Player Matchup

Shiva
Shiva
 
Shiva
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Skadi
Skadi
DrizGamer4Life
Skadi
Level 119
God Stats
113W - 120L
1,455 SR
Queue Stats
158W - 176L
1,356 Elo+
Solo
Zhong Kui
Zhong Kui
Kakashi-Sansei86
Zhong Kui
Level 85
God Stats
8W - 4L
1,500 SR
Queue Stats
217W - 218L
1,387 Elo+
Solo
Pele
Pele
mehkaylaaaxd
Pele
Level 41
God Stats
7W - 4L
1,486 SR
Queue Stats
67W - 109L
1,264 Elo+
Party 1
Hercules
Hercules
murillooscar24
Hercules
Level 89
God Stats
2W - 3L
1,405 SR
Queue Stats
365W - 384L
1,316 Elo+
Solo
Team Averages
Level 80
1,469 SR
1,365 Elo+

VS

Team Averages
Level 65
1,442 SR
1,435 Elo+
Jing Wei
Jing Wei
Go4tyChopy
Jing Wei
Level 12
God Stats
0W - 1L
1,320 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 3
Ratatoskr
Ratatoskr
Go4tySyto
Ratatoskr
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,752 Elo+
Party 3
Yu Huang
Yu Huang
PumpkinSteam533
Yu Huang
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,385 Elo+
Party 3
Ymir
Ymir
adr250ian
Ymir
Level 105
God Stats
1W - 7L
1,195 SR
Queue Stats
277W - 400L
1,265 Elo+
Party 2
Arachne
Arachne
alexandros93221
Arachne
Level 121
God Stats
1W - 3L
1,695 SR
Queue Stats
243W - 379L
1,275 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
9
1 / 0 / 3
5,833
530
4,142
5,908
3,596
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

9
3 / 0 / 0
5,677
516
1,485
3,019
753
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Zhong Kui
9
5 / 0 / 5
6,067
552
5,276
6,983
4,165
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

7
7 / 2 / 4
5,917
538
4,737
6,197
1,527
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hercules
11
3 / 1 / 0
6,334
576
3,025
5,325
2,800
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Go4tyChopy
Jing Wei
3
0 / 14 / 0
3,890
354
1,562
9,795
1,482
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ratatoskr
Go4tySyto
Ratatoskr
6
0 / 6 / 2
4,732
430
1,843
6,367
1,508
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Yu Huang
10
2 / 0 / 0
6,225
566
5,921
4,211
1,183
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ymir
9
0 / 1 / 0
5,242
477
1,889
6,821
4,629
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

10
1 / 0 / 0
5,518
502
2,183
3,490
2,543
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
5
19
Kills
3
3
Deaths
21
12
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Shiva
 
Shiva
1
0
3
2.5
W
3
0
0
3
L
Jing Wei
Go4tyChopy
Jing Wei
0
14
0
0
L
Ratatoskr
Go4tySyto
Ratatoskr
0
6
2
0.17
W
Zhong Kui
5
0
5
7.5
L
Yu Huang
2
0
0
2
L
Ymir
0
1
0
0
L
1
0
0
1
W
7
2
4
4.5
W
Hercules
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,665
Damage
13,398
27,432
Taken
30,684
12,841
Mitigated
11,345
9,887
Healing
4,065
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
 
Shiva
4,142
1,077
0
1,531
5,908
3,596
219
1,746
4,162
0
22,049
W
1,485
774
0
1,347
3,019
753
279
67
2,952
0
26,845
L
Jing Wei
Go4tyChopy
Jing Wei
1,562
1,264
0
580
9,795
1,482
0
2,777
6,983
0
6,639
L
Ratatoskr
Go4tySyto
Ratatoskr
1,843
408
0
855
6,367
1,508
124
1,038
5,249
0
12,201
W
Zhong Kui
5,276
1,196
128
4,688
6,983
4,165
144
3,234
3,749
24,779
0
L
Yu Huang
5,921
442
0
625
4,211
1,183
576
1,252
2,959
36,242
0
L
Ymir
1,889
573
112
749
6,821
4,629
0
209
6,612
15,303
0
L
2,183
1,880
48
1,096
3,490
2,543
385
0
3,282
0
19,618
W
4,737
1,755
0
483
6,197
1,527
0
2,763
3,434
0
16,730
W
Hercules
3,025
1,457
0
1,710
5,325
2,800
0
0
5,325
0
34,192

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,828
Gold Earned
25,607
250
Minions Killed
174
0
Camps Cleared
0
1,008,030
Distance Traveled
1,004,941
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
5,833
530
36
3
0
205,560
4
W
Skadi
5,677
516
48
4
0
154,538
2
L
Jing Wei
3,890
354
7
1
0
252,016
0
L
Ratatoskr
4,732
430
22
2
0
186,665
0
W
Zhong Kui
6,067
552
50
5
0
211,907
0
L
Yu Huang
6,225
566
65
6
0
208,148
4
L
Ymir
5,242
477
28
3
0
174,891
0
L
Arachne
5,518
502
52
5
0
183,221
1
W
Pele
5,917
538
26
2
0
217,055
1
W
Hercules
6,334
576
90
8
0
218,970
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role