Player Matchup

Artemis
Artemis
Honeyflower
Artemis
Level 7
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 9L
1,116 Elo+
Party 1
Yu Huang
Yu Huang
XxElderArcherxX
Yu Huang
Level 42
God Stats
6W - 10L
1,574 SR
Queue Stats
43W - 90L
1,359 Elo+
Party 1
Cthulhu
Cthulhu
uoroleo
Cthulhu
Level 29
God Stats
3W - 5L
1,502 SR
Queue Stats
18W - 62L
1,240 Elo+
Party 1
Team Averages
Level 26
1,525 SR
1,238 Elo+

VS

Team Averages
Level 58
1,394 SR
1,563 Elo+
Anhur
Anhur
 
Anhur
Level 33
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hercules
Hercules
Conorram
Hercules
Level 123
God Stats
2W - 4L
1,181 SR
Queue Stats
127W - 143L
1,579 Elo+
Solo
Zeus
Zeus
StroBRm52
Zeus
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
79W - 40L
1,609 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Honeyflower
Artemis
10
0 / 6 / 0
6,286
571
3,340
9,747
1,597
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Yu Huang
9
0 / 5 / 0
6,140
558
8,326
9,293
2,410
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cthulhu
uoroleo
Cthulhu
10
0 / 6 / 0
6,339
576
4,678
13,537
6,337
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
14
8 / 0 / 8
9,336
849
13,956
8,609
3,012
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hercules
Conorram
Hercules
12
5 / 0 / 10
8,245
750
7,498
12,063
11,543
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Zeus
13
4 / 0 / 10
8,346
759
7,061
5,857
2,110
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
45
0
Kills
17
17
Deaths
0
0
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
8
0
8
12
W
Hercules
Conorram
Hercules
5
0
10
10
L
Artemis
Honeyflower
Artemis
0
6
0
0
W
Zeus
4
0
10
9
L
Yu Huang
0
5
0
0
L
Cthulhu
uoroleo
Cthulhu
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,344
Damage
28,515
32,577
Taken
26,529
10,344
Mitigated
16,665
3,365
Healing
10,611
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
13,956
6,746
0
3,725
8,609
3,012
1,422
4,502
3,641
0
42,394
W
Hercules
Conorram
Hercules
7,498
1,395
0
5,316
12,063
11,543
514
4,052
7,628
0
16,348
L
Artemis
Honeyflower
Artemis
3,340
1,287
0
928
9,747
1,597
0
1,924
7,743
0
12,894
W
Zeus
7,061
287
0
1,570
5,857
2,110
369
3,618
2,024
27,493
888
L
Yu Huang
8,326
866
0
925
9,293
2,410
0
2,383
6,682
19,472
0
L
Cthulhu
uoroleo
Cthulhu
4,678
229
64
1,448
13,537
6,337
0
2,919
10,455
22,548
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,765
Gold Earned
25,927
88
Minions Killed
117
3
Camps Cleared
6
521,853
Distance Traveled
590,099
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
9,336
849
58
5
4
191,298
2
W
Hercules
8,245
750
13
1
1
212,500
4
L
Artemis
6,286
571
26
2
0
164,730
0
W
Zeus
8,346
759
46
4
1
186,301
1
L
Yu Huang
6,140
558
22
2
1
177,055
1
L
Cthulhu
6,339
576
40
4
2
180,068
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role