Player Matchup

Erlang Shen
Erlang Shen
 
Erlang Shen
Level 22
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Nike
Nike
SkyShock44
Nike
Level 78
God Stats
8W - 15L
1,267 SR
Queue Stats
77W - 95L
1,439 Elo+
Party 3
Medusa
Medusa
TheFatherDrPeso
Medusa
Level 108
God Stats
5W - 0L
1,746 SR
Queue Stats
113W - 118L
1,427 Elo+
Party 3
Nu Wa
Nu Wa
Waqoh
Nu Wa
Level 66
God Stats
7W - 7L
1,571 SR
Queue Stats
63W - 74L
1,421 Elo+
Party 1
He Bo
He Bo
iSeIl
He Bo
Level 41
God Stats
25W - 31L
1,519 SR
Queue Stats
101W - 126L
1,442 Elo+
Party 1
Team Averages
Level 63
1,520 SR
1,446 Elo+

VS

Team Averages
Level 88
1,552 SR
1,470 Elo+
Janus
Janus
AlmightyLeco
Janus
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 19L
1,469 Elo+
Party 2
Skadi
Skadi
BOLILLO 090
Skadi
Level 69
God Stats
1W - 2L
1,500 SR
Queue Stats
15W - 10L
1,552 Elo+
Solo
Set
Set
BigBigLoko
Set
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
64W - 81L
1,470 Elo+
Party 2
Terra
Terra
JG10000
Terra
Level 102
God Stats
2W - 3L
1,644 SR
Queue Stats
95W - 127L
1,431 Elo+
Party 2
Erlang Shen
Erlang Shen
RuneEmperor
Erlang Shen
Level 158
God Stats
2W - 3L
1,615 SR
Queue Stats
90W - 123L
1,428 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
8
0 / 3 / 3
4,748
678
3,035
5,403
2,364
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate

Breastplate

+20
Physical Protection

8
1 / 0 / 4
4,912
702
3,087
3,895
1,355
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

8
4 / 1 / 1
5,045
721
3,367
2,961
666
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nu Wa
Waqoh
Nu Wa
8
1 / 0 / 3
4,565
652
2,388
1,737
441
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

He Bo
iSeIl
He Bo
8
2 / 1 / 1
4,962
709
4,164
4,948
1,025
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 0 / 0
3,970
567
1,716
2,288
431
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

5
1 / 2 / 0
3,717
531
1,162
3,090
558
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

7
1 / 2 / 0
4,197
600
2,069
5,249
1,604
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Terra
JG10000
Terra
6
0 / 3 / 1
4,093
585
1,208
6,946
2,630
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Erlang Shen
RuneEmperor
Erlang Shen
8
3 / 2 / 1
4,939
706
5,238
7,745
3,973
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
7
8
Kills
5
5
Deaths
9
12
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Erlang Shen
 
Erlang Shen
0
3
3
0.5
L
0
0
0
0
L
1
2
0
0.5
L
1
2
0
0.5
L
Terra
JG10000
Terra
0
3
1
0.17
L
Erlang Shen
RuneEmperor
Erlang Shen
3
2
1
1.75
W
1
0
4
3
W
4
1
1
4.5
W
Nu Wa
Waqoh
Nu Wa
1
0
3
2.5
W
He Bo
iSeIl
He Bo
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,041
Damage
11,393
18,944
Taken
25,318
5,851
Mitigated
9,196
6,381
Healing
8,042
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Erlang Shen
 
Erlang Shen
3,035
1,927
0
1,929
5,403
2,364
0
0
5,403
0
17,838
L
1,716
0
0
595
2,288
431
0
705
1,499
23,744
0
L
1,162
152
0
676
3,090
558
0
201
2,849
0
12,379
L
2,069
606
0
788
5,249
1,604
0
1,516
3,693
0
18,371
L
Terra
JG10000
Terra
1,208
67
146
1,918
6,946
2,630
0
907
5,879
5,037
0
L
Erlang Shen
RuneEmperor
Erlang Shen
5,238
3,383
0
3,919
7,745
3,973
0
2,873
4,846
0
23,102
W
3,087
66
0
1,506
3,895
1,355
34
1,306
2,589
0
12,994
W
3,367
1,516
0
470
2,961
666
732
551
2,410
0
23,379
W
Nu Wa
Waqoh
Nu Wa
2,388
620
0
750
1,737
441
0
835
902
19,540
0
W
He Bo
iSeIl
He Bo
4,164
562
0
1,726
4,948
1,025
0
232
4,716
24,185
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,232
Gold Earned
20,916
207
Minions Killed
161
0
Camps Cleared
0
699,908
Distance Traveled
655,952
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Erlang Shen
4,748
678
52
7
0
134,403
1
L
Janus
3,970
567
39
6
0
142,080
2
L
Skadi
3,717
531
20
3
0
78,344
0
L
Set
4,197
600
43
6
0
139,896
1
L
Terra
4,093
585
12
2
0
139,390
1
L
Erlang Shen
4,939
706
47
7
0
156,242
2
W
Nike
4,912
702
16
2
0
157,138
0
W
Medusa
5,045
721
51
7
0
128,745
1
W
Nu Wa
4,565
652
44
6
0
134,608
1
W
He Bo
4,962
709
44
6
0
145,014
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role