Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 72
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sun Wukong
Sun Wukong
AvoidRockK007
Sun Wukong
Level 27
God Stats
16W - 13L
1,543 SR
Queue Stats
119W - 108L
1,469 Elo+
Party 1
Merlin
Merlin
highnessx
Merlin
Level 26
God Stats
9W - 5L
1,550 SR
Queue Stats
83W - 84L
1,462 Elo+
Party 1
Hou Yi
Hou Yi
jwig12345678910
Hou Yi
Level 27
God Stats
7W - 3L
1,687 SR
Queue Stats
32W - 24L
1,526 Elo+
Party 2
Sobek
Sobek
superdragon_222
Sobek
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo
Team Averages
Level 40
1,556 SR
1,491 Elo+

VS

Team Averages
Level 89
1,619 SR
1,541 Elo+
Mercury
Mercury
BISTANDARD
Mercury
Level 101
God Stats
1W - 2L
1,765 SR
Queue Stats
21W - 20L
1,587 Elo+
Party 3
Apollo
Apollo
BrOWn_ToWN_CuRRy
Apollo
Level 69
God Stats
0W - 1L
1,383 SR
Queue Stats
66W - 78L
1,434 Elo+
Solo
Hercules
Hercules
FLUJAB13
Hercules
Level 42
God Stats
9W - 9L
1,700 SR
Queue Stats
100W - 86L
1,600 Elo+
Party 3
Geb
Geb
SedzaLamont
Geb
Level 105
God Stats
9W - 6L
1,591 SR
Queue Stats
157W - 148L
1,553 Elo+
Party 3
Fenrir
Fenrir
twofow
Fenrir
Level 126
God Stats
2W - 1L
1,657 SR
Queue Stats
94W - 99L
1,531 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
19
9 / 2 / 18
11,459
819
20,713
9,889
7,274
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Sun Wukong
AvoidRockK007
Sun Wukong
19
7 / 2 / 14
11,492
821
14,027
16,325
15,951
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Merlin
highnessx
Merlin
20
10 / 4 / 11
12,243
875
22,755
9,060
4,581
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

17
4 / 1 / 19
10,608
758
19,031
9,280
4,646
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
1 / 0 / 16
10,743
767
4,634
12,253
10,060
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
BISTANDARD
Mercury
17
3 / 6 / 3
10,169
726
10,339
15,781
5,544
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

18
2 / 6 / 4
10,596
757
7,819
17,136
5,469
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hercules
FLUJAB13
Hercules
15
0 / 6 / 5
9,119
651
6,185
20,845
14,472
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

15
0 / 7 / 5
9,469
676
14,274
20,209
21,851
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Fenrir
twofow
Fenrir
16
3 / 6 / 1
9,496
678
7,763
19,913
23,127
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

109
Kill Participation
26
31
Kills
8
9
Deaths
31
78
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
9
2
18
9
W
Sun Wukong
AvoidRockK007
Sun Wukong
7
2
14
7
L
Mercury
BISTANDARD
Mercury
3
6
3
0.75
L
2
6
4
0.67
L
Hercules
FLUJAB13
Hercules
0
6
5
0.42
L
0
7
5
0.36
W
Merlin
highnessx
Merlin
10
4
11
3.88
W
4
1
19
13.5
W
1
0
16
9
L
Fenrir
twofow
Fenrir
3
6
1
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,160
Damage
46,380
56,807
Taken
93,884
42,512
Mitigated
70,463
19,570
Healing
18,007
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
20,713
1,905
6,215
3,506
9,889
7,274
698
3,624
6,141
32,608
0
W
Sun Wukong
AvoidRockK007
Sun Wukong
14,027
2,323
0
4,106
16,325
15,951
1,082
3,826
11,887
0
45,458
L
Mercury
BISTANDARD
Mercury
10,339
3,048
0
535
15,781
5,544
372
8,887
6,894
0
26,803
L
7,819
3,342
0
5,031
17,136
5,469
865
8,586
8,550
0
45,011
L
Hercules
FLUJAB13
Hercules
6,185
192
826
8,398
20,845
14,472
111
11,209
9,636
4,289
15,820
L
14,274
849
0
1,247
20,209
21,851
0
8,963
11,246
33,953
0
W
Merlin
highnessx
Merlin
22,755
1,449
0
488
9,060
4,581
2,186
1,300
7,612
73,147
0
W
19,031
10,703
0
2,266
9,280
4,646
2,394
2,348
6,701
0
38,118
W
4,634
811
5
2,984
12,253
10,060
451
4,636
7,171
20,039
0
L
Fenrir
twofow
Fenrir
7,763
1,534
378
1,592
19,913
23,127
88
10,457
9,456
0
15,681

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,545
Gold Earned
48,849
251
Minions Killed
207
0
Camps Cleared
0
1,408,203
Distance Traveled
1,462,930
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
11,459
819
21
2
0
287,633
1
W
Sun Wukong
11,492
821
67
5
0
322,826
1
L
Mercury
10,169
726
37
3
0
321,006
1
L
Apollo
10,596
757
78
6
0
267,594
1
L
Hercules
9,119
651
32
2
0
307,029
2
L
Geb
9,469
676
30
2
0
270,352
5
W
Merlin
12,243
875
101
7
0
262,492
0
W
Hou Yi
10,608
758
33
2
0
252,692
0
W
Sobek
10,743
767
29
2
0
282,560
3
L
Fenrir
9,496
678
30
2
0
296,949
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role