Player Matchup

Xbalanque
Xbalanque
Gold I
 
Xbalanque
Gold I
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Horus
Horus
Platinum V
DepressedSlug
Horus
Platinum V
Level 124
God Stats
73W - 56L
1,686 SR
Queue Stats
453W - 454L
1,710 MMR
Party 2
Pele
Pele
Gold V
EricShin696969
Pele
Gold V
Level 51
God Stats
1W - 0L
1,194 SR
Queue Stats
11W - 9L
1,691 MMR
Party 1
Baron Samedi
Baron Samedi
Gold IV
LenkMaster
Baron Samedi
Gold IV
Level 102
God Stats
5W - 3L
1,585 SR
Queue Stats
9W - 11L
1,684 MMR
Party 1
Artio
Artio
Gold I
That Derpy Sam
Artio
Gold I
Level 119
God Stats
2W - 5L
1,553 SR
Queue Stats
91W - 73L
1,674 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 104
1,504 SR
1,652 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 153
1,490 SR
1,640 MMR
Kukulkan
Kukulkan
Gold I
 
Kukulkan
Gold I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cthulhu
Cthulhu
Gold IV
Carmine Wick
Cthulhu
Gold IV
Level 145
God Stats
22W - 18L
1,582 SR
Queue Stats
62W - 57L
1,677 MMR
Party 3
Geb
Geb
Gold IV
Elsamus2920
Geb
Gold IV
Level 144
God Stats
11W - 10L
1,678 SR
Queue Stats
61W - 55L
1,677 MMR
Party 3
Ullr
Ullr
Gold III
RhinosaureX
Ullr
Gold III
Level 156
God Stats
6W - 13L
1,175 SR
Queue Stats
226W - 229L
1,669 MMR
Solo
Hun Batz
Hun Batz
Platinum V
littlemantn
Hun Batz
Platinum V
Level 160
God Stats
10W - 15L
1,515 SR
Queue Stats
325W - 323L
1,677 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
 
Xbalanque
11
1 / 2 / 2
6,381
638
3,122
6,028
1,670
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
1 / 0 / 3
5,085
509
4,997
2,851
1,105
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
2 / 0 / 1
5,972
597
2,722
6,325
1,859
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Baron Samedi
LenkMaster
Baron Samedi
11
1 / 0 / 0
5,867
587
2,841
4,047
1,348
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

11
1 / 0 / 1
6,119
612
3,464
7,965
5,827
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Bans
AchillesCliodhnaDanzaburouBastet

VS

Bans
AgniArachneBellonaShiva
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
9
0 / 1 / 0
5,355
536
1,246
2,764
766
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
Carmine Wick
Cthulhu
10
0 / 1 / 0
5,540
554
4,314
5,195
1,681
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

9
0 / 1 / 0
5,142
514
1,146
4,829
1,784
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
2 / 2 / 0
5,873
587
2,442
7,158
1,313
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hun Batz
littlemantn
Hun Batz
10
0 / 1 / 1
5,406
541
2,664
6,648
1,689
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
3
6
Kills
2
2
Deaths
6
7
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Xbalanque
 
Xbalanque
1
2
2
1
L
Kukulkan
 
Kukulkan
0
1
0
0
L
Cthulhu
Carmine Wick
Cthulhu
0
1
0
0
W
1
0
3
2.5
L
0
1
0
0
W
2
0
1
2.5
W
Baron Samedi
LenkMaster
Baron Samedi
1
0
0
1
L
2
2
0
1
W
1
0
1
1.5
L
Hun Batz
littlemantn
Hun Batz
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,146
Damage
11,812
27,216
Taken
26,594
11,809
Mitigated
7,233
13,386
Healing
7,272
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xbalanque
 
Xbalanque
3,122
1,228
0
2,006
6,028
1,670
305
109
5,919
0
41,307
L
Kukulkan
 
Kukulkan
1,246
89
0
748
2,764
766
0
1,519
1,058
39,000
0
L
Cthulhu
Carmine Wick
Cthulhu
4,314
599
0
1,796
5,195
1,681
0
2,922
2,273
33,784
0
W
4,997
2,113
397
508
2,851
1,105
0
293
2,558
0
16,636
L
1,146
31
0
1,125
4,829
1,784
0
825
3,822
7,559
0
W
2,722
630
0
3,866
6,325
1,859
0
845
5,480
0
35,475
W
Baron Samedi
LenkMaster
Baron Samedi
2,841
111
98
1,595
4,047
1,348
0
1,537
2,510
36,884
0
L
2,442
919
0
1,128
7,158
1,313
0
0
7,020
0
37,634
W
3,464
361
130
4,786
7,965
5,827
0
3,922
4,043
33,284
0
L
Hun Batz
littlemantn
Hun Batz
2,664
330
0
2,475
6,648
1,689
0
705
5,863
0
31,453

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,424
Gold Earned
27,316
354
Minions Killed
320
0
Camps Cleared
0
1,036,207
Distance Traveled
1,057,230
14
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xbalanque
6,381
638
88
9
0
174,310
6
L
Kukulkan
5,355
536
89
9
0
205,945
6
L
Cthulhu
5,540
554
64
6
0
201,273
4
W
Horus
5,085
509
28
3
0
215,114
5
L
Geb
5,142
514
17
2
0
226,282
1
W
Pele
5,972
597
81
8
0
237,804
0
W
Baron Samedi
5,867
587
77
8
0
203,842
2
L
Ullr
5,873
587
75
8
0
193,975
4
W
Artio
6,119
612
80
8
0
205,137
1
L
Hun Batz
5,406
541
75
8
0
229,755
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role