Player Matchup

Achilles
Achilles
Silver II
DanZeDash
Achilles
Silver II
Level 94
God Stats
18W - 22L
1,550 SR
Queue Stats
235W - 319L
1,306 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 94
1,550 SR
1,306 MMR

VS

Team Averages
Bronze V
Bronze V
Average Tier
Level 55
1,130 SR
1,049 MMR
Amaterasu
Amaterasu
Bronze V
MrBlacKa47
Amaterasu
Bronze V
Level 55
God Stats
0W - 3L
1,130 SR
Queue Stats
1W - 19L
1,049 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
DanZeDash
Achilles
12
3 / 0 / 0
6,899
986
7,771
5,468
2,893
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Bans
BakasuraBellonaAh Muzen CabBastetKali

VS

Bans
GilgameshSkadiIzanamiHe BoSol
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
MrBlacKa47
Amaterasu
11
0 / 3 / 0
5,963
852
2,334
9,675
3,838
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
0
3
Kills
0
0
Deaths
3
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Achilles
DanZeDash
Achilles
3
0
0
3
L
Amaterasu
MrBlacKa47
Amaterasu
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,771
Damage
2,334
5,468
Taken
9,675
2,893
Mitigated
3,838
1,002
Healing
2,974
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
DanZeDash
Achilles
7,771
3,628
0
1,002
5,468
2,893
393
158
5,310
0
30,932
L
Amaterasu
MrBlacKa47
Amaterasu
2,334
945
0
2,974
9,675
3,838
0
263
9,412
0
22,823

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

6,899
Gold Earned
5,963
61
Minions Killed
54
5
Camps Cleared
2
149,367
Distance Traveled
159,893
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
6,899
986
61
9
5
149,367
1
L
Amaterasu
5,963
852
54
8
2
159,893
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role