Player Matchup

Thoth
Thoth
HoodRichRambo
Thoth
Level 136
God Stats
1W - 1L
1,447 SR
Queue Stats
45W - 29L
1,558 Elo+
Party 1
Ullr
Ullr
KiddGamesYT
Ullr
Level 145
God Stats
1W - 1L
1,250 SR
Queue Stats
46W - 39L
1,514 Elo+
Party 1
Achilles
Achilles
KurismaBH
Achilles
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,316 Elo+
Party 1
Gilgamesh
Gilgamesh
Melbox_5150
Gilgamesh
Level 29
God Stats
0W - 2L
1,632 SR
Queue Stats
2W - 2L
1,587 Elo+
Party 1
Nike
Nike
TheAmazingKamp
Nike
Level 13
God Stats
0W - 2L
1,524 SR
Queue Stats
2W - 2L
1,587 Elo+
Party 1
Team Averages
Level 82
1,470 SR
1,513 Elo+

VS

Team Averages
Level 73
1,438 SR
1,508 Elo+
Mulan
Mulan
Brillianttomato
Mulan
Level 100
God Stats
4W - 1L
1,500 SR
Queue Stats
67W - 58L
1,573 Elo+
Party 2
Apollo
Apollo
Decaying_Senpai
Apollo
Level 145
God Stats
1W - 1L
1,345 SR
Queue Stats
65W - 71L
1,529 Elo+
Party 2
Neith
Neith
OldManRare
Neith
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 24L
1,569 Elo+
Party 2
Nu Wa
Nu Wa
Waqoh
Nu Wa
Level 66
God Stats
7W - 7L
1,527 SR
Queue Stats
63W - 74L
1,422 Elo+
Party 3
Cthulhu
Cthulhu
iSeIl
Cthulhu
Level 41
God Stats
5W - 14L
1,319 SR
Queue Stats
101W - 126L
1,444 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 5 / 0
5,714
519
2,658
6,777
1,768
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

11
5 / 4 / 2
7,012
637
6,611
9,353
2,545
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Achilles
KurismaBH
Achilles
8
2 / 6 / 1
5,406
491
3,506
8,712
2,529
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Gilgamesh
Melbox_5150
Gilgamesh
8
0 / 5 / 3
4,997
454
1,669
5,513
3,584
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

8
0 / 4 / 0
4,948
450
1,715
10,164
4,237
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
14 / 1 / 2
8,330
757
8,658
8,683
3,539
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

12
7 / 4 / 4
7,718
702
7,258
8,095
2,048
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Neith
13
1 / 0 / 9
7,771
706
4,503
3,776
1,097
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Nu Wa
Waqoh
Nu Wa
11
1 / 1 / 6
7,045
640
4,546
4,249
1,048
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cthulhu
iSeIl
Cthulhu
11
1 / 2 / 7
6,369
579
3,616
6,486
4,436
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
52
8
Kills
24
24
Deaths
8
6
Assists
28
Player
Kills
Deaths
Assists
KDA
W
14
1
2
15
W
7
4
4
2.25
L
1
5
0
0.2
L
5
4
2
1.5
L
Achilles
KurismaBH
Achilles
2
6
1
0.42
L
Gilgamesh
Melbox_5150
Gilgamesh
0
5
3
0.3
W
Neith
1
0
9
5.5
L
0
4
0
0
W
Nu Wa
Waqoh
Nu Wa
1
1
6
4
W
Cthulhu
iSeIl
Cthulhu
1
2
7
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,159
Damage
28,581
40,519
Taken
31,289
14,663
Mitigated
12,168
4,709
Healing
9,968
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,658
2,298
0
4,013
8,683
3,539
1,144
48
8,548
0
38,914
W
7,258
4,608
0
1,937
8,095
2,048
540
0
8,008
0
39,053
L
2,658
67
0
1,162
6,777
1,768
0
2,574
4,023
29,894
0
L
6,611
2,992
0
666
9,353
2,545
0
2,102
7,221
0
28,019
L
Achilles
KurismaBH
Achilles
3,506
1,654
0
1,892
8,712
2,529
0
509
8,151
0
14,096
L
Gilgamesh
Melbox_5150
Gilgamesh
1,669
594
0
183
5,513
3,584
0
1,516
3,939
0
12,544
W
Neith
4,503
1,381
0
1,346
3,776
1,097
1,953
0
3,648
0
45,471
L
1,715
317
0
806
10,164
4,237
0
917
9,183
0
23,050
W
Nu Wa
Waqoh
Nu Wa
4,546
997
0
1,196
4,249
1,048
343
2,217
1,736
30,630
0
W
Cthulhu
iSeIl
Cthulhu
3,616
420
0
1,476
6,486
4,436
0
67
6,314
19,527
2,685

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,077
Gold Earned
37,233
229
Minions Killed
355
0
Camps Cleared
0
1,055,274
Distance Traveled
1,120,629
6
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
8,330
757
67
6
0
239,732
4
W
Apollo
7,718
702
68
6
0
207,157
5
L
Thoth
5,714
519
65
6
0
184,685
0
L
Ullr
7,012
637
53
5
0
214,910
0
L
Achilles
5,406
491
32
3
0
223,878
3
L
Gilgamesh
4,997
454
28
3
0
217,332
1
W
Neith
7,771
706
104
9
0
226,817
7
L
Nike
4,948
450
51
5
0
214,469
2
W
Nu Wa
7,045
640
72
7
0
215,459
1
W
Cthulhu
6,369
579
44
4
0
231,464
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role