Player Matchup

Heimdallr
Heimdallr
LordKeenz
Heimdallr
Level 160
God Stats
1W - 3L
1,718 SR
Queue Stats
126W - 128L
1,480 Elo+
Solo
Shiva
Shiva
MGS_GalacticCal
Shiva
Level 129
God Stats
3W - 2L
1,575 SR
Queue Stats
40W - 37L
1,468 Elo+
Party 2
Cthulhu
Cthulhu
MGS_PageBaked
Cthulhu
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 21L
1,504 Elo+
Party 2
Yu Huang
Yu Huang
TheJohnDoe204
Yu Huang
Level 144
God Stats
1W - 4L
1,531 SR
Queue Stats
158W - 155L
1,508 Elo+
Party 2
Ravana
Ravana
bUd_THe_eLf
Ravana
Level 127
God Stats
1W - 1L
1,500 SR
Queue Stats
270W - 240L
1,514 Elo+
Party 2
Team Averages
Level 123
1,565 SR
1,495 Elo+

VS

Team Averages
Level 113
1,409 SR
1,490 Elo+
Geb
Geb
Kermy_The_Frog__
Geb
Level 105
God Stats
1W - 1L
1,214 SR
Queue Stats
43W - 39L
1,563 Elo+
Party 3
Sol
Sol
Oseidon
Sol
Level 87
God Stats
16W - 18L
1,409 SR
Queue Stats
459W - 481L
1,439 Elo+
Party 1
Hou Yi
Hou Yi
Skewps
Hou Yi
Level 106
God Stats
4W - 3L
1,422 SR
Queue Stats
357W - 350L
1,412 Elo+
Party 1
Pele
Pele
Walkene
Pele
Level 144
God Stats
2W - 1L
1,500 SR
Queue Stats
178W - 171L
1,472 Elo+
Party 1
Guan Yu
Guan Yu
restoman130000
Guan Yu
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 25L
1,565 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
LordKeenz
Heimdallr
19
5 / 7 / 3
12,694
488
18,865
19,680
6,832
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

18
6 / 5 / 7
11,901
458
12,800
24,313
25,276
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cthulhu
16
0 / 6 / 1
10,493
404
11,952
23,098
23,410
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Yu Huang
TheJohnDoe204
Yu Huang
19
5 / 6 / 10
12,982
499
24,078
19,725
8,053
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Ravana
18
5 / 8 / 6
11,798
454
14,105
21,873
9,854
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
0 / 5 / 18
12,448
479
11,433
33,919
41,408
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sol
20
6 / 7 / 11
14,207
546
17,925
24,041
6,805
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hou Yi
Skewps
Hou Yi
20
13 / 2 / 6
15,483
596
22,924
21,225
7,040
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Pele
Walkene
Pele
20
11 / 7 / 7
15,168
583
18,162
29,789
10,778
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

20
2 / 0 / 12
13,948
536
12,033
27,979
30,258
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
86
21
Kills
32
32
Deaths
21
27
Assists
54
Player
Kills
Deaths
Assists
KDA
W
0
5
18
1.8
L
Heimdallr
LordKeenz
Heimdallr
5
7
3
0.93
L
6
5
7
1.9
L
Cthulhu
0
6
1
0.08
W
Sol
6
7
11
1.64
W
Hou Yi
Skewps
Hou Yi
13
2
6
8
L
Yu Huang
TheJohnDoe204
Yu Huang
5
6
10
1.67
W
Pele
Walkene
Pele
11
7
7
2.07
L
Ravana
5
8
6
1
W
2
0
12
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,800
Damage
82,477
108,689
Taken
136,953
73,425
Mitigated
96,289
19,187
Healing
56,832
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,433
1,524
623
9,668
33,919
41,408
1,574
5,574
28,090
34,431
0
L
Heimdallr
LordKeenz
Heimdallr
18,865
5,427
0
4,630
19,680
6,832
324
5,210
14,420
0
98,487
L
12,800
2,996
410
3,787
24,313
25,276
0
5,881
18,155
0
64,393
L
Cthulhu
11,952
513
116
4,052
23,098
23,410
0
7,331
15,039
52,657
0
W
Sol
17,925
4,820
0
6,948
24,041
6,805
1,263
11,367
12,632
106,057
0
W
Hou Yi
Skewps
Hou Yi
22,924
9,055
0
5,606
21,225
7,040
5,751
5,812
15,370
0
100,430
L
Yu Huang
TheJohnDoe204
Yu Huang
24,078
3,139
279
2,853
19,725
8,053
316
8,679
10,910
101,556
0
W
Pele
Walkene
Pele
18,162
6,386
0
16,888
29,789
10,778
1,916
9,118
20,600
0
138,227
L
Ravana
14,105
3,420
0
3,060
21,873
9,854
0
5,954
15,884
0
87,139
W
12,033
1,143
4,953
12,146
27,979
30,258
1,076
10,179
17,071
17,247
57,792

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,868
Gold Earned
71,254
657
Minions Killed
613
0
Camps Cleared
0
2,309,497
Distance Traveled
2,621,760
21
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
12,448
479
29
1
0
519,418
0
L
Heimdallr
12,694
488
150
6
0
452,106
5
L
Shiva
11,901
458
95
4
0
475,691
1
L
Cthulhu
10,493
404
104
4
0
434,537
8
W
Sol
14,207
546
131
5
0
522,001
2
W
Hou Yi
15,483
596
172
7
0
503,109
1
L
Yu Huang
12,982
499
185
7
0
435,679
4
W
Pele
15,168
583
136
5
0
546,616
3
L
Ravana
11,798
454
123
5
0
511,484
3
W
Guan Yu
13,948
536
145
6
0
530,616
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role