Player Matchup

Amaterasu
Amaterasu
Bongle
Amaterasu
Level 26
God Stats
4W - 4L
1,403 SR
Queue Stats
16W - 24L
1,335 Elo+
Party 2
Arachne
Arachne
THICCJAY
Arachne
Level 18
God Stats
8W - 4L
1,587 SR
Queue Stats
24W - 35L
1,342 Elo+
Party 2
Cabrakan
Cabrakan
Tuseq
Cabrakan
Level 27
God Stats
18W - 12L
1,551 SR
Queue Stats
25W - 27L
1,424 Elo+
Party 2
Danzaburou
Danzaburou
wombo2
Danzaburou
Level 26
God Stats
25W - 36L
1,337 SR
Queue Stats
26W - 37L
1,338 Elo+
Party 2
Agni
Agni
xCeL sLaYeR x
Agni
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
52W - 76L
1,395 Elo+
Party 2
Team Averages
Level 29
1,476 SR
1,367 Elo+

VS

Team Averages
Level 55
1,468 SR
1,412 Elo+
Mercury
Mercury
LokiIIILancelot
Mercury
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,210 Elo+
Party 1
Nike
Nike
Natsuki_enjoyer
Nike
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
87W - 59L
1,547 Elo+
Party 1
Sol
Sol
Pazzzcu
Sol
Level 47
God Stats
4W - 8L
1,387 SR
Queue Stats
322W - 422L
1,377 Elo+
Party 1
Hera
Hera
Ruster4907
Hera
Level 134
God Stats
2W - 5L
1,420 SR
Queue Stats
211W - 231L
1,520 Elo+
Party 1
Yemoja
Yemoja
Th3SuspectAU
Yemoja
Level 65
God Stats
4W - 8L
1,534 SR
Queue Stats
802W - 888L
1,406 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Bongle
Amaterasu
17
4 / 1 / 12
11,092
504
11,112
19,624
15,911
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Arachne
THICCJAY
Arachne
18
7 / 8 / 4
11,518
524
12,844
20,619
9,789
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cabrakan
Tuseq
Cabrakan
17
5 / 2 / 10
10,732
488
13,099
16,122
8,647
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Danzaburou
wombo2
Danzaburou
20
7 / 2 / 3
12,702
577
14,799
15,004
5,942
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
4 / 6 / 10
11,176
508
11,680
16,850
5,993
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
7 / 4 / 7
12,675
576
12,199
19,217
9,407
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Mace

Mace

+10
Physical Power

15
4 / 4 / 7
10,373
472
13,521
21,037
23,830
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Sol
16
2 / 5 / 2
10,557
480
11,658
14,424
5,380
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

16
5 / 7 / 8
11,102
505
22,249
15,499
7,380
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Yemoja
13
1 / 7 / 4
9,311
423
3,624
19,626
21,791
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
47
27
Kills
19
19
Deaths
27
39
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
Bongle
Amaterasu
4
1
12
10
L
7
4
7
2.63
L
4
4
7
1.88
L
Sol
2
5
2
0.6
L
5
7
8
1.29
W
Arachne
THICCJAY
Arachne
7
8
4
1.13
L
Yemoja
1
7
4
0.43
W
Cabrakan
Tuseq
Cabrakan
5
2
10
5
W
Danzaburou
wombo2
Danzaburou
7
2
3
4.25
W
4
6
10
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,534
Damage
63,251
88,219
Taken
89,803
46,282
Mitigated
67,788
30,901
Healing
25,847
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
Bongle
Amaterasu
11,112
6,148
0
8,092
19,624
15,911
1,153
6,757
12,442
0
49,574
L
12,199
5,893
1
5,458
19,217
9,407
4,505
1,945
17,272
0
95,603
L
13,521
1,154
0
5,362
21,037
23,830
200
5,306
15,731
6,751
51,858
L
Sol
11,658
1,637
2
4,148
14,424
5,380
1,026
3,379
11,045
71,089
0
L
22,249
4,790
0
1,327
15,499
7,380
1,037
6,900
8,599
88,004
0
W
Arachne
THICCJAY
Arachne
12,844
8,588
0
4,694
20,619
9,789
128
6,404
13,910
0
67,217
L
Yemoja
3,624
1,511
5,220
4,329
19,626
21,791
574
7,249
12,377
17,981
0
W
Cabrakan
Tuseq
Cabrakan
13,099
1,483
0
6,274
16,122
8,647
278
11,624
4,394
44,166
0
W
Danzaburou
wombo2
Danzaburou
14,799
8,042
0
7,922
15,004
5,942
3,814
5,666
9,140
0
104,350
W
11,680
864
0
3,919
16,850
5,993
426
8,805
7,810
70,597
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,220
Gold Earned
54,018
496
Minions Killed
593
0
Camps Cleared
0
2,181,601
Distance Traveled
2,059,941
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
11,092
504
86
4
0
471,021
0
L
Mercury
12,675
576
176
8
0
447,383
1
L
Nike
10,373
472
117
5
0
418,812
2
L
Sol
10,557
480
119
5
0
413,287
2
L
Hera
11,102
505
150
7
0
395,891
5
W
Arachne
11,518
524
84
4
0
438,023
2
L
Yemoja
9,311
423
31
1
0
384,568
2
W
Cabrakan
10,732
488
60
3
0
435,236
0
W
Danzaburou
12,702
577
151
7
0
407,512
0
W
Agni
11,176
508
115
5
0
429,809
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role