Player Matchup

Apollo
Apollo
Dilhole_baginz69
Apollo
Level 118
God Stats
2W - 3L
1,485 SR
Queue Stats
146W - 135L
1,543 Elo+
Party 3
Mercury
Mercury
ItsJoeyPants
Mercury
Level 143
God Stats
5W - 4L
1,752 SR
Queue Stats
217W - 204L
1,630 Elo+
Party 1
Fafnir
Fafnir
MinuteRachrex
Fafnir
Level 67
God Stats
2W - 3L
1,809 SR
Queue Stats
47W - 42L
1,576 Elo+
Party 1
Erlang Shen
Erlang Shen
MoistToast__
Erlang Shen
Level 119
God Stats
1W - 1L
1,682 SR
Queue Stats
57W - 53L
1,535 Elo+
Party 3
Zhong Kui
Zhong Kui
Rookie501
Zhong Kui
Level 155
God Stats
2W - 3L
1,308 SR
Queue Stats
222W - 211L
1,631 Elo+
Party 1
Team Averages
Level 120
1,607 SR
1,583 Elo+

VS

Team Averages
Level 140
1,565 SR
1,522 Elo+
Neith
Neith
 
Neith
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
 
Artemis
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
 
Sobek
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Set
Set
FalkaAsuka
Set
Level 150
God Stats
45W - 29L
1,621 SR
Queue Stats
251W - 229L
1,560 Elo+
Party 2
Ra
Ra
MrMulberry
Ra
Level 159
God Stats
20W - 12L
1,704 SR
Queue Stats
229W - 216L
1,550 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 3 / 0
7,552
503
4,800
9,111
2,720
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mercury
ItsJoeyPants
Mercury
12
2 / 2 / 0
7,275
485
4,737
8,589
2,525
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

11
0 / 3 / 3
7,232
482
2,498
8,924
10,562
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Erlang Shen
MoistToast__
Erlang Shen
14
4 / 4 / 0
8,464
564
8,353
15,921
14,065
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Zhong Kui
Rookie501
Zhong Kui
13
1 / 3 / 2
7,752
517
6,735
10,046
6,759
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
14
3 / 4 / 3
8,588
573
7,825
9,027
4,211
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Artemis
 
Artemis
13
1 / 1 / 0
7,307
487
5,411
6,709
1,738
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sobek
 
Sobek
11
1 / 1 / 7
7,032
469
3,842
8,970
8,499
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

16
8 / 1 / 3
8,994
600
9,743
9,253
6,204
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

13
2 / 1 / 7
7,538
503
8,395
5,061
1,833
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
35
8
Kills
15
15
Deaths
8
5
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
3
4
3
1.13
W
Artemis
 
Artemis
1
1
0
1
W
Sobek
 
Sobek
1
1
7
4.5
L
1
3
0
0.33
W
8
1
3
9.5
L
Mercury
ItsJoeyPants
Mercury
2
2
0
1
L
0
3
3
0.5
L
Erlang Shen
MoistToast__
Erlang Shen
4
4
0
1
W
2
1
7
5.5
L
Zhong Kui
Rookie501
Zhong Kui
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,123
Damage
35,216
52,591
Taken
39,020
36,631
Mitigated
22,485
15,100
Healing
13,086
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
7,825
2,647
0
2,355
9,027
4,211
0
245
8,782
0
57,934
W
Artemis
 
Artemis
5,411
2,086
3
2,791
6,709
1,738
0
186
6,523
0
45,638
W
Sobek
 
Sobek
3,842
45
142
3,274
8,970
8,499
192
3,973
4,997
12,825
0
L
4,800
3,098
0
1,590
9,111
2,720
0
691
8,420
0
54,683
W
9,743
5,025
0
1,196
9,253
6,204
136
3,030
6,223
0
62,195
L
Mercury
ItsJoeyPants
Mercury
4,737
1,375
0
328
8,589
2,525
1,087
2,696
5,893
0
50,588
L
2,498
310
0
1,731
8,924
10,562
251
3,578
5,346
10,801
0
L
Erlang Shen
MoistToast__
Erlang Shen
8,353
3,836
0
7,787
15,921
14,065
0
521
15,400
0
53,884
W
8,395
1,210
1,107
2,218
5,061
1,833
301
1,799
3,262
56,006
0
L
Zhong Kui
Rookie501
Zhong Kui
6,735
862
81
3,583
10,046
6,759
0
4,751
5,295
58,389
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,275
Gold Earned
39,459
441
Minions Killed
440
0
Camps Cleared
0
1,495,844
Distance Traveled
1,386,753
13
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
8,588
573
106
7
0
233,931
5
W
Artemis
7,307
487
88
6
0
253,919
0
W
Sobek
7,032
469
15
1
0
278,439
0
L
Apollo
7,552
503
101
7
0
293,553
2
W
Set
8,994
600
116
8
0
326,455
0
L
Mercury
7,275
485
88
6
0
339,065
1
L
Fafnir
7,232
482
13
1
0
283,369
2
L
Erlang Shen
8,464
564
111
7
0
288,867
2
W
Ra
7,538
503
115
8
0
294,009
1
L
Zhong Kui
7,752
517
128
9
0
290,990
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role