Player Matchup

Fenrir
Fenrir
Gold II
 
Fenrir
Gold II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Erlang Shen
Erlang Shen
Gold IV
Devondo
Erlang Shen
Gold IV
Level 152
God Stats
1W - 0L
1,721 SR
Queue Stats
27W - 12L
1,690 MMR
Party 1
Nox
Nox
Platinum II
KButWhoAsked
Nox
Platinum II
Level 126
God Stats
5W - 3L
1,773 SR
Queue Stats
182W - 190L
1,802 MMR
Solo
Gilgamesh
Gilgamesh
Platinum V
Kínĝ
Gilgamesh
Platinum V
Level 158
God Stats
7W - 3L
1,967 SR
Queue Stats
308W - 325L
1,762 MMR
Solo
Medusa
Medusa
Platinum IV
Reynoldsss
Medusa
Platinum IV
Level 159
God Stats
12W - 7L
1,684 SR
Queue Stats
491W - 483L
1,779 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 151
1,729 SR
1,707 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 116
1,638 SR
1,731 MMR
Da Ji
Da Ji
Gold I
 
Da Ji
Gold I
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Xing Tian
Xing Tian
Gold II
BigSluggy
Xing Tian
Gold II
Level 128
God Stats
2W - 4L
1,624 SR
Queue Stats
24W - 18L
1,789 MMR
Party 2
Merlin
Merlin
Gold IV
Mid0rTr0II
Merlin
Gold IV
Level 33
God Stats
2W - 6L
1,512 SR
Queue Stats
146W - 117L
1,830 MMR
Party 2
Apollo
Apollo
Gold I
Zeitrim
Apollo
Gold I
Level 122
God Stats
7W - 10L
1,903 SR
Queue Stats
202W - 199L
1,805 MMR
Solo
Sun Wukong
Sun Wukong
Platinum V
ijsick
Sun Wukong
Platinum V
Level 141
God Stats
5W - 2L
1,653 SR
Queue Stats
272W - 271L
1,730 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
20
10 / 2 / 9
12,783
581
21,988
18,604
10,434
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Erlang Shen
Devondo
Erlang Shen
20
1 / 2 / 7
13,389
609
12,140
15,913
17,986
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

19
6 / 3 / 14
12,304
559
12,749
11,035
4,047
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gilgamesh
Kínĝ
Gilgamesh
19
11 / 1 / 13
13,943
634
18,863
29,232
25,305
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Medusa
Reynoldsss
Medusa
20
5 / 2 / 9
13,659
621
10,517
17,328
6,076
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bans
PoseidonShivaThothBastet

VS

Bans
NemesisCliodhnaAtlasBellona
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
18
4 / 5 / 2
11,099
505
8,049
16,778
9,559
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Xing Tian
BigSluggy
Xing Tian
14
2 / 8 / 2
10,046
457
7,670
23,023
25,027
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Merlin
Mid0rTr0II
Merlin
16
1 / 9 / 5
10,285
468
8,839
15,166
5,609
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Apollo
Zeitrim
Apollo
16
1 / 8 / 2
10,454
475
14,102
17,435
6,444
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
ijsick
Sun Wukong
18
1 / 3 / 1
11,348
516
12,765
24,706
25,084
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
21
33
Kills
9
10
Deaths
33
52
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
10
2
9
7.25
L
Da Ji
 
Da Ji
4
5
2
1
L
Xing Tian
BigSluggy
Xing Tian
2
8
2
0.38
W
Erlang Shen
Devondo
Erlang Shen
1
2
7
2.25
W
6
3
14
4.33
W
Gilgamesh
Kínĝ
Gilgamesh
11
1
13
17.5
L
Merlin
Mid0rTr0II
Merlin
1
9
5
0.39
W
Medusa
Reynoldsss
Medusa
5
2
9
4.75
L
Apollo
Zeitrim
Apollo
1
8
2
0.25
L
Sun Wukong
ijsick
Sun Wukong
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,257
Damage
51,425
92,112
Taken
97,108
63,848
Mitigated
71,723
41,623
Healing
18,791
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
21,988
9,012
0
8,412
18,604
10,434
830
4,736
13,868
0
83,876
L
Da Ji
 
Da Ji
8,049
2,123
0
3,080
16,778
9,559
0
1,933
14,845
0
80,290
L
Xing Tian
BigSluggy
Xing Tian
7,670
1,214
0
1,286
23,023
25,027
54
6,253
16,770
22,011
849
W
Erlang Shen
Devondo
Erlang Shen
12,140
6,819
0
9,907
15,913
17,986
98
512
15,401
0
108,472
W
12,749
2,040
279
2,512
11,035
4,047
610
4,447
6,588
70,329
0
W
Gilgamesh
Kínĝ
Gilgamesh
18,863
7,170
2,509
9,649
29,232
25,305
2,475
6,001
23,231
1,144
68,572
L
Merlin
Mid0rTr0II
Merlin
8,839
287
0
828
15,166
5,609
0
2,044
13,122
75,437
0
W
Medusa
Reynoldsss
Medusa
10,517
5,015
0
8,355
17,328
6,076
7,325
1,885
15,443
0
125,890
L
Apollo
Zeitrim
Apollo
14,102
9,252
0
4,041
17,435
6,444
0
1,307
16,128
0
71,553
L
Sun Wukong
ijsick
Sun Wukong
12,765
2,063
0
9,556
24,706
25,084
304
1,335
23,371
0
87,416

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,078
Gold Earned
53,232
679
Minions Killed
623
0
Camps Cleared
0
2,247,775
Distance Traveled
1,980,821
28
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
12,783
581
103
5
0
488,969
1
L
Da Ji
11,099
505
137
6
0
443,897
4
L
Xing Tian
10,046
457
31
1
0
394,585
1
W
Erlang Shen
13,389
609
206
9
0
479,997
2
W
Nox
12,304
559
121
6
0
431,072
10
W
Gilgamesh
13,943
634
68
3
0
438,083
2
L
Merlin
10,285
468
134
6
0
352,908
7
W
Medusa
13,659
621
181
8
0
409,654
13
L
Apollo
10,454
475
148
7
0
380,494
5
L
Sun Wukong
11,348
516
173
8
0
408,937
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role