Player Matchup

Rama
Rama
AwPeasley
Rama
Level 153
God Stats
9W - 11L
1,575 SR
Queue Stats
154W - 152L
1,577 Elo+
Solo
Janus
Janus
Double9080
Janus
Level 146
God Stats
7W - 5L
1,647 SR
Queue Stats
13W - 17L
1,540 Elo+
Solo
Ao Kuang
Ao Kuang
EOS KRONUS
Ao Kuang
Level 160
God Stats
4W - 1L
1,832 SR
Queue Stats
328W - 318L
1,631 Elo+
Party 2
Nemesis
Nemesis
RoosterCogburn23
Nemesis
Level 129
God Stats
1W - 5L
1,500 SR
Queue Stats
438W - 402L
1,634 Elo+
Solo
Athena
Athena
Searching for a
Athena
Level 155
God Stats
4W - 5L
1,530 SR
Queue Stats
66W - 57L
1,630 Elo+
Party 2
Team Averages
Level 149
1,617 SR
1,602 Elo+

VS

Team Averages
Level 147
1,642 SR
1,595 Elo+
Ah Muzen Cab
Ah Muzen Cab
BUSTLEMUSCLE
Ah Muzen Cab
Level 147
God Stats
3W - 3L
1,681 SR
Queue Stats
108W - 105L
1,625 Elo+
Party 3
Yemoja
Yemoja
NutBusssssssssss
Yemoja
Level 138
God Stats
2W - 1L
1,692 SR
Queue Stats
37W - 23L
1,629 Elo+
Solo
Ravana
Ravana
Swarmoflemmings
Ravana
Level 158
God Stats
1W - 0L
1,746 SR
Queue Stats
227W - 206L
1,603 Elo+
Party 3
Yu Huang
Yu Huang
Unavailable_Joy
Yu Huang
Level 148
God Stats
21W - 12L
1,722 SR
Queue Stats
171W - 167L
1,580 Elo+
Party 1
Bakasura
Bakasura
kevin9137
Bakasura
Level 143
God Stats
15W - 14L
1,369 SR
Queue Stats
144W - 137L
1,535 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
15
0 / 3 / 2
8,581
536
2,456
9,960
2,441
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Janus
11
3 / 3 / 3
7,441
465
3,646
7,026
2,006
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

Ao Kuang
EOS KRONUS
Ao Kuang
13
5 / 5 / 2
8,402
525
11,141
18,223
6,486
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

15
5 / 2 / 3
8,922
558
5,475
9,923
4,263
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

12
2 / 2 / 1
7,298
456
2,944
14,176
11,742
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
BUSTLEMUSCLE
Ah Muzen Cab
16
4 / 2 / 1
9,563
598
8,791
7,634
2,454
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
2 / 1 / 7
8,403
525
7,657
7,325
6,244
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

14
2 / 4 / 3
8,418
526
8,444
11,219
10,569
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Yu Huang
14
3 / 4 / 5
8,616
539
9,587
7,271
2,521
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bakasura
kevin9137
Bakasura
15
4 / 4 / 5
8,846
553
7,939
13,787
6,311
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
36
15
Kills
15
15
Deaths
15
11
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Rama
0
3
2
0.33
W
Ah Muzen Cab
BUSTLEMUSCLE
Ah Muzen Cab
4
2
1
2.25
L
Janus
3
3
3
1.5
L
Ao Kuang
EOS KRONUS
Ao Kuang
5
5
2
1.2
W
2
1
7
5.5
L
5
2
3
3.25
L
2
2
1
1.25
W
2
4
3
0.88
W
Yu Huang
3
4
5
1.38
W
Bakasura
kevin9137
Bakasura
4
4
5
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,662
Damage
42,418
59,308
Taken
47,236
26,938
Mitigated
28,099
18,352
Healing
16,813
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
2,456
1,979
0
2,296
9,960
2,441
0
555
9,313
0
71,112
W
Ah Muzen Cab
BUSTLEMUSCLE
Ah Muzen Cab
8,791
3,353
0
3,718
7,634
2,454
140
251
7,383
0
80,334
L
Janus
3,646
789
0
1,100
7,026
2,006
0
4,356
2,485
43,337
0
L
Ao Kuang
EOS KRONUS
Ao Kuang
11,141
2,992
0
9,593
18,223
6,486
0
1,682
15,473
48,910
0
W
7,657
791
455
1,774
7,325
6,244
108
2,915
4,410
21,668
2,879
L
5,475
2,318
0
3,573
9,923
4,263
0
3,409
6,299
0
53,932
L
2,944
1,086
0
1,790
14,176
11,742
0
6,723
6,986
22,852
0
W
8,444
2,512
0
3,901
11,219
10,569
0
6,821
4,398
0
43,797
W
Yu Huang
9,587
922
0
2,005
7,271
2,521
387
4,492
2,779
55,424
0
W
Bakasura
kevin9137
Bakasura
7,939
5,396
0
4,960
13,787
6,311
0
3,252
10,535
0
53,075

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,644
Gold Earned
43,846
492
Minions Killed
494
0
Camps Cleared
0
1,478,987
Distance Traveled
1,580,157
23
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
8,581
536
166
10
0
281,091
2
W
Ah Muzen Cab
9,563
598
159
10
0
313,570
4
L
Janus
7,441
465
96
6
0
243,975
2
L
Ao Kuang
8,402
525
90
6
0
269,156
10
W
Yemoja
8,403
525
29
2
0
305,752
1
L
Nemesis
8,922
558
105
7
0
357,496
4
L
Athena
7,298
456
35
2
0
327,269
5
W
Ravana
8,418
526
90
6
0
291,283
4
W
Yu Huang
8,616
539
113
7
0
296,308
8
W
Bakasura
8,846
553
103
6
0
373,244
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role