Player Matchup

Izanami
Izanami
GlueGunStanlee
Izanami
Level 128
God Stats
31W - 14L
1,635 SR
Queue Stats
200W - 201L
1,562 Elo+
Solo
Erlang Shen
Erlang Shen
MeleNotMelee
Erlang Shen
Level 88
God Stats
1W - 0L
1,272 SR
Queue Stats
25W - 30L
1,509 Elo+
Party 2
Sol
Sol
SunkenLyric10
Sol
Level 145
God Stats
1W - 0L
1,315 SR
Queue Stats
23W - 17L
1,594 Elo+
Party 2
Nu Wa
Nu Wa
VelvetMonkey448
Nu Wa
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 31L
1,523 Elo+
Party 2
Yu Huang
Yu Huang
VerbalCloth173
Yu Huang
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 14L
1,561 Elo+
Party 2
Team Averages
Level 122
1,444 SR
1,550 Elo+

VS

Team Averages
Level 139
1,533 SR
1,545 Elo+
Set
Set
CHUQUEN9373
Set
Level 126
God Stats
1W - 4L
1,500 SR
Queue Stats
67W - 83L
1,496 Elo+
Party 3
Ne Zha
Ne Zha
DorkaOrca
Ne Zha
Level 129
God Stats
1W - 1L
1,631 SR
Queue Stats
14W - 8L
1,693 Elo+
Party 1
Nu Wa
Nu Wa
boataholicinatx
Nu Wa
Level 143
God Stats
34W - 18L
1,592 SR
Queue Stats
133W - 123L
1,472 Elo+
Party 1
Ra
Ra
elmugel
Ra
Level 137
God Stats
0W - 3L
1,269 SR
Queue Stats
69W - 86L
1,505 Elo+
Party 3
Geb
Geb
reddragonman87
Geb
Level 159
God Stats
17W - 16L
1,674 SR
Queue Stats
271W - 271L
1,559 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 1 / 10
8,097
810
7,184
9,234
2,997
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Erlang Shen
MeleNotMelee
Erlang Shen
15
1 / 1 / 8
7,944
794
7,159
10,785
8,305
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

15
4 / 1 / 7
8,476
848
8,855
8,683
2,831
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
7 / 0 / 5
8,720
872
9,826
5,227
1,698
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Yu Huang
14
2 / 3 / 9
7,774
777
7,505
6,254
2,010
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 1 / 0
8,211
821
6,230
8,424
3,019
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ne Zha
DorkaOrca
Ne Zha
12
0 / 3 / 4
6,872
687
6,693
10,379
5,325
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
2 / 3 / 3
8,018
802
8,643
7,701
2,445
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

13
0 / 4 / 1
7,241
724
5,755
7,803
2,378
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

12
0 / 3 / 3
7,071
707
4,901
12,753
11,122
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
17
14
Kills
6
6
Deaths
14
39
Assists
11
Player
Kills
Deaths
Assists
KDA
L
4
1
0
4
L
Ne Zha
DorkaOrca
Ne Zha
0
3
4
0.67
W
0
1
10
5
W
Erlang Shen
MeleNotMelee
Erlang Shen
1
1
8
5
W
4
1
7
7.5
W
7
0
5
9.5
W
Yu Huang
2
3
9
2.17
L
2
3
3
1.17
L
0
4
1
0.13
L
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,529
Damage
32,222
40,183
Taken
47,060
17,841
Mitigated
24,289
10,439
Healing
6,311
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,230
1,768
0
741
8,424
3,019
585
4,961
3,463
0
28,252
L
Ne Zha
DorkaOrca
Ne Zha
6,693
912
0
1,258
10,379
5,325
98
5,302
5,077
0
15,957
W
7,184
5,728
163
3,075
9,234
2,997
2,584
2,898
6,040
0
40,308
W
Erlang Shen
MeleNotMelee
Erlang Shen
7,159
2,912
0
2,923
10,785
8,305
0
6,434
3,980
0
24,068
W
8,855
2,406
0
4,047
8,683
2,831
3,378
3,962
4,485
31,444
0
W
9,826
2,971
0
231
5,227
1,698
907
2,988
2,058
30,339
0
W
Yu Huang
7,505
88
0
0
6,254
2,010
593
2,266
3,826
16,680
0
L
8,643
3,290
0
447
7,701
2,445
600
4,435
3,266
37,113
0
L
5,755
331
654
1,066
7,803
2,378
0
5,284
2,519
28,941
0
L
4,901
358
454
1,691
12,753
11,122
60
6,204
6,549
10,282
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,011
Gold Earned
37,413
239
Minions Killed
199
0
Camps Cleared
0
1,087,979
Distance Traveled
1,047,960
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
8,211
821
46
5
0
236,831
3
L
Ne Zha
6,872
687
19
2
0
223,238
1
W
Izanami
8,097
810
82
8
0
206,430
3
W
Erlang Shen
7,944
794
42
4
0
234,449
1
W
Sol
8,476
848
55
6
0
204,468
0
W
Nu Wa
8,720
872
41
4
0
222,463
5
W
Yu Huang
7,774
777
19
2
0
220,169
1
L
Nu Wa
8,018
802
72
7
0
177,375
3
L
Ra
7,241
724
49
5
0
201,408
0
L
Geb
7,071
707
13
1
0
209,108
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role