Player Matchup

Janus
Janus
Diablo201
Janus
Level 78
God Stats
3W - 5L
1,691 SR
Queue Stats
181W - 192L
1,455 Elo+
Party 1
Apollo
Apollo
IPeRcEpTi0n
Apollo
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
66W - 53L
1,592 Elo+
Party 1
Fafnir
Fafnir
IceRunn3r
Fafnir
Level 148
God Stats
10W - 5L
1,944 SR
Queue Stats
95W - 80L
1,532 Elo+
Party 1
Ratatoskr
Ratatoskr
Winkatink
Ratatoskr
Level 147
God Stats
2W - 0L
1,417 SR
Queue Stats
63W - 55L
1,519 Elo+
Party 1
Chaac
Chaac
xX THE OG JT Xx
Chaac
Level 78
God Stats
5W - 4L
1,486 SR
Queue Stats
42W - 43L
1,378 Elo+
Solo
Team Averages
Level 122
1,607 SR
1,495 Elo+

VS

Team Averages
Level 97
1,463 SR
1,454 Elo+
Yemoja
Yemoja
P4NC4K3_DR4G0N_
Yemoja
Level 87
God Stats
5W - 3L
1,279 SR
Queue Stats
124W - 110L
1,413 Elo+
Solo
Nike
Nike
Scooty_D_4lyfe
Nike
Level 113
God Stats
0W - 1L
1,723 SR
Queue Stats
2W - 3L
1,500 Elo+
Solo
Cliodhna
Cliodhna
TrayADD
Cliodhna
Level 104
God Stats
21W - 17L
1,516 SR
Queue Stats
158W - 151L
1,543 Elo+
Party 2
Sol
Sol
bomb_nini9
Sol
Level 79
God Stats
8W - 9L
1,572 SR
Queue Stats
136W - 150L
1,413 Elo+
Solo
Charybdis
Charybdis
remontantrose
Charybdis
Level 101
God Stats
8W - 10L
1,226 SR
Queue Stats
53W - 78L
1,400 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Diablo201
Janus
13
1 / 3 / 6
7,953
530
4,777
9,421
2,884
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Apollo
15
8 / 2 / 4
9,547
636
13,439
11,044
4,002
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Fafnir
IceRunn3r
Fafnir
11
3 / 0 / 3
7,284
486
3,934
10,306
8,541
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Ratatoskr
Winkatink
Ratatoskr
13
2 / 2 / 6
7,963
531
6,119
11,498
3,790
Nettle Acorn

Nettle Acorn

+20
Physical Power
+4%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

14
1 / 1 / 1
8,126
542
5,346
8,262
8,145
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 1 / 3
7,304
487
4,858
11,703
5,393
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

12
0 / 2 / 0
7,143
476
3,052
8,230
6,708
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Cliodhna
TrayADD
Cliodhna
13
3 / 4 / 1
7,879
525
5,253
9,988
2,985
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
3 / 4 / 2
7,437
496
8,272
9,354
2,464
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Charybdis
remontantrose
Charybdis
11
0 / 4 / 2
6,468
431
4,056
8,347
1,848
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
15
15
Kills
7
8
Deaths
15
20
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Janus
Diablo201
Janus
1
3
6
1.33
W
Apollo
8
2
4
5
W
Fafnir
IceRunn3r
Fafnir
3
0
3
4.5
L
1
1
3
2.5
L
0
2
0
0
L
Cliodhna
TrayADD
Cliodhna
3
4
1
0.88
W
Ratatoskr
Winkatink
Ratatoskr
2
2
6
2.5
L
3
4
2
1
L
Charybdis
remontantrose
Charybdis
0
4
2
0.25
W
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,615
Damage
25,491
50,531
Taken
47,622
27,362
Mitigated
19,398
17,342
Healing
10,422
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
Diablo201
Janus
4,777
527
0
2,165
9,421
2,884
514
4,357
4,638
47,451
0
W
Apollo
13,439
8,056
0
2,326
11,044
4,002
353
2,375
8,569
0
72,237
W
Fafnir
IceRunn3r
Fafnir
3,934
871
210
3,114
10,306
8,541
0
1,504
7,806
19,018
0
L
4,858
600
1,818
2,655
11,703
5,393
0
2,617
9,086
22,362
0
L
3,052
1,306
0
770
8,230
6,708
496
1,236
6,994
0
42,847
L
Cliodhna
TrayADD
Cliodhna
5,253
864
0
495
9,988
2,985
0
1,163
8,825
0
48,398
W
Ratatoskr
Winkatink
Ratatoskr
6,119
1,737
0
5,931
11,498
3,790
0
2,720
8,572
0
48,858
L
8,272
786
0
2,164
9,354
2,464
850
3,245
6,109
35,672
0
L
Charybdis
remontantrose
Charybdis
4,056
2,042
0
2,520
8,347
1,848
0
450
7,897
0
34,476
W
5,346
938
0
3,596
8,262
8,145
496
1,324
6,578
0
47,963

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,873
Gold Earned
36,231
414
Minions Killed
345
0
Camps Cleared
0
1,522,806
Distance Traveled
1,388,989
30
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
7,953
530
86
6
0
297,897
1
W
Apollo
9,547
636
124
8
0
309,024
3
W
Fafnir
7,284
486
24
2
0
302,020
9
L
Yemoja
7,304
487
37
2
0
286,261
2
L
Nike
7,143
476
103
7
0
283,867
4
L
Cliodhna
7,879
525
85
6
0
316,138
2
W
Ratatoskr
7,963
531
83
6
0
337,613
8
L
Sol
7,437
496
64
4
0
251,915
2
L
Charybdis
6,468
431
56
4
0
250,808
6
W
Chaac
8,126
542
97
6
0
276,252
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role