Player Matchup

Bacchus
Bacchus
BipawlarBear
Bacchus
Level 18
God Stats
4W - 4L
1,270 SR
Queue Stats
104W - 125L
1,399 Elo+
Party 2
Cthulhu
Cthulhu
DhufTha3
Cthulhu
Level 46
God Stats
5W - 9L
1,288 SR
Queue Stats
63W - 58L
1,355 Elo+
Party 2
Neith
Neith
FuadH_2
Neith
Level 6
God Stats
14W - 11L
1,138 SR
Queue Stats
27W - 46L
1,160 Elo+
Party 2
He Bo
He Bo
GETFLaNKeD_NeRd
He Bo
Level 28
God Stats
3W - 8L
1,260 SR
Queue Stats
90W - 88L
1,367 Elo+
Party 2
Gilgamesh
Gilgamesh
KratosDJoestar
Gilgamesh
Level 69
God Stats
3W - 3L
1,100 SR
Queue Stats
268W - 250L
1,457 Elo+
Party 2
Team Averages
Level 33
1,211 SR
1,348 Elo+

VS

Team Averages
Level 69
1,421 SR
1,295 Elo+
Loki
Loki
ElBigJimmy
Loki
Level 65
God Stats
2W - 8L
1,148 SR
Queue Stats
114W - 163L
1,271 Elo+
Party 1
Chiron
Chiron
Thealmightyconp
Chiron
Level 107
God Stats
9W - 12L
1,492 SR
Queue Stats
205W - 222L
1,452 Elo+
Solo
Ratatoskr
Ratatoskr
broesserx
Ratatoskr
Level 22
God Stats
0W - 2L
1,248 SR
Queue Stats
5W - 18L
1,178 Elo+
Party 1
Thoth
Thoth
ivad39
Thoth
Level 92
God Stats
9W - 14L
1,486 SR
Queue Stats
250W - 282L
1,368 Elo+
Solo
Sylvanus
Sylvanus
mentril1
Sylvanus
Level 58
God Stats
4W - 5L
1,733 SR
Queue Stats
90W - 121L
1,208 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
BipawlarBear
Bacchus
18
3 / 0 / 15
13,760
474
8,377
21,012
27,662
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cthulhu
DhufTha3
Cthulhu
20
10 / 0 / 10
15,225
525
17,407
20,808
31,351
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Neith
FuadH_2
Neith
19
3 / 3 / 7
12,676
437
5,664
11,846
5,437
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

19
4 / 6 / 14
13,178
454
13,917
16,926
6,365
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gilgamesh
KratosDJoestar
Gilgamesh
20
11 / 2 / 12
15,731
542
26,007
28,365
27,341
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 11 / 3
11,600
400
11,950
23,374
8,608
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
4 / 6 / 1
13,956
481
26,264
23,683
9,658
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ratatoskr
broesserx
Ratatoskr
16
0 / 5 / 3
11,661
402
4,097
17,818
21,638
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 25% Basic Attack damage for 6s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Thoth
ivad39
Thoth
18
2 / 7 / 0
12,478
430
7,941
17,691
6,284
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sylvanus
mentril1
Sylvanus
18
3 / 4 / 1
12,702
438
10,256
18,530
10,160
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

89
Kill Participation
19
31
Kills
11
11
Deaths
33
58
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Bacchus
BipawlarBear
Bacchus
3
0
15
10.5
W
Cthulhu
DhufTha3
Cthulhu
10
0
10
15
L
2
11
3
0.32
W
Neith
FuadH_2
Neith
3
3
7
2.17
W
4
6
14
1.83
W
Gilgamesh
KratosDJoestar
Gilgamesh
11
2
12
8.5
L
4
6
1
0.75
L
Ratatoskr
broesserx
Ratatoskr
0
5
3
0.3
L
Thoth
ivad39
Thoth
2
7
0
0.29
L
Sylvanus
mentril1
Sylvanus
3
4
1
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,372
Damage
60,508
98,957
Taken
101,096
98,156
Mitigated
56,348
21,304
Healing
24,255
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
BipawlarBear
Bacchus
8,377
670
798
5,683
21,012
27,662
597
3,581
17,195
30,788
7,862
W
Cthulhu
DhufTha3
Cthulhu
17,407
1,157
296
6,598
20,808
31,351
586
6,782
13,828
70,655
0
L
11,950
1,534
0
4,343
23,374
8,608
220
6,649
16,522
0
65,591
W
Neith
FuadH_2
Neith
5,664
2,860
0
1,512
11,846
5,437
4,732
788
11,034
0
58,842
W
13,917
430
0
2,049
16,926
6,365
1,519
2,875
13,477
61,148
0
W
Gilgamesh
KratosDJoestar
Gilgamesh
26,007
8,394
0
4,368
28,365
27,341
2,391
6,335
21,878
0
164,619
L
26,264
5,937
914
7,156
23,683
9,658
1,525
6,463
16,928
0
153,117
L
Ratatoskr
broesserx
Ratatoskr
4,097
826
0
1,404
17,818
21,638
0
9,276
8,176
0
35,301
L
Thoth
ivad39
Thoth
7,941
497
0
1,242
17,691
6,284
222
5,476
12,136
70,073
0
L
Sylvanus
mentril1
Sylvanus
10,256
2,214
2,169
7,027
18,530
10,160
692
9,756
8,095
49,491
12,506

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,570
Gold Earned
62,397
542
Minions Killed
611
0
Camps Cleared
0
2,881,047
Distance Traveled
2,438,203
22
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
13,760
474
53
2
0
599,807
8
W
Cthulhu
15,225
525
130
4
0
606,506
11
L
Loki
11,600
400
85
3
0
503,077
1
W
Neith
12,676
437
93
3
0
541,060
0
W
He Bo
13,178
454
85
3
0
531,064
0
W
Gilgamesh
15,731
542
181
6
0
602,610
3
L
Chiron
13,956
481
213
7
0
521,463
15
L
Ratatoskr
11,661
402
47
2
0
518,091
0
L
Thoth
12,478
430
137
5
0
536,124
10
L
Sylvanus
12,702
438
129
4
0
359,448
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role