Player Matchup

Yu Huang
Yu Huang
JaegerFunf
Yu Huang
Level 117
God Stats
3W - 5L
1,631 SR
Queue Stats
74W - 74L
1,593 Elo+
Solo
Skadi
Skadi
PopeyedPanther
Skadi
Level 156
God Stats
107W - 68L
1,637 SR
Queue Stats
263W - 236L
1,599 Elo+
Party 2
Khepri
Khepri
XxTLGxXManiacMx
Khepri
Level 153
God Stats
27W - 25L
1,833 SR
Queue Stats
843W - 853L
1,623 Elo+
Solo
Guan Yu
Guan Yu
puppy1over11
Guan Yu
Level 148
God Stats
3W - 2L
1,899 SR
Queue Stats
71W - 61L
1,616 Elo+
Solo
Fenrir
Fenrir
shaftshifter
Fenrir
Level 141
God Stats
6W - 2L
1,782 SR
Queue Stats
170W - 162L
1,560 Elo+
Party 2
Team Averages
Level 143
1,756 SR
1,598 Elo+

VS

Team Averages
Level 130
1,572 SR
1,646 Elo+
Ao Kuang
Ao Kuang
 
Ao Kuang
Level 57
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
GhostRaider125
Bakasura
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 26L
1,768 Elo+
Party 1
Yu Huang
Yu Huang
HANDofKIRA
Yu Huang
Level 153
God Stats
10W - 12L
1,589 SR
Queue Stats
525W - 629L
1,403 Elo+
Solo
Anhur
Anhur
Nryeyx
Anhur
Level 160
God Stats
2W - 1L
1,770 SR
Queue Stats
40W - 25L
1,783 Elo+
Solo
Vamana
Vamana
Orbwhite000
Vamana
Level 137
God Stats
1W - 1L
1,500 SR
Queue Stats
38W - 31L
1,776 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
JaegerFunf
Yu Huang
15
2 / 3 / 4
8,405
700
8,766
6,591
2,685
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+125
Mana

16
6 / 2 / 5
9,944
829
9,389
10,648
6,495
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

16
3 / 0 / 9
8,833
736
6,193
7,224
6,879
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Guan Yu
puppy1over11
Guan Yu
16
3 / 1 / 11
9,419
785
5,216
9,032
11,151
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Talisman

Talisman

+75
Health
+15
Magical Protection

Fenrir
16
4 / 1 / 7
8,873
739
9,304
9,935
9,125
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
14
2 / 3 / 2
8,138
678
3,862
10,764
3,692
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bakasura
14
0 / 4 / 3
7,852
654
3,942
9,706
6,909
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Yu Huang
HANDofKIRA
Yu Huang
14
0 / 4 / 2
7,790
649
5,266
8,271
2,654
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Anhur
Nryeyx
Anhur
15
2 / 3 / 1
8,488
707
7,235
10,776
3,155
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Vamana
16
3 / 4 / 1
9,030
753
14,664
12,235
13,229
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
16
18
Kills
7
7
Deaths
18
36
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
 
Ao Kuang
2
3
2
1
L
Bakasura
0
4
3
0.38
L
Yu Huang
HANDofKIRA
Yu Huang
0
4
2
0.25
W
Yu Huang
JaegerFunf
Yu Huang
2
3
4
1.33
L
Anhur
Nryeyx
Anhur
2
3
1
0.83
L
Vamana
3
4
1
0.88
W
6
2
5
4.25
W
3
0
9
7.5
W
Guan Yu
puppy1over11
Guan Yu
3
1
11
8.5
W
Fenrir
4
1
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,868
Damage
34,969
43,430
Taken
51,752
36,335
Mitigated
29,639
13,573
Healing
9,370
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
 
Ao Kuang
3,862
673
0
2,163
10,764
3,692
149
2,032
8,618
12,575
0
L
Bakasura
3,942
1,976
0
1,324
9,706
6,909
0
2,248
7,314
0
10,800
L
Yu Huang
HANDofKIRA
Yu Huang
5,266
252
0
1,622
8,271
2,654
0
2,880
5,253
25,275
0
W
Yu Huang
JaegerFunf
Yu Huang
8,766
383
0
480
6,591
2,685
183
996
5,525
38,255
0
L
Anhur
Nryeyx
Anhur
7,235
3,789
0
1,915
10,776
3,155
0
4,724
5,920
0
33,227
L
Vamana
14,664
7,738
0
2,346
12,235
13,229
28
3,075
9,087
69
42,282
W
9,389
3,128
1,581
2,667
10,648
6,495
322
1,027
9,371
0
35,819
W
6,193
341
407
2,177
7,224
6,879
0
2,293
4,791
23,713
0
W
Guan Yu
puppy1over11
Guan Yu
5,216
471
1,533
3,102
9,032
11,151
61
2,226
6,666
0
17,200
W
Fenrir
9,304
2,127
0
1,626
9,935
9,125
20
2,624
6,964
0
27,080

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,474
Gold Earned
41,298
240
Minions Killed
217
0
Camps Cleared
0
1,269,701
Distance Traveled
1,176,827
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
8,138
678
17
1
0
244,297
1
L
Bakasura
7,852
654
27
2
0
263,737
0
L
Yu Huang
7,790
649
43
4
0
200,559
2
W
Yu Huang
8,405
700
75
6
0
226,227
1
L
Anhur
8,488
707
59
5
0
218,375
2
L
Vamana
9,030
753
71
6
0
249,859
0
W
Skadi
9,944
829
52
4
0
242,567
1
W
Khepri
8,833
736
50
4
0
271,187
2
W
Guan Yu
9,419
785
22
2
0
244,484
3
W
Fenrir
8,873
739
41
3
0
285,236
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role