Player Matchup

Kukulkan
Kukulkan
hallullaxd
Kukulkan
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 7L
1,157 Elo+
Party 1
Izanami
Izanami
kiic21
Izanami
Level 69
God Stats
0W - 2L
1,523 SR
Queue Stats
0W - 6L
1,167 Elo+
Party 1
Cerberus
Cerberus
nenaaxebahia
Cerberus
Level 22
God Stats
0W - 4L
1,678 SR
Queue Stats
0W - 6L
1,167 Elo+
Party 1
Team Averages
Level 73
1,567 SR
1,163 Elo+

VS

Team Averages
Level 97
1,396 SR
1,481 Elo+
Chang'e
Chang'e
 
Chang'e
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Erlang Shen
Erlang Shen
Arizria
Erlang Shen
Level 105
God Stats
3W - 4L
1,393 SR
Queue Stats
356W - 340L
1,443 Elo+
Party 2
King Arthur
King Arthur
NeMousse
King Arthur
Level 88
God Stats
15W - 16L
1,294 SR
Queue Stats
369W - 382L
1,501 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
hallullaxd
Kukulkan
12
1 / 6 / 1
8,140
678
11,882
9,021
3,546
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
kiic21
Izanami
11
0 / 5 / 0
7,330
611
6,191
8,767
3,106
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cerberus
nenaaxebahia
Cerberus
10
1 / 7 / 0
7,855
655
2,636
15,927
10,748
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
15
4 / 0 / 8
9,550
796
5,642
7,407
2,739
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Erlang Shen
Arizria
Erlang Shen
15
8 / 1 / 8
10,102
842
10,736
13,324
7,702
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

King Arthur
NeMousse
King Arthur
15
6 / 1 / 12
10,199
850
14,760
17,050
18,004
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
46
2
Kills
18
18
Deaths
2
1
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
4
0
8
8
W
Erlang Shen
Arizria
Erlang Shen
8
1
8
12
W
King Arthur
NeMousse
King Arthur
6
1
12
12
L
Kukulkan
hallullaxd
Kukulkan
1
6
1
0.25
L
Izanami
kiic21
Izanami
0
5
0
0
L
Cerberus
nenaaxebahia
Cerberus
1
7
0
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,709
Damage
31,138
33,715
Taken
37,781
17,400
Mitigated
28,445
3,598
Healing
14,796
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
5,642
574
4,170
4,344
7,407
2,739
423
3,427
3,980
35,818
0
W
Erlang Shen
Arizria
Erlang Shen
10,736
5,208
0
4,422
13,324
7,702
2,165
5,865
7,459
0
37,330
W
King Arthur
NeMousse
King Arthur
14,760
1,503
0
1,860
17,050
18,004
215
6,840
10,210
0
41,364
L
Kukulkan
hallullaxd
Kukulkan
11,882
1,000
0
373
9,021
3,546
0
1,090
7,931
42,559
0
L
Izanami
kiic21
Izanami
6,191
4,008
0
698
8,767
3,106
0
1,965
6,802
0
25,725
L
Cerberus
nenaaxebahia
Cerberus
2,636
506
0
2,527
15,927
10,748
0
2,751
13,176
6,285
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,325
Gold Earned
29,851
131
Minions Killed
162
2
Camps Cleared
10
587,319
Distance Traveled
780,063
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
9,550
796
66
6
0
254,966
6
W
Erlang Shen
10,102
842
61
5
7
274,957
2
W
King Arthur
10,199
850
35
3
3
250,140
1
L
Kukulkan
8,140
678
78
7
2
210,265
5
L
Izanami
7,330
611
40
3
0
188,615
4
L
Cerberus
7,855
655
13
1
0
188,439
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role