Player Matchup

Artemis
Artemis
 
Artemis
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kuzenbo
Kuzenbo
Famine VI
Kuzenbo
Level 102
God Stats
1W - 1L
1,693 SR
Queue Stats
49W - 42L
1,497 Elo+
Party 2
Discordia
Discordia
Hays2k
Discordia
Level 76
God Stats
9W - 8L
1,648 SR
Queue Stats
128W - 131L
1,486 Elo+
Party 2
Team Averages
Level 98
1,614 SR
1,494 Elo+

VS

Team Averages
Level 141
1,663 SR
1,532 Elo+
Bakasura
Bakasura
KIN2B
Bakasura
Level 154
God Stats
39W - 22L
1,624 SR
Queue Stats
417W - 351L
1,512 Elo+
Party 1
Cerberus
Cerberus
KlNGCONCH
Cerberus
Level 128
God Stats
32W - 32L
1,616 SR
Queue Stats
679W - 687L
1,450 Elo+
Party 1
Yu Huang
Yu Huang
TurboBoy05
Yu Huang
Level 142
God Stats
17W - 11L
1,747 SR
Queue Stats
89W - 79L
1,633 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
10
1 / 6 / 1
6,815
682
4,725
8,327
2,057
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Kuzenbo
Famine VI
Kuzenbo
11
1 / 1 / 1
7,116
712
4,296
12,068
10,524
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Discordia
Hays2k
Discordia
10
0 / 7 / 1
6,431
643
6,508
7,825
1,806
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
KIN2B
Bakasura
13
6 / 0 / 8
8,575
858
8,015
10,276
4,573
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cerberus
KlNGCONCH
Cerberus
11
5 / 2 / 6
8,286
829
6,029
10,516
9,547
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Yu Huang
TurboBoy05
Yu Huang
14
3 / 0 / 8
8,335
834
11,423
5,019
1,860
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
36
2
Kills
14
14
Deaths
2
3
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Artemis
 
Artemis
1
6
1
0.25
L
Kuzenbo
Famine VI
Kuzenbo
1
1
1
1.5
L
Discordia
Hays2k
Discordia
0
7
1
0.07
W
Bakasura
KIN2B
Bakasura
6
0
8
10
W
Cerberus
KlNGCONCH
Cerberus
5
2
6
4
W
Yu Huang
TurboBoy05
Yu Huang
3
0
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,529
Damage
25,467
28,220
Taken
25,811
14,387
Mitigated
15,980
1,829
Healing
6,357
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
 
Artemis
4,725
2,165
88
82
8,327
2,057
0
5,362
2,203
0
14,818
L
Kuzenbo
Famine VI
Kuzenbo
4,296
2,177
62
1,088
12,068
10,524
0
7,015
3,755
12,773
0
L
Discordia
Hays2k
Discordia
6,508
603
85
424
7,825
1,806
0
4,375
2,802
22,513
0
W
Bakasura
KIN2B
Bakasura
8,015
4,684
0
2,981
10,276
4,573
1,597
3,980
6,180
0
21,975
W
Cerberus
KlNGCONCH
Cerberus
6,029
281
0
2,626
10,516
9,547
0
3,876
6,522
16,706
0
W
Yu Huang
TurboBoy05
Yu Huang
11,423
804
0
750
5,019
1,860
790
3,126
1,817
33,474
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,362
Gold Earned
25,196
77
Minions Killed
144
2
Camps Cleared
8
492,138
Distance Traveled
606,264
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
6,815
682
24
2
1
149,871
1
L
Kuzenbo
7,116
712
16
2
0
182,516
1
L
Discordia
6,431
643
37
4
1
159,751
2
W
Bakasura
8,575
858
54
5
6
219,799
1
W
Cerberus
8,286
829
25
3
1
183,125
0
W
Yu Huang
8,335
834
65
7
1
203,340
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role