Player Matchup

Gilgamesh
Gilgamesh
ClownSchwing
Gilgamesh
Level 128
God Stats
1W - 2L
1,534 SR
Queue Stats
270W - 259L
1,614 Elo+
Solo
Erlang Shen
Erlang Shen
GodsArk
Erlang Shen
Level 106
God Stats
7W - 5L
1,707 SR
Queue Stats
84W - 59L
1,610 Elo+
Party 2
Yu Huang
Yu Huang
ThePlaidCanadian
Yu Huang
Level 157
God Stats
9W - 10L
1,500 SR
Queue Stats
43W - 52L
1,549 Elo+
Party 4
Neith
Neith
ihycarlos
Neith
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 34L
1,593 Elo+
Party 2
Cliodhna
Cliodhna
maLForced
Cliodhna
Level 148
God Stats
3W - 6L
1,416 SR
Queue Stats
45W - 53L
1,549 Elo+
Party 4
Team Averages
Level 132
1,531 SR
1,583 Elo+

VS

Team Averages
Level 112
1,743 SR
1,582 Elo+
Jormungandr
Jormungandr
Broozeeee99
Jormungandr
Level 113
God Stats
8W - 1L
1,847 SR
Queue Stats
142W - 124L
1,588 Elo+
Party 1
Pele
Pele
GankyStanky
Pele
Level 127
God Stats
8W - 3L
1,963 SR
Queue Stats
87W - 71L
1,571 Elo+
Party 3
Janus
Janus
HalfcourtHarry
Janus
Level 92
God Stats
59W - 49L
1,703 SR
Queue Stats
87W - 71L
1,571 Elo+
Party 3
Anhur
Anhur
ToEazyAac3p
Anhur
Level 104
God Stats
3W - 2L
1,737 SR
Queue Stats
116W - 102L
1,577 Elo+
Party 1
Erlang Shen
Erlang Shen
xDadxx
Erlang Shen
Level 123
God Stats
5W - 6L
1,466 SR
Queue Stats
151W - 139L
1,604 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
ClownSchwing
Gilgamesh
8
0 / 3 / 1
5,313
531
3,756
9,329
2,926
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate

Breastplate

+20
Physical Protection

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Erlang Shen
GodsArk
Erlang Shen
10
2 / 4 / 0
5,858
586
6,420
10,499
7,448
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

8
0 / 4 / 2
4,845
485
3,496
5,236
1,370
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Neith
ihycarlos
Neith
10
1 / 2 / 0
5,510
551
5,506
4,210
976
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Cliodhna
maLForced
Cliodhna
8
1 / 4 / 2
5,065
507
7,120
7,029
2,037
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Broozeeee99
Jormungandr
9
2 / 1 / 7
6,184
618
4,186
8,156
4,545
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
5 / 2 / 6
6,481
648
3,570
8,134
2,289
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

11
4 / 0 / 5
6,474
647
5,307
4,133
1,015
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

10
4 / 0 / 2
6,585
659
3,906
5,624
1,390
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Erlang Shen
xDadxx
Erlang Shen
11
2 / 1 / 5
6,450
645
7,823
10,157
7,856
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
42
4
Kills
17
17
Deaths
4
5
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
Broozeeee99
Jormungandr
2
1
7
5.5
L
Gilgamesh
ClownSchwing
Gilgamesh
0
3
1
0.17
W
5
2
6
4
L
Erlang Shen
GodsArk
Erlang Shen
2
4
0
0.5
W
4
0
5
6.5
L
0
4
2
0.25
W
4
0
2
5
L
Neith
ihycarlos
Neith
1
2
0
0.5
L
Cliodhna
maLForced
Cliodhna
1
4
2
0.5
W
Erlang Shen
xDadxx
Erlang Shen
2
1
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,298
Damage
24,792
36,303
Taken
36,204
14,757
Mitigated
17,095
10,246
Healing
9,525
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
Broozeeee99
Jormungandr
4,186
1,646
0
1,492
8,156
4,545
0
859
6,809
20,785
1,213
L
Gilgamesh
ClownSchwing
Gilgamesh
3,756
1,366
659
1,124
9,329
2,926
0
2,757
6,572
0
21,750
W
3,570
706
0
1,117
8,134
2,289
0
1,029
7,105
0
31,086
L
Erlang Shen
GodsArk
Erlang Shen
6,420
4,069
0
4,596
10,499
7,448
0
1,966
8,533
0
29,374
W
5,307
0
0
1,280
4,133
1,015
0
879
3,254
36,581
0
L
3,496
86
0
677
5,236
1,370
0
1,807
3,429
19,707
0
W
3,906
1,407
0
1,374
5,624
1,390
0
0
5,624
0
32,580
L
Neith
ihycarlos
Neith
5,506
2,578
0
1,184
4,210
976
0
778
3,432
0
33,741
L
Cliodhna
maLForced
Cliodhna
7,120
641
0
2,006
7,029
2,037
0
2,019
5,010
0
27,056
W
Erlang Shen
xDadxx
Erlang Shen
7,823
5,217
0
4,262
10,157
7,856
0
729
9,428
0
34,285

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,591
Gold Earned
32,174
257
Minions Killed
334
0
Camps Cleared
0
1,024,698
Distance Traveled
1,108,009
13
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
6,184
618
43
4
0
199,157
2
L
Gilgamesh
5,313
531
39
4
0
196,926
1
W
Pele
6,481
648
63
6
0
263,129
3
L
Erlang Shen
5,858
586
67
7
0
216,600
3
W
Janus
6,474
647
80
8
0
224,328
4
L
Yu Huang
4,845
485
32
3
0
191,764
3
W
Anhur
6,585
659
75
8
0
198,121
6
L
Neith
5,510
551
68
7
0
199,352
2
L
Cliodhna
5,065
507
51
5
0
220,056
4
W
Erlang Shen
6,450
645
73
7
0
223,274
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role