God Stats
15W - 11L
1,603 SR
Queue Stats
45W - 33L
1,667 Elo+
Solo
Ares
Ares
SaikoDrey
Ares
Level 86
God Stats
14W - 16L
1,499 SR
Queue Stats
257W - 297L
1,332 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
1
0 / 0 / 0
4,120
317
0
0
0
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Jormungandr
Da_FIREMAN23
Jormungandr
12
1 / 4 / 0
7,486
576
6,861
10,746
8,105
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

10
1 / 4 / 1
6,206
477
2,588
10,491
4,085
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bacchus
12
1 / 0 / 0
6,498
500
4,840
9,409
7,651
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Yu Huang
de_xndre
Yu Huang
12
2 / 5 / 1
7,054
543
8,066
8,716
2,755
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
15
1 / 0 / 0
8,205
631
5,505
7,047
2,717
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Fenrir
D-G_U_N_
Fenrir
14
6 / 0 / 2
8,069
621
8,272
10,821
5,408
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Yu Huang
Jmister01
Yu Huang
1
0 / 0 / 0
2,744
211
0
0
0
King Arthur
S-i-m-p-_l_-e-_-
King Arthur
15
6 / 1 / 1
8,533
656
8,906
12,031
5,194
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ares
9
0 / 4 / 3
5,700
438
1,625
9,625
4,742
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
19
5
Kills
13
13
Deaths
5
2
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
1
0
0
1
L
0
0
0
0
W
Fenrir
D-G_U_N_
Fenrir
6
0
2
7
L
Jormungandr
Da_FIREMAN23
Jormungandr
1
4
0
0.25
L
1
4
1
0.38
W
Yu Huang
Jmister01
Yu Huang
0
0
0
0
W
King Arthur
S-i-m-p-_l_-e-_-
King Arthur
6
1
1
6.5
W
Ares
0
4
3
0.38
L
Bacchus
1
0
0
1
L
Yu Huang
de_xndre
Yu Huang
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,355
Damage
24,308
39,362
Taken
39,524
22,596
Mitigated
18,061
11,498
Healing
14,449
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
5,505
2,640
0
4,193
7,047
2,717
476
2,431
4,616
56,874
7,988
L
0
0
0
0
0
0
0
0
0
192
0
W
Fenrir
D-G_U_N_
Fenrir
8,272
1,915
0
3,054
10,821
5,408
819
4,480
6,062
0
46,751
L
Jormungandr
Da_FIREMAN23
Jormungandr
6,861
3,530
0
2,789
10,746
8,105
0
0
10,746
50,666
0
L
2,588
1,367
0
3,913
10,491
4,085
8
190
10,301
0
35,240
W
Yu Huang
Jmister01
Yu Huang
0
0
0
0
0
0
0
0
0
0
0
W
King Arthur
S-i-m-p-_l_-e-_-
King Arthur
8,906
2,058
0
6,486
12,031
5,194
0
6,365
5,666
0
61,434
W
Ares
1,625
0
0
716
9,625
4,742
681
5,647
3,745
16,983
0
L
Bacchus
4,840
512
0
2,987
9,409
7,651
0
4,753
4,656
27,768
7,300
L
Yu Huang
de_xndre
Yu Huang
8,066
1,220
0
1,809
8,716
2,755
0
1,334
7,382
40,830
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,364
Gold Earned
33,251
308
Minions Killed
382
0
Camps Cleared
0
1,025,314
Distance Traveled
985,986
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,205
631
141
11
0
244,765
8
L
Sol
4,120
317
0
0
0
12,031
0
W
Fenrir
8,069
621
92
7
0
284,503
2
L
Jormungandr
7,486
576
97
7
0
219,419
4
L
Arachne
6,206
477
66
5
0
302,997
1
W
Yu Huang
2,744
211
0
0
0
0
0
W
King Arthur
8,533
656
128
10
0
261,329
2
W
Ares
5,700
438
21
2
0
195,389
1
L
Bacchus
6,498
500
61
5
0
260,478
2
L
Yu Huang
7,054
543
84
6
0
230,389
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role