Player Matchup

Jormungandr
Jormungandr
RPX AirWick
Jormungandr
Level 27
God Stats
4W - 10L
1,226 SR
Queue Stats
66W - 77L
1,262 Elo+
Party 1
Bastet
Bastet
RPX Caloriez
Bastet
Level 56
God Stats
2W - 6L
1,097 SR
Queue Stats
101W - 107L
1,282 Elo+
Party 1
Chaac
Chaac
RPX Lux
Chaac
Level 25
God Stats
7W - 16L
1,064 SR
Queue Stats
71W - 72L
1,282 Elo+
Party 1
Artemis
Artemis
RPXProdigy
Artemis
Level 10
God Stats
5W - 12L
1,254 SR
Queue Stats
6W - 12L
1,219 Elo+
Party 1
Merlin
Merlin
RPXStriker
Merlin
Level 17
God Stats
2W - 6L
1,145 SR
Queue Stats
73W - 78L
1,247 Elo+
Party 1
Team Averages
Level 27
1,157 SR
1,258 Elo+

VS

Team Averages
Level 87
1,548 SR
1,449 Elo+
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ao Kuang
Ao Kuang
FG Shreek21
Ao Kuang
Level 64
God Stats
9W - 6L
1,500 SR
Queue Stats
259W - 262L
1,455 Elo+
Party 2
Neith
Neith
FG iProSlyx
Neith
Level 6
God Stats
24W - 26L
1,616 SR
Queue Stats
213W - 231L
1,335 Elo+
Party 2
Shiva
Shiva
MeerBogen295160
Shiva
Level 85
God Stats
25W - 10L
1,623 SR
Queue Stats
664W - 672L
1,473 Elo+
Solo
Tiamat
Tiamat
RiggsGd
Tiamat
Level 131
God Stats
1W - 2L
1,500 SR
Queue Stats
358W - 393L
1,482 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
RPX AirWick
Jormungandr
8
0 / 1 / 0
4,801
436
2,538
4,479
1,528
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bastet
8
0 / 2 / 1
4,959
451
1,759
7,926
2,140
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Chaac
RPX Lux
Chaac
9
0 / 3 / 0
5,273
479
3,309
7,214
3,851
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Artemis
RPXProdigy
Artemis
8
0 / 3 / 0
4,611
419
3,163
5,500
1,499
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
RPXStriker
Merlin
10
1 / 0 / 0
5,592
508
2,617
2,995
816
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
10
3 / 0 / 1
6,357
578
3,288
7,336
6,314
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ao Kuang
FG Shreek21
Ao Kuang
9
0 / 0 / 2
5,612
510
1,888
6,342
1,839
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

10
1 / 0 / 3
5,630
512
3,209
1,596
499
Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

13
4 / 0 / 0
7,551
686
7,085
7,042
5,678
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tiamat
RiggsGd
Tiamat
12
1 / 1 / 0
6,655
605
2,566
4,919
2,281
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
15
1
Kills
9
9
Deaths
1
1
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
 
Kuzenbo
3
0
1
3.5
W
Ao Kuang
FG Shreek21
Ao Kuang
0
0
2
1
W
1
0
3
2.5
W
4
0
0
4
L
Jormungandr
RPX AirWick
Jormungandr
0
1
0
0
L
Bastet
0
2
1
0.25
L
Chaac
RPX Lux
Chaac
0
3
0
0
L
Artemis
RPXProdigy
Artemis
0
3
0
0
L
Merlin
RPXStriker
Merlin
1
0
0
1
W
Tiamat
RiggsGd
Tiamat
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,386
Damage
18,036
28,114
Taken
27,235
9,834
Mitigated
16,611
5,690
Healing
11,950
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
 
Kuzenbo
3,288
1,042
842
1,228
7,336
6,314
28
2,198
5,138
18,341
9,027
W
Ao Kuang
FG Shreek21
Ao Kuang
1,888
671
0
4,379
6,342
1,839
0
565
5,777
25,451
0
W
3,209
1,370
0
197
1,596
499
174
236
1,360
0
21,164
W
7,085
3,525
0
3,348
7,042
5,678
290
0
7,042
0
44,503
L
Jormungandr
RPX AirWick
Jormungandr
2,538
926
0
698
4,479
1,528
0
1,236
3,243
24,751
0
L
Bastet
1,759
615
0
2,932
7,926
2,140
0
1,786
6,140
0
16,198
L
Chaac
RPX Lux
Chaac
3,309
860
0
1,212
7,214
3,851
0
128
7,086
0
23,727
L
Artemis
RPXProdigy
Artemis
3,163
1,330
0
848
5,500
1,499
0
2,169
3,331
0
16,599
L
Merlin
RPXStriker
Merlin
2,617
208
0
0
2,995
816
0
1,931
1,064
27,990
0
W
Tiamat
RiggsGd
Tiamat
2,566
0
0
1,956
4,919
2,281
732
2,156
2,763
41,112
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,236
Gold Earned
31,805
234
Minions Killed
329
0
Camps Cleared
0
1,018,168
Distance Traveled
1,023,732
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
6,357
578
35
3
0
202,923
2
W
Ao Kuang
5,612
510
61
6
0
246,396
1
W
Neith
5,630
512
38
3
0
170,895
0
W
Shiva
7,551
686
114
10
0
200,143
2
L
Jormungandr
4,801
436
47
4
0
194,553
3
L
Bastet
4,959
451
44
4
0
222,538
2
L
Chaac
5,273
479
45
4
0
204,185
2
L
Artemis
4,611
419
41
4
0
187,226
2
L
Merlin
5,592
508
57
5
0
209,666
0
W
Tiamat
6,655
605
81
7
0
203,375
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role