Player Matchup

Zhong Kui
Zhong Kui
 
Zhong Kui
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Da Ji
Da Ji
ArgentSurge
Da Ji
Level 156
God Stats
10W - 6L
1,578 SR
Queue Stats
266W - 190L
1,704 Elo+
Party 1
Ymir
Ymir
Baramorre
Ymir
Level 159
God Stats
3W - 2L
1,593 SR
Queue Stats
116W - 77L
1,710 Elo+
Party 1
Rama
Rama
CallMeRich
Rama
Level 160
God Stats
17W - 16L
1,556 SR
Queue Stats
772W - 532L
1,738 Elo+
Party 1
Yu Huang
Yu Huang
Lun4ticsSong
Yu Huang
Level 160
God Stats
6W - 4L
1,691 SR
Queue Stats
247W - 198L
1,663 Elo+
Party 1
Team Averages
Level 159
1,583 SR
1,663 Elo+

VS

Team Averages
Level 129
1,587 SR
1,639 Elo+
Yu Huang
Yu Huang
CommunistSweden
Yu Huang
Level 141
God Stats
1W - 1L
1,713 SR
Queue Stats
169W - 161L
1,661 Elo+
Party 2
Chiron
Chiron
I Krug I
Chiron
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
92W - 89L
1,660 Elo+
Party 2
Hercules
Hercules
Qexan1
Hercules
Level 138
God Stats
0W - 6L
1,389 SR
Queue Stats
359W - 312L
1,650 Elo+
Solo
Cerberus
Cerberus
xXN1CH0L4SXx
Cerberus
Level 101
God Stats
1W - 1L
1,835 SR
Queue Stats
24W - 20L
1,721 Elo+
Party 2
Ravana
Ravana
ШШШШШШШШШШШШШШШШ
Ravana
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
13
3 / 0 / 4
7,155
716
7,555
7,950
5,862
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

11
5 / 2 / 5
6,680
668
5,731
5,687
1,661
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ymir
9
1 / 1 / 4
5,685
569
2,468
6,500
3,723
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

11
2 / 0 / 4
6,385
639
2,257
4,669
1,294
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Yu Huang
Lun4ticsSong
Yu Huang
11
3 / 0 / 2
6,025
603
2,430
4,344
1,231
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
9
2 / 2 / 1
5,716
572
3,759
3,693
996
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Chiron
I Krug I
Chiron
10
0 / 1 / 0
5,346
535
874
2,793
803
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hercules
Qexan1
Hercules
9
0 / 4 / 0
5,128
513
2,762
9,894
5,173
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cerberus
xXN1CH0L4SXx
Cerberus
8
0 / 3 / 2
4,713
471
1,900
7,459
4,136
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

9
1 / 4 / 2
5,375
538
4,389
6,278
2,248
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
8
14
Kills
3
3
Deaths
14
19
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
 
Zhong Kui
3
0
4
5
W
5
2
5
3.75
W
Ymir
1
1
4
3
W
2
0
4
4
L
Yu Huang
2
2
1
1.25
L
Chiron
I Krug I
Chiron
0
1
0
0
W
Yu Huang
Lun4ticsSong
Yu Huang
3
0
2
4
L
Hercules
Qexan1
Hercules
0
4
0
0
L
Cerberus
xXN1CH0L4SXx
Cerberus
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,441
Damage
13,684
29,150
Taken
30,117
13,771
Mitigated
13,356
12,362
Healing
8,495
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
 
Zhong Kui
7,555
1,430
0
4,401
7,950
5,862
130
624
7,326
42,092
0
W
5,731
1,145
0
2,162
5,687
1,661
230
1,518
4,169
0
31,558
W
Ymir
2,468
669
0
1,573
6,500
3,723
0
1,808
4,692
10,448
4,649
W
2,257
1,678
0
3,111
4,669
1,294
0
333
4,336
0
47,997
L
Yu Huang
3,759
385
0
730
3,693
996
0
575
3,118
33,274
0
L
Chiron
I Krug I
Chiron
874
765
200
772
2,793
803
0
813
1,980
0
36,303
W
Yu Huang
Lun4ticsSong
Yu Huang
2,430
324
0
1,115
4,344
1,231
0
1,376
2,968
34,577
0
L
Hercules
Qexan1
Hercules
2,762
1,102
0
3,993
9,894
5,173
0
5,463
4,431
0
23,874
L
Cerberus
xXN1CH0L4SXx
Cerberus
1,900
275
0
1,445
7,459
4,136
0
2,890
4,569
10,935
0
L
4,389
1,338
0
1,355
6,278
2,248
0
2,378
3,900
0
26,327

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,930
Gold Earned
26,278
357
Minions Killed
291
0
Camps Cleared
0
989,101
Distance Traveled
963,084
17
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
7,155
716
101
10
0
189,043
4
W
Da Ji
6,680
668
63
6
0
204,287
4
W
Ymir
5,685
569
20
2
0
210,043
2
W
Rama
6,385
639
103
10
0
177,804
2
L
Yu Huang
5,716
572
69
7
0
194,530
3
L
Chiron
5,346
535
85
9
0
196,963
3
W
Yu Huang
6,025
603
70
7
0
207,924
5
L
Hercules
5,128
513
57
6
0
164,344
1
L
Cerberus
4,713
471
20
2
0
211,385
3
L
Ravana
5,375
538
60
6
0
195,862
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role