Player Matchup

Bastet
Bastet
AllowedElk26172
Bastet
Level 144
God Stats
1W - 0L
1,750 SR
Queue Stats
27W - 14L
1,424 Elo+
Party 1
Rama
Rama
Bushido Ice
Rama
Level 160
God Stats
2W - 2L
1,447 SR
Queue Stats
144W - 121L
1,557 Elo+
Party 1
Bacchus
Bacchus
DEA Verified
Bacchus
Level 18
God Stats
2W - 0L
1,720 SR
Queue Stats
16W - 11L
1,536 Elo+
Party 1
Yu Huang
Yu Huang
DarkBlossom2767
Yu Huang
Level 124
God Stats
9W - 11L
1,210 SR
Queue Stats
349W - 360L
1,513 Elo+
Party 1
Gilgamesh
Gilgamesh
sourpumaXx
Gilgamesh
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
75W - 92L
1,456 Elo+
Party 1
Team Averages
Level 114
1,525 SR
1,497 Elo+

VS

Team Averages
Level 83
1,583 SR
1,587 Elo+
Fafnir
Fafnir
AnimegaTheOG
Fafnir
Level 157
God Stats
8W - 9L
1,544 SR
Queue Stats
284W - 231L
1,692 Elo+
Party 2
Ravana
Ravana
HighRevenant246
Ravana
Level 44
God Stats
4W - 8L
1,415 SR
Queue Stats
20W - 27L
1,396 Elo+
Solo
Zeus
Zeus
Ichikage_
Zeus
Level 131
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 38L
1,679 Elo+
Party 2
Medusa
Medusa
Lucid-Hypnotism
Medusa
Level 38
God Stats
4W - 3L
1,956 SR
Queue Stats
140W - 87L
1,658 Elo+
Party 2
Khepri
Khepri
PupsToDust6999
Khepri
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 12L
1,508 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
9 / 3 / 4
9,449
675
10,770
12,773
3,913
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
2 / 0 / 2
8,868
633
5,033
5,241
1,520
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bacchus
DEA Verified
Bacchus
11
1 / 0 / 6
7,157
511
4,051
10,985
11,682
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Yu Huang
13
0 / 3 / 5
7,775
555
5,998
6,897
2,400
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gilgamesh
sourpumaXx
Gilgamesh
14
2 / 3 / 1
8,373
598
4,644
14,351
9,666
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
13
3 / 2 / 3
7,858
561
8,182
8,569
11,638
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

11
1 / 5 / 3
6,436
460
2,828
9,008
3,021
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Zeus
12
5 / 4 / 0
7,634
545
10,269
9,695
2,724
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

11
0 / 3 / 2
6,278
448
4,667
8,532
2,450
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

10
0 / 0 / 1
5,858
418
2,590
5,682
3,360
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
18
14
Kills
9
9
Deaths
14
18
Assists
9
Player
Kills
Deaths
Assists
KDA
W
9
3
4
3.67
L
Fafnir
3
2
3
2.25
W
2
0
2
3
W
Bacchus
DEA Verified
Bacchus
1
0
6
4
W
Yu Huang
0
3
5
0.83
L
1
5
3
0.5
L
Zeus
5
4
0
1.25
L
0
3
2
0.33
L
0
0
1
0.5
W
Gilgamesh
sourpumaXx
Gilgamesh
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,496
Damage
28,536
50,247
Taken
41,486
29,181
Mitigated
23,193
17,683
Healing
9,202
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,770
3,587
0
5,909
12,773
3,913
893
5,862
6,791
0
57,892
L
Fafnir
8,182
2,401
0
2,116
8,569
11,638
0
0
8,569
42,774
0
W
5,033
4,105
0
2,508
5,241
1,520
1,652
368
4,873
0
72,058
W
Bacchus
DEA Verified
Bacchus
4,051
813
438
2,471
10,985
11,682
13
3,595
7,390
15,063
0
W
Yu Huang
5,998
450
0
1,270
6,897
2,400
728
4,214
2,643
57,829
0
L
2,828
761
0
1,800
9,008
3,021
0
2,656
6,352
0
31,081
L
Zeus
10,269
1,452
0
2,283
9,695
2,724
0
3,032
6,663
47,663
0
L
4,667
1,606
0
1,394
8,532
2,450
255
2,241
6,291
0
34,435
L
2,590
155
422
1,187
5,682
3,360
0
2,120
3,562
19,885
0
W
Gilgamesh
sourpumaXx
Gilgamesh
4,644
950
0
5,087
14,351
9,666
405
6,366
7,509
0
45,715

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,622
Gold Earned
34,064
473
Minions Killed
346
0
Camps Cleared
0
1,430,166
Distance Traveled
1,336,605
22
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
9,449
675
84
6
0
333,025
5
L
Fafnir
7,858
561
93
7
0
254,869
0
W
Rama
8,868
633
142
10
0
263,024
4
W
Bacchus
7,157
511
18
1
0
293,942
5
W
Yu Huang
7,775
555
118
8
0
288,973
6
L
Ravana
6,436
460
73
5
0
297,274
3
L
Zeus
7,634
545
93
7
0
256,753
2
L
Medusa
6,278
448
60
4
0
258,620
0
L
Khepri
5,858
418
27
2
0
269,089
6
W
Gilgamesh
8,373
598
111
8
0
251,202
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role