Player Matchup

Cthulhu
Cthulhu
Atlanticoast
Cthulhu
Level 85
God Stats
2W - 1L
1,500 SR
Queue Stats
125W - 127L
1,481 Elo+
Party 2
Zeus
Zeus
I x VoLtAgE
Zeus
Level 83
God Stats
7W - 5L
1,530 SR
Queue Stats
37W - 46L
1,452 Elo+
Party 2
Anhur
Anhur
KingWrobl24
Anhur
Level 24
God Stats
11W - 8L
1,522 SR
Queue Stats
31W - 51L
1,393 Elo+
Party 2
Fafnir
Fafnir
PotbelliedParrot
Fafnir
Level 27
God Stats
10W - 9L
1,488 SR
Queue Stats
43W - 45L
1,459 Elo+
Party 2
Cliodhna
Cliodhna
mad932
Cliodhna
Level 99
God Stats
14W - 12L
1,592 SR
Queue Stats
46W - 50L
1,496 Elo+
Party 2
Team Averages
Level 64
1,526 SR
1,456 Elo+

VS

Team Averages
Level 52
1,496 SR
1,550 Elo+
Khepri
Khepri
Nakitia
Khepri
Level 101
God Stats
8W - 15L
1,507 SR
Queue Stats
196W - 202L
1,543 Elo+
Solo
Danzaburou
Danzaburou
Off_Brand_Toe
Danzaburou
Level 27
God Stats
3W - 5L
1,500 SR
Queue Stats
105W - 101L
1,741 Elo+
Party 1
Merlin
Merlin
SlingZ932
Merlin
Level 64
God Stats
3W - 3L
1,243 SR
Queue Stats
147W - 139L
1,317 Elo+
Party 1
Tsukuyomi
Tsukuyomi
SobaNoods
Tsukuyomi
Level 6
God Stats
2W - 2L
1,500 SR
Queue Stats
173W - 171L
1,741 Elo+
Party 1
Cu Chulainn
Cu Chulainn
jiveone
Cu Chulainn
Level 62
God Stats
3W - 6L
1,729 SR
Queue Stats
170W - 162L
1,409 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Atlanticoast
Cthulhu
18
7 / 2 / 9
12,232
532
12,587
16,734
23,117
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

19
8 / 3 / 4
12,524
545
16,952
12,004
5,147
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
3 / 1 / 4
10,527
458
6,236
13,418
4,634
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

16
1 / 3 / 18
10,526
458
7,116
20,743
28,416
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cliodhna
mad932
Cliodhna
20
16 / 3 / 8
13,812
601
31,761
20,555
9,846
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
Nakitia
Khepri
13
0 / 5 / 6
8,572
373
4,787
18,056
15,495
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Danzaburou
Off_Brand_Toe
Danzaburou
16
4 / 7 / 2
10,782
469
9,230
13,711
3,842
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Merlin
SlingZ932
Merlin
15
2 / 11 / 6
9,376
408
13,777
16,432
5,269
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Tsukuyomi
SobaNoods
Tsukuyomi
17
4 / 7 / 4
10,771
468
10,904
19,741
6,439
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cu Chulainn
jiveone
Cu Chulainn
13
0 / 5 / 4
8,554
372
5,683
22,723
10,466
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
32
35
Kills
10
12
Deaths
35
43
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Atlanticoast
Cthulhu
7
2
9
5.75
W
8
3
4
3.33
W
3
1
4
5
L
Khepri
Nakitia
Khepri
0
5
6
0.6
L
Danzaburou
Off_Brand_Toe
Danzaburou
4
7
2
0.71
W
1
3
18
3.33
L
Merlin
SlingZ932
Merlin
2
11
6
0.45
L
Tsukuyomi
SobaNoods
Tsukuyomi
4
7
4
0.86
L
Cu Chulainn
jiveone
Cu Chulainn
0
5
4
0.4
W
Cliodhna
mad932
Cliodhna
16
3
8
6.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,652
Damage
44,381
83,454
Taken
90,663
71,160
Mitigated
41,511
28,207
Healing
12,003
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Atlanticoast
Cthulhu
12,587
515
333
1,275
16,734
23,117
1,607
4,250
12,114
71,677
0
W
16,952
1,586
0
2,017
12,004
5,147
2,437
3,182
8,716
93,019
0
W
6,236
2,388
700
7,658
13,418
4,634
1,619
3,336
10,006
0
56,514
L
Khepri
Nakitia
Khepri
4,787
361
0
560
18,056
15,495
0
5,673
12,272
28,952
0
L
Danzaburou
Off_Brand_Toe
Danzaburou
9,230
6,317
0
1,086
13,711
3,842
456
6,371
7,267
0
47,223
W
7,116
1,921
229
4,487
20,743
28,416
682
4,033
16,677
29,230
3,433
L
Merlin
SlingZ932
Merlin
13,777
807
0
535
16,432
5,269
0
9,276
6,865
53,342
0
L
Tsukuyomi
SobaNoods
Tsukuyomi
10,904
2,223
0
4,516
19,741
6,439
0
6,973
12,548
0
64,304
L
Cu Chulainn
jiveone
Cu Chulainn
5,683
1,246
0
5,306
22,723
10,466
0
6,704
15,736
0
40,992
W
Cliodhna
mad932
Cliodhna
31,761
4,185
0
11,508
20,555
9,846
2,438
3,763
16,588
0
119,060

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,621
Gold Earned
48,055
582
Minions Killed
364
0
Camps Cleared
0
2,282,075
Distance Traveled
2,110,547
14
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
12,232
532
132
6
0
491,167
3
W
Zeus
12,524
545
151
7
0
382,994
0
W
Anhur
10,527
458
94
4
0
435,173
3
L
Khepri
8,572
373
18
1
0
414,592
0
L
Danzaburou
10,782
469
80
3
0
412,151
7
W
Fafnir
10,526
458
40
2
0
471,763
5
L
Merlin
9,376
408
79
3
0
379,317
2
L
Tsukuyomi
10,771
468
117
5
0
425,550
1
L
Cu Chulainn
8,554
372
70
3
0
478,937
0
W
Cliodhna
13,812
601
165
7
0
500,978
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role