Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 131
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Jormungandr
Jormungandr
DARKSTRIPE112
Jormungandr
Level 103
God Stats
2W - 1L
1,504 SR
Queue Stats
12W - 10L
1,772 Elo+
Party 2
Ra
Ra
DangerVic94
Ra
Level 87
God Stats
19W - 24L
1,641 SR
Queue Stats
181W - 193L
1,477 Elo+
Solo
Thanatos
Thanatos
Stixman11
Thanatos
Level 110
God Stats
4W - 4L
1,551 SR
Queue Stats
13W - 10L
1,772 Elo+
Party 2
Neith
Neith
Yogibear201
Neith
Level 28
God Stats
5W - 3L
1,599 SR
Queue Stats
12W - 10L
1,772 Elo+
Party 2
Team Averages
Level 92
1,559 SR
1,659 Elo+

VS

Team Averages
Level 54
1,480 SR
1,532 Elo+
Da Ji
Da Ji
Clezura
Da Ji
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,490 Elo+
Party 1
Cthulhu
Cthulhu
DaChiefKeef
Cthulhu
Level 24
God Stats
1W - 2L
1,317 SR
Queue Stats
27W - 21L
1,590 Elo+
Party 1
Charybdis
Charybdis
Marshmellow146
Charybdis
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 33L
1,557 Elo+
Party 1
Gilgamesh
Gilgamesh
Millo987
Gilgamesh
Level 69
God Stats
1W - 6L
1,401 SR
Queue Stats
268W - 272L
1,479 Elo+
Solo
Scylla
Scylla
XxJahCoinGODxX
Scylla
Level 126
God Stats
26W - 15L
1,683 SR
Queue Stats
38W - 33L
1,544 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
14
1 / 0 / 4
8,805
550
6,375
9,327
7,846
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Jormungandr
DARKSTRIPE112
Jormungandr
12
1 / 3 / 2
7,536
471
6,299
13,924
9,707
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
3 / 3 / 1
8,723
545
4,696
8,867
3,299
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Thanatos
Stixman11
Thanatos
14
7 / 2 / 0
8,428
527
5,600
12,203
4,043
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
0 / 1 / 4
7,156
447
8,327
6,286
2,374
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Clezura
Da Ji
13
1 / 3 / 1
7,603
475
5,188
10,522
3,435
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
DaChiefKeef
Cthulhu
12
1 / 0 / 4
7,019
439
6,524
12,003
8,018
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Charybdis
Marshmellow146
Charybdis
12
2 / 4 / 2
7,334
458
5,528
8,766
2,324
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mace

Mace

+10
Physical Power

Gilgamesh
Millo987
Gilgamesh
13
0 / 4 / 0
7,469
467
5,684
10,303
4,972
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

15
4 / 1 / 1
8,948
559
6,112
4,660
1,607
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
16
12
Kills
8
9
Deaths
12
11
Assists
8
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
1
0
4
3
L
Da Ji
Clezura
Da Ji
1
3
1
0.5
W
Jormungandr
DARKSTRIPE112
Jormungandr
1
3
2
0.67
L
Cthulhu
DaChiefKeef
Cthulhu
1
0
4
3
W
3
3
1
1.17
L
Charybdis
Marshmellow146
Charybdis
2
4
2
0.75
L
Gilgamesh
Millo987
Gilgamesh
0
4
0
0
W
Thanatos
Stixman11
Thanatos
7
2
0
3.5
L
4
1
1
4.5
W
0
1
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,297
Damage
29,036
50,607
Taken
46,254
27,269
Mitigated
20,356
25,067
Healing
8,370
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
6,375
1,106
0
1,401
9,327
7,846
102
0
9,327
0
54,991
L
Da Ji
Clezura
Da Ji
5,188
1,337
0
3,292
10,522
3,435
0
255
10,267
0
47,082
W
Jormungandr
DARKSTRIPE112
Jormungandr
6,299
1,468
311
4,648
13,924
9,707
80
3,442
10,438
33,868
4,804
L
Cthulhu
DaChiefKeef
Cthulhu
6,524
291
426
2,244
12,003
8,018
0
3,702
8,301
29,669
0
W
4,696
254
583
2,978
8,867
3,299
0
3,315
5,302
54,957
0
L
Charybdis
Marshmellow146
Charybdis
5,528
3,229
0
1,284
8,766
2,324
509
1,802
6,964
0
43,099
L
Gilgamesh
Millo987
Gilgamesh
5,684
1,076
0
164
10,303
4,972
926
1,992
8,311
0
46,498
W
Thanatos
Stixman11
Thanatos
5,600
971
0
12,969
12,203
4,043
165
1,589
10,520
0
51,069
L
6,112
398
0
960
4,660
1,607
240
2,675
1,985
52,174
0
W
8,327
2,568
0
2,177
6,286
2,374
936
3,898
2,384
0
43,346

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,648
Gold Earned
38,373
459
Minions Killed
421
0
Camps Cleared
0
1,540,585
Distance Traveled
1,522,568
11
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
8,805
550
117
7
0
305,356
0
L
Da Ji
7,603
475
91
6
0
330,193
4
W
Jormungandr
7,536
471
62
4
0
296,818
1
L
Cthulhu
7,019
439
52
3
0
332,787
2
W
Ra
8,723
545
117
7
0
289,502
2
L
Charybdis
7,334
458
88
6
0
277,291
0
L
Gilgamesh
7,469
467
84
5
0
282,221
6
W
Thanatos
8,428
527
78
5
0
332,877
5
L
Scylla
8,948
559
106
7
0
300,076
4
W
Neith
7,156
447
85
5
0
316,032
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role