Player Matchup

Cabrakan
Cabrakan
 
Cabrakan
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
 
Sol
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Eset
Eset
ArgoCrusader
Eset
Level 37
God Stats
17W - 10L
1,411 SR
Queue Stats
168W - 242L
1,340 Elo+
Party 1
Nemesis
Nemesis
Ramasekva165
Nemesis
Level 127
God Stats
5W - 5L
1,263 SR
Queue Stats
249W - 266L
1,422 Elo+
Solo
Medusa
Medusa
frordo
Medusa
Level 68
God Stats
103W - 96L
1,594 SR
Queue Stats
588W - 660L
1,412 Elo+
Party 1
Team Averages
Level 92
1,454 SR
1,435 Elo+

VS

Team Averages
Level 97
1,538 SR
1,474 Elo+
Mulan
Mulan
 
Mulan
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Bastet
Bastet
 
Bastet
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Merlin
Merlin
 
Merlin
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Izanami
Izanami
Di3guitoo
Izanami
Level 108
God Stats
0W - 2L
1,912 SR
Queue Stats
73W - 81L
1,406 Elo+
Party 2
Sylvanus
Sylvanus
pointlesstarge
Sylvanus
Level 126
God Stats
0W - 2L
1,278 SR
Queue Stats
29W - 30L
1,466 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
 
Cabrakan
10
3 / 2 / 0
6,043
604
3,476
7,307
3,773
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sol
 
Sol
9
1 / 0 / 2
5,354
535
4,087
5,493
1,981
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

8
0 / 1 / 3
5,212
521
2,228
4,771
1,229
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Nemesis
Ramasekva165
Nemesis
9
2 / 0 / 2
5,234
523
3,015
6,026
2,322
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Medusa
frordo
Medusa
10
5 / 2 / 2
6,110
611
9,841
6,947
1,658
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
9
1 / 3 / 1
5,468
547
4,391
4,986
2,818
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bastet
 
Bastet
9
1 / 1 / 1
5,340
534
3,463
5,939
1,514
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Merlin
 
Merlin
8
1 / 4 / 0
4,952
495
3,024
5,103
1,457
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Izanami
Di3guitoo
Izanami
8
2 / 3 / 0
5,090
509
2,972
6,887
1,090
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Sylvanus
7
0 / 1 / 3
4,639
464
2,920
8,302
2,676
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
10
11
Kills
5
5
Deaths
12
9
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Cabrakan
 
Cabrakan
3
2
0
1.5
W
Sol
 
Sol
1
0
2
2
L
Mulan
 
Mulan
1
3
1
0.5
L
Bastet
 
Bastet
1
1
1
1.5
L
Merlin
 
Merlin
1
4
0
0.25
W
0
1
3
1.5
L
Izanami
Di3guitoo
Izanami
2
3
0
0.67
W
Nemesis
Ramasekva165
Nemesis
2
0
2
3
W
Medusa
frordo
Medusa
5
2
2
3
L
Sylvanus
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,647
Damage
16,770
30,544
Taken
31,217
10,963
Mitigated
9,555
9,653
Healing
10,126
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cabrakan
 
Cabrakan
3,476
529
0
2,085
7,307
3,773
0
0
7,050
27,316
0
W
Sol
 
Sol
4,087
943
0
2,140
5,493
1,981
686
2,299
3,194
24,698
3,838
L
Mulan
 
Mulan
4,391
1,180
0
998
4,986
2,818
0
2,667
2,080
0
24,622
L
Bastet
 
Bastet
3,463
1,009
0
2,863
5,939
1,514
0
1,311
4,618
0
25,100
L
Merlin
 
Merlin
3,024
169
0
437
5,103
1,457
0
2,359
2,744
22,931
0
W
2,228
363
1,148
1,886
4,771
1,229
0
1,846
2,925
14,203
0
L
Izanami
Di3guitoo
Izanami
2,972
1,423
0
1,681
6,887
1,090
0
460
6,427
0
27,955
W
Nemesis
Ramasekva165
Nemesis
3,015
674
0
1,947
6,026
2,322
0
424
5,537
0
23,422
W
Medusa
frordo
Medusa
9,841
4,540
0
447
6,947
1,658
46
1,375
5,572
0
34,709
L
Sylvanus
2,920
1,598
1,259
2,888
8,302
2,676
0
2,376
5,926
11,204
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,953
Gold Earned
25,489
289
Minions Killed
245
0
Camps Cleared
0
979,125
Distance Traveled
901,424
10
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cabrakan
6,043
604
74
7
0
175,181
4
W
Sol
5,354
535
74
7
0
187,891
3
L
Mulan
5,468
547
46
5
0
157,796
2
L
Bastet
5,340
534
63
6
0
223,780
4
L
Merlin
4,952
495
49
5
0
174,681
2
W
Eset
5,212
521
31
3
0
189,916
1
L
Izanami
5,090
509
58
6
0
162,164
3
W
Nemesis
5,234
523
46
5
0
229,055
0
W
Medusa
6,110
611
64
6
0
197,082
2
L
Sylvanus
4,639
464
29
3
0
183,003
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role