Player Matchup

Shiva
Shiva
Deucalion26
Shiva
Level 28
God Stats
33W - 43L
1,468 SR
Queue Stats
90W - 123L
1,413 Elo+
Party 1
Geb
Geb
Dovahkiin9476
Geb
Level 27
God Stats
0W - 6L
1,335 SR
Queue Stats
12W - 19L
1,215 Elo+
Solo
Horus
Horus
Punkrockstar77
Horus
Level 107
God Stats
39W - 29L
1,543 SR
Queue Stats
119W - 139L
1,449 Elo+
Party 1
Merlin
Merlin
SebaszAJ
Merlin
Level 68
God Stats
1W - 4L
1,500 SR
Queue Stats
65W - 66L
1,224 Elo+
Solo
Yu Huang
Yu Huang
darkwolf2489
Yu Huang
Level 123
God Stats
3W - 6L
1,362 SR
Queue Stats
100W - 115L
1,440 Elo+
Party 1
Team Averages
Level 71
1,442 SR
1,348 Elo+

VS

Team Averages
Level 76
1,553 SR
1,469 Elo+
Aphrodite
Aphrodite
DavidLavigne
Aphrodite
Level 108
God Stats
45W - 35L
1,613 SR
Queue Stats
759W - 841L
1,540 Elo+
Solo
Hachiman
Hachiman
GlacialLotus
Hachiman
Level 32
God Stats
11W - 3L
1,902 SR
Queue Stats
40W - 33L
1,545 Elo+
Solo
Horus
Horus
SeanKermit
Horus
Level 46
God Stats
33W - 19L
1,567 SR
Queue Stats
95W - 78L
1,502 Elo+
Solo
Sobek
Sobek
Taintedraptor
Sobek
Level 49
God Stats
6W - 8L
1,206 SR
Queue Stats
31W - 49L
1,337 Elo+
Solo
Cthulhu
Cthulhu
TheDutchChopper
Cthulhu
Level 147
God Stats
9W - 2L
1,478 SR
Queue Stats
130W - 143L
1,422 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
6 / 5 / 7
11,970
665
9,806
17,846
15,441
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

19
0 / 1 / 8
12,001
667
7,792
22,089
18,092
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

19
9 / 6 / 10
12,434
691
16,574
26,116
13,025
Talisman

Talisman

+75
Health
+15
Magical Protection

Merlin
SebaszAJ
Merlin
20
4 / 4 / 8
12,078
671
19,461
9,820
3,863
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Yu Huang
darkwolf2489
Yu Huang
19
2 / 5 / 13
11,937
663
18,593
18,058
7,038
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
DavidLavigne
Aphrodite
19
4 / 7 / 8
12,476
693
14,948
22,514
10,196
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Hachiman
GlacialLotus
Hachiman
19
4 / 4 / 7
12,632
702
15,022
14,546
5,191
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Horus
19
2 / 5 / 10
12,012
667
11,157
21,777
22,550
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

19
2 / 3 / 13
12,778
710
7,624
24,962
35,064
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

20
9 / 3 / 9
13,294
739
21,950
22,750
27,671
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
68
21
Kills
21
21
Deaths
22
46
Assists
47
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
DavidLavigne
Aphrodite
4
7
8
1.14
L
6
5
7
1.9
L
0
1
8
4
W
Hachiman
GlacialLotus
Hachiman
4
4
7
1.88
L
9
6
10
2.33
W
Horus
2
5
10
1.4
L
Merlin
SebaszAJ
Merlin
4
4
8
2
W
2
3
13
2.83
W
9
3
9
4.5
L
Yu Huang
darkwolf2489
Yu Huang
2
5
13
1.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,226
Damage
70,701
93,929
Taken
106,549
57,459
Mitigated
100,672
23,238
Healing
42,210
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
DavidLavigne
Aphrodite
14,948
429
6,965
10,116
22,514
10,196
903
11,018
11,130
30,493
0
L
9,806
726
1,121
1,678
17,846
15,441
185
10,598
7,248
0
18,982
L
7,792
651
270
10,245
22,089
18,092
1,331
6,385
15,704
52,966
0
W
Hachiman
GlacialLotus
Hachiman
15,022
6,890
202
2,232
14,546
5,191
3,683
5,707
8,641
0
46,544
L
16,574
4,962
2,989
4,422
26,116
13,025
102
10,233
15,883
0
27,654
W
Horus
11,157
4,250
6,542
6,137
21,777
22,550
1,768
7,299
14,102
0
35,404
L
Merlin
SebaszAJ
Merlin
19,461
1,083
0
48
9,820
3,863
393
5,880
3,940
55,141
0
W
7,624
801
0
5,282
24,962
35,064
410
10,180
14,162
21,657
0
W
21,950
672
1,371
3,363
22,750
27,671
1,576
9,582
12,668
47,896
0
L
Yu Huang
darkwolf2489
Yu Huang
18,593
1,133
833
1,632
18,058
7,038
710
11,426
6,632
57,235
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,420
Gold Earned
63,192
270
Minions Killed
234
0
Camps Cleared
0
1,674,975
Distance Traveled
1,841,605
13
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
12,476
693
43
2
0
358,131
5
L
Shiva
11,970
665
18
1
0
333,849
2
L
Geb
12,001
667
83
5
0
377,066
0
W
Hachiman
12,632
702
68
4
0
343,025
2
L
Horus
12,434
691
23
1
0
349,634
4
W
Horus
12,012
667
63
4
0
385,757
2
L
Merlin
12,078
671
61
3
0
311,231
3
W
Sobek
12,778
710
19
1
0
376,233
2
W
Cthulhu
13,294
739
41
2
0
378,459
5
L
Yu Huang
11,937
663
85
5
0
303,195
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role