Player Matchup

Bellona
Bellona
Cauz
Bellona
Level 17
God Stats
8W - 9L
1,395 SR
Queue Stats
11W - 11L
1,557 Elo+
Party 2
Sol
Sol
Lucky Savages
Sol
Level 158
God Stats
0W - 2L
1,350 SR
Queue Stats
20W - 15L
1,564 Elo+
Party 2
Vamana
Vamana
dfdaily
Vamana
Level 75
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,505 Elo+
Party 2
Team Averages
Level 83
1,415 SR
1,542 Elo+

VS

Team Averages
Level 134
1,496 SR
1,772 Elo+
Anhur
Anhur
Jayfiguerosa
Anhur
Level 143
God Stats
4W - 1L
1,681 SR
Queue Stats
129W - 74L
1,804 Elo+
Party 1
Kuzenbo
Kuzenbo
Large-Oil-Rig
Kuzenbo
Level 113
God Stats
6W - 7L
1,313 SR
Queue Stats
53W - 48L
1,679 Elo+
Party 1
Ah Puch
Ah Puch
dookieblossom
Ah Puch
Level 146
God Stats
2W - 1L
1,495 SR
Queue Stats
16W - 8L
1,835 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Cauz
Bellona
14
0 / 4 / 3
9,652
568
7,527
19,110
14,122
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

16
3 / 5 / 2
11,915
701
21,734
20,906
6,405
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Vamana
dfdaily
Vamana
15
2 / 2 / 2
10,461
615
7,508
18,230
13,908
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 2 / 4
12,373
728
16,465
13,924
7,215
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Kuzenbo
16
1 / 2 / 10
12,438
732
12,634
24,239
43,049
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ah Puch
16
3 / 1 / 5
11,382
670
20,519
12,791
7,440
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
30
5
Kills
11
11
Deaths
5
7
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Bellona
Cauz
Bellona
0
4
3
0.38
W
7
2
4
4.5
W
Kuzenbo
1
2
10
3
L
3
5
2
0.8
L
Vamana
dfdaily
Vamana
2
2
2
1.5
W
Ah Puch
3
1
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,769
Damage
49,618
58,246
Taken
50,954
34,435
Mitigated
57,704
10,553
Healing
17,131
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
Cauz
Bellona
7,527
1,776
0
192
19,110
14,122
250
10,651
8,459
0
19,247
W
16,465
9,771
1,137
1,852
13,924
7,215
2,058
6,154
7,770
0
55,569
W
Kuzenbo
12,634
3,513
618
7,683
24,239
43,049
361
8,877
15,362
22,365
0
L
21,734
10,799
0
6,330
20,906
6,405
1,144
12,262
8,644
74,173
0
L
Vamana
dfdaily
Vamana
7,508
4,090
0
4,031
18,230
13,908
432
10,462
7,768
0
32,612
W
Ah Puch
20,519
2,163
541
5,300
12,791
7,440
301
7,398
5,393
60,506
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,028
Gold Earned
36,193
214
Minions Killed
165
2
Camps Cleared
9
933,318
Distance Traveled
906,597
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
9,652
568
18
1
1
330,511
0
W
Anhur
12,373
728
87
5
7
286,108
2
W
Kuzenbo
12,438
732
8
0
0
306,637
1
L
Sol
11,915
701
145
9
1
257,992
1
L
Vamana
10,461
615
51
3
0
344,815
0
W
Ah Puch
11,382
670
70
4
2
313,852
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role