Player Matchup

Zeus
Zeus
DrDirtStar
Zeus
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 15L
1,198 Elo+
Solo
Mercury
Mercury
Dread1472
Mercury
Level 89
God Stats
0W - 1L
1,419 SR
Queue Stats
27W - 28L
1,567 Elo+
Party 2
Freya
Freya
Ginja523
Freya
Level 111
God Stats
1W - 1L
1,838 SR
Queue Stats
31W - 23L
1,624 Elo+
Party 2
Chang'e
Chang'e
JRSchneids15
Chang'e
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 23L
1,567 Elo+
Party 2
Sobek
Sobek
Moose Kun
Sobek
Level 88
God Stats
1W - 1L
1,691 SR
Queue Stats
32W - 29L
1,624 Elo+
Party 2
Team Averages
Level 100
1,590 SR
1,516 Elo+

VS

Team Averages
Level 125
1,519 SR
1,510 Elo+
Zeus
Zeus
 
Zeus
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fafnir
Fafnir
 
Fafnir
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
Iavalyn
Arachne
Level 127
God Stats
1W - 1L
1,500 SR
Queue Stats
62W - 56L
1,524 Elo+
Party 1
Chang'e
Chang'e
Omcaro
Chang'e
Level 101
God Stats
2W - 1L
1,805 SR
Queue Stats
147W - 135L
1,535 Elo+
Party 1
Tyr
Tyr
acory3470
Tyr
Level 106
God Stats
4W - 5L
1,290 SR
Queue Stats
215W - 204L
1,490 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 5 / 2
8,133
678
10,200
8,469
3,091
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mercury
Dread1472
Mercury
14
3 / 6 / 6
8,850
738
5,333
11,713
5,267
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Freya
Ginja523
Freya
15
1 / 5 / 8
8,306
692
8,967
13,658
5,729
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Chang'e
JRSchneids15
Chang'e
13
1 / 7 / 4
7,562
630
8,430
12,922
4,751
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sobek
Moose Kun
Sobek
17
4 / 6 / 5
9,712
809
7,462
17,999
19,906
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
18
11 / 3 / 10
10,853
904
25,774
9,827
4,373
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fafnir
 
Fafnir
18
3 / 2 / 16
10,693
891
6,954
14,809
17,827
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Arachne
Iavalyn
Arachne
17
8 / 2 / 12
10,131
844
10,203
12,190
5,707
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Chang'e
Omcaro
Chang'e
15
1 / 1 / 17
8,953
746
7,991
8,895
5,373
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

16
6 / 4 / 16
9,796
816
8,040
12,769
14,117
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
100
12
Kills
29
29
Deaths
12
25
Assists
71
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
11
3
10
5.33
W
Fafnir
 
Fafnir
3
2
16
5.5
L
3
5
2
0.8
L
Mercury
Dread1472
Mercury
3
6
6
1
L
Freya
Ginja523
Freya
1
5
8
1
W
Arachne
Iavalyn
Arachne
8
2
12
7
L
Chang'e
JRSchneids15
Chang'e
1
7
4
0.43
L
Sobek
Moose Kun
Sobek
4
6
5
1.08
W
Chang'e
Omcaro
Chang'e
1
1
17
9.5
W
6
4
16
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,392
Damage
58,962
64,761
Taken
58,490
38,744
Mitigated
47,397
20,170
Healing
32,013
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
25,774
2,143
1,207
2,527
9,827
4,373
1,404
4,336
5,265
52,964
0
W
Fafnir
 
Fafnir
6,954
3,192
1,840
5,273
14,809
17,827
325
6,944
7,305
13,405
0
L
10,200
589
41
164
8,469
3,091
0
6,283
2,186
22,489
0
L
Mercury
Dread1472
Mercury
5,333
2,177
347
1,929
11,713
5,267
0
6,125
5,588
0
14,716
L
Freya
Ginja523
Freya
8,967
2,968
649
5,535
13,658
5,729
0
9,053
4,605
20,712
0
W
Arachne
Iavalyn
Arachne
10,203
6,526
1,819
4,542
12,190
5,707
789
8,872
2,892
0
14,383
L
Chang'e
JRSchneids15
Chang'e
8,430
675
3,338
3,733
12,922
4,751
0
8,254
4,668
15,681
0
L
Sobek
Moose Kun
Sobek
7,462
809
298
4,136
17,999
19,906
0
11,004
6,995
20,430
0
W
Chang'e
Omcaro
Chang'e
7,991
966
7,346
4,283
8,895
5,373
378
5,552
2,997
17,967
0
W
8,040
472
377
2,799
12,769
14,117
538
7,417
4,972
0
12,442

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,563
Gold Earned
50,426
126
Minions Killed
118
0
Camps Cleared
0
1,054,842
Distance Traveled
1,143,723
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
10,853
904
59
5
0
196,468
0
W
Fafnir
10,693
891
15
1
0
227,164
0
L
Zeus
8,133
678
32
3
0
182,359
2
L
Mercury
8,850
738
19
2
0
252,049
0
L
Freya
8,306
692
29
2
0
201,719
0
W
Arachne
10,131
844
11
1
0
256,010
0
L
Chang'e
7,562
630
25
2
0
213,157
1
L
Sobek
9,712
809
21
2
0
205,558
1
W
Chang'e
8,953
746
23
2
0
227,897
0
W
Tyr
9,796
816
10
1
0
236,184
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role