Player Matchup

Horus
Horus
 
Horus
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sol
Sol
MoDzMeltdown
Sol
Level 87
God Stats
11W - 8L
1,615 SR
Queue Stats
162W - 105L
1,610 Elo+
Party 2
Bellona
Bellona
xXN3RDRAG3RXx
Bellona
Level 119
God Stats
11W - 4L
1,552 SR
Queue Stats
107W - 70L
1,562 Elo+
Party 2
Team Averages
Level 122
1,556 SR
1,557 Elo+

VS

Team Averages
Level 88
1,716 SR
1,652 Elo+
Ah Muzen Cab
Ah Muzen Cab
Connorius
Ah Muzen Cab
Level 128
God Stats
4W - 1L
1,839 SR
Queue Stats
267W - 180L
1,618 Elo+
Party 1
Olorun
Olorun
Fishfaceswim
Olorun
Level 11
God Stats
1W - 2L
1,713 SR
Queue Stats
1W - 2L
1,721 Elo+
Party 1
Cthulhu
Cthulhu
mongoose lover
Cthulhu
Level 124
God Stats
14W - 13L
1,595 SR
Queue Stats
558W - 478L
1,618 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
14
2 / 1 / 8
8,962
689
7,280
9,176
5,810
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

16
6 / 0 / 5
10,336
795
10,413
7,610
3,106
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bellona
13
4 / 4 / 7
9,317
717
8,866
12,160
13,805
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Connorius
Ah Muzen Cab
12
3 / 3 / 2
8,255
635
12,403
10,271
3,677
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Olorun
12
0 / 5 / 3
7,696
592
3,078
7,504
2,569
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

13
2 / 4 / 3
8,207
631
6,459
12,417
12,311
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
13
12
Kills
5
5
Deaths
12
20
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
2
1
8
6
L
Ah Muzen Cab
Connorius
Ah Muzen Cab
3
3
2
1.33
L
Olorun
0
5
3
0.3
W
6
0
5
8.5
L
2
4
3
0.88
W
Bellona
4
4
7
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,559
Damage
21,940
28,946
Taken
30,192
22,721
Mitigated
18,557
9,754
Healing
6,258
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
7,280
2,528
1,186
2,562
9,176
5,810
283
3,147
6,029
0
17,433
L
Ah Muzen Cab
Connorius
Ah Muzen Cab
12,403
4,685
0
2,901
10,271
3,677
162
3,298
6,766
0
35,195
L
Olorun
3,078
1,178
45
493
7,504
2,569
624
2,680
4,689
16,590
1,011
W
10,413
3,041
0
4,476
7,610
3,106
2,466
2,653
4,957
41,623
0
L
6,459
739
750
2,069
12,417
12,311
0
4,532
7,694
26,484
0
W
Bellona
8,866
3,345
193
1,337
12,160
13,805
279
3,736
8,424
0
26,423

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,615
Gold Earned
24,158
149
Minions Killed
140
3
Camps Cleared
6
718,360
Distance Traveled
661,668
13
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
8,962
689
27
2
0
233,837
5
L
Ah Muzen Cab
8,255
635
63
5
1
236,089
3
L
Olorun
7,696
592
33
3
3
196,297
3
W
Sol
10,336
795
84
6
2
239,069
4
L
Cthulhu
8,207
631
44
3
2
229,282
5
W
Bellona
9,317
717
38
3
1
245,454
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role