Player Matchup

Mulan
Mulan
Platinum II
Raven9076
Mulan
Platinum II
Level 65
God Stats
2W - 1L
1,941 SR
Queue Stats
24W - 18L
1,999 MMR
Party 1
Artio
Artio
Platinum I
RavioliBear
Artio
Platinum I
Level 156
God Stats
31W - 28L
1,697 SR
Queue Stats
103W - 86L
2,042 MMR
Party 1
Sol
Sol
Gold I
Ullr31
Sol
Gold I
Level 154
God Stats
4W - 3L
1,714 SR
Queue Stats
60W - 52L
1,847 MMR
Party 1
Team Averages
Platinum III
Platinum III
Average Tier
Level 125
1,784 SR
1,963 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 121
1,683 SR
2,007 MMR
Ymir
Ymir
Diamond V
Austin113XC
Ymir
Diamond V
Level 154
God Stats
15W - 20L
1,867 SR
Queue Stats
157W - 196L
2,124 MMR
Solo
Merlin
Merlin
Platinum II
HeavySetBox
Merlin
Platinum II
Level 142
God Stats
9W - 8L
1,681 SR
Queue Stats
535W - 690L
1,786 MMR
Solo
Medusa
Medusa
Diamond V
XxAlphaDKxX
Medusa
Diamond V
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
102W - 112L
2,112 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Raven9076
Mulan
16
5 / 5 / 5
11,795
694
19,553
22,831
23,733
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

15
3 / 4 / 4
11,723
690
9,677
22,680
26,570
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Sol
Ullr31
Sol
16
3 / 4 / 5
10,996
647
15,564
13,283
6,795
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bans
BastetShivaAchillesThothGeb

VS

Bans
Ah Muzen CabFenrirMorgan Le FayCabrakanPersephone
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 4 / 11
11,890
699
6,889
23,485
22,368
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Merlin
18
6 / 4 / 6
12,755
750
23,890
14,943
5,627
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Medusa
16
6 / 4 / 5
12,133
714
14,626
16,997
5,863
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
35
11
Kills
13
13
Deaths
12
14
Assists
22
Player
Kills
Deaths
Assists
KDA
W
1
4
11
1.63
W
Merlin
6
4
6
2.25
L
Mulan
Raven9076
Mulan
5
5
5
1.5
L
3
4
4
1.25
L
Sol
Ullr31
Sol
3
4
5
1.38
W
Medusa
6
4
5
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,794
Damage
45,405
58,794
Taken
55,425
57,098
Mitigated
33,858
20,356
Healing
12,135
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,889
1,267
0
2,877
23,485
22,368
140
8,727
14,144
20,502
0
W
Merlin
23,890
2,095
201
5,047
14,943
5,627
1,281
6,929
6,375
79,916
0
L
Mulan
Raven9076
Mulan
19,553
3,327
0
6,489
22,831
23,733
0
11,494
11,337
485
46,981
L
9,677
306
2,921
6,881
22,680
26,570
136
11,942
10,738
20,417
0
L
Sol
Ullr31
Sol
15,564
4,923
0
4,065
13,283
6,795
1,439
7,602
5,681
50,368
4,408
W
Medusa
14,626
8,983
381
3,629
16,997
5,863
1,316
8,835
7,763
0
43,078

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,514
Gold Earned
36,778
160
Minions Killed
191
9
Camps Cleared
6
895,317
Distance Traveled
881,472
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
11,890
699
15
1
0
308,729
0
W
Merlin
12,755
750
129
8
5
266,155
4
L
Mulan
11,795
694
62
4
5
290,433
0
L
Artio
11,723
690
15
1
1
318,244
1
L
Sol
10,996
647
83
5
3
286,640
1
W
Medusa
12,133
714
47
3
1
306,588
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role