Player Matchup

Odin
Odin
A_Wild_LingLing
Odin
Level 125
God Stats
2W - 1L
1,507 SR
Queue Stats
206W - 218L
1,480 Elo+
Solo
Ravana
Ravana
MEBOxxSteady
Ravana
Level 110
God Stats
6W - 3L
1,745 SR
Queue Stats
176W - 184L
1,489 Elo+
Solo
Anhur
Anhur
Starkiller20210
Anhur
Level 106
God Stats
11W - 7L
1,585 SR
Queue Stats
167W - 149L
1,409 Elo+
Party 1
Shiva
Shiva
TOP 1O NWBD
Shiva
Level 126
God Stats
8W - 5L
1,599 SR
Queue Stats
153W - 139L
1,412 Elo+
Party 1
Thoth
Thoth
chimbo24
Thoth
Level 159
God Stats
74W - 82L
1,500 SR
Queue Stats
230W - 225L
1,521 Elo+
Party 1
Team Averages
Level 125
1,587 SR
1,462 Elo+

VS

Team Averages
Level 107
1,489 SR
1,503 Elo+
Osiris
Osiris
 
Osiris
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
Baronakovich14
Ne Zha
Level 103
God Stats
4W - 9L
1,613 SR
Queue Stats
267W - 255L
1,510 Elo+
Solo
Hera
Hera
NightGhost905
Hera
Level 78
God Stats
1W - 6L
1,500 SR
Queue Stats
312W - 296L
1,508 Elo+
Solo
Medusa
Medusa
copia_eventual7
Medusa
Level 65
God Stats
12W - 13L
1,334 SR
Queue Stats
233W - 239L
1,479 Elo+
Solo
Artio
Artio
nei5k
Artio
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
355W - 347L
1,517 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 6 / 10
9,229
461
4,087
19,585
15,739
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ravana
18
10 / 3 / 7
10,607
530
11,511
13,776
5,580
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

16
4 / 0 / 2
9,755
488
6,525
9,771
3,013
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

15
0 / 2 / 9
8,659
433
12,098
15,667
21,090
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Thoth
chimbo24
Thoth
17
8 / 3 / 10
10,794
540
20,500
11,205
3,652
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
14
1 / 5 / 1
9,362
468
10,763
18,838
18,899
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

15
4 / 7 / 5
9,547
477
9,721
15,490
4,577
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
5 / 6 / 2
9,783
489
10,785
11,649
2,903
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
4 / 1 / 0
9,685
484
9,024
11,590
3,259
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Artio
nei5k
Artio
14
0 / 6 / 6
8,141
407
10,016
22,563
24,084
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
28
24
Kills
14
14
Deaths
25
38
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Osiris
 
Osiris
1
5
1
0.3
W
2
6
10
1.17
L
4
7
5
0.93
W
Ravana
10
3
7
4.5
L
5
6
2
1
W
4
0
2
5
W
0
2
9
2.25
W
Thoth
chimbo24
Thoth
8
3
10
4.33
L
4
1
0
4
L
Artio
nei5k
Artio
0
6
6
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,721
Damage
50,309
70,004
Taken
80,130
49,074
Mitigated
53,722
18,090
Healing
17,098
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
 
Osiris
10,763
5,198
50
5,284
18,838
18,899
0
3,847
13,861
0
53,211
W
4,087
1,201
0
4,992
19,585
15,739
0
8,297
11,288
0
20,349
L
9,721
1,569
0
1,493
15,490
4,577
53
3,675
11,738
0
59,572
W
Ravana
11,511
3,395
0
2,987
13,776
5,580
1,287
4,242
9,534
0
67,166
L
10,785
3,642
0
250
11,649
2,903
136
5,979
5,627
64,522
0
W
6,525
3,815
0
2,634
9,771
3,013
616
2,053
7,451
0
55,377
W
12,098
1,582
0
5,395
15,667
21,090
354
1,535
14,132
0
44,457
W
Thoth
chimbo24
Thoth
20,500
1,165
164
1,918
11,205
3,652
0
4,674
6,531
74,405
0
L
9,024
4,841
0
3,584
11,590
3,259
924
2,975
8,615
0
71,075
L
Artio
nei5k
Artio
10,016
1,225
720
5,717
22,563
24,084
0
4,024
18,458
42,202
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,044
Gold Earned
46,518
428
Minions Killed
510
0
Camps Cleared
0
1,914,449
Distance Traveled
1,749,101
17
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
9,362
468
123
6
0
311,792
1
W
Odin
9,229
461
30
2
0
361,747
6
L
Ne Zha
9,547
477
82
4
0
370,039
5
W
Ravana
10,607
530
105
5
0
414,150
2
L
Hera
9,783
489
140
7
0
330,734
3
W
Anhur
9,755
488
114
6
0
371,622
3
W
Shiva
8,659
433
64
3
0
410,101
0
W
Thoth
10,794
540
115
6
0
356,829
6
L
Medusa
9,685
484
119
6
0
381,203
7
L
Artio
8,141
407
46
2
0
355,333
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role