Player Matchup

Nemesis
Nemesis
CivilRyan
Nemesis
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Merlin
Merlin
Peruano79
Merlin
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,720 Elo+
Solo
Eset
Eset
TheFunestDestiny
Eset
Level 79
God Stats
2W - 2L
1,558 SR
Queue Stats
20W - 14L
1,588 Elo+
Solo
Bellona
Bellona
ahmyas
Bellona
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Terra
Terra
walikus
Terra
Level 122
God Stats
6W - 5L
1,612 SR
Queue Stats
26W - 36L
1,493 Elo+
Solo
Team Averages
Level 46
1,534 SR
1,560 Elo+

VS

Team Averages
Level 42
1,460 SR
1,522 Elo+
Thoth
Thoth
ICEY___IDK
Thoth
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
63W - 80L
1,384 Elo+
Solo
Neith
Neith
Jaduus
Neith
Level 29
God Stats
8W - 23L
1,312 SR
Queue Stats
189W - 208L
1,420 Elo+
Party 3
Awilix
Awilix
Ke3pBravo
Awilix
Level 94
God Stats
1W - 2L
1,500 SR
Queue Stats
96W - 74L
1,535 Elo+
Party 2
Danzaburou
Danzaburou
MANYMITRINHAS
Danzaburou
Level 58
God Stats
28W - 37L
1,488 SR
Queue Stats
79W - 89L
1,453 Elo+
Party 2
Kukulkan
Kukulkan
Rehvivez
Kukulkan
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 4L
1,818 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
CivilRyan
Nemesis
11
0 / 5 / 1
6,375
638
2,639
9,358
2,752
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Merlin
Peruano79
Merlin
11
1 / 1 / 1
6,660
666
1,338
1,339
491
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

15
4 / 3 / 3
8,099
810
10,130
9,371
3,225
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
ahmyas
Bellona
12
0 / 6 / 2
7,079
708
2,749
12,729
12,119
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heavy Mace

Heavy Mace

+30
Physical Power

Terra
walikus
Terra
14
2 / 2 / 5
7,628
763
10,619
10,761
10,813
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
14
0 / 2 / 7
7,845
785
5,286
7,528
2,316
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Neith
Jaduus
Neith
14
1 / 1 / 5
7,685
769
5,543
6,475
1,781
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Awilix
Ke3pBravo
Awilix
16
4 / 1 / 3
8,542
854
5,281
7,160
2,655
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Danzaburou
MANYMITRINHAS
Danzaburou
15
3 / 1 / 9
8,303
830
8,367
5,801
2,060
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kukulkan
Rehvivez
Kukulkan
17
9 / 2 / 3
9,511
951
10,594
8,319
2,721
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
44
7
Kills
17
17
Deaths
7
12
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Nemesis
CivilRyan
Nemesis
0
5
1
0.1
W
Thoth
0
2
7
1.75
W
Neith
Jaduus
Neith
1
1
5
3.5
W
Awilix
Ke3pBravo
Awilix
4
1
3
5.5
W
Danzaburou
MANYMITRINHAS
Danzaburou
3
1
9
7.5
L
Merlin
Peruano79
Merlin
1
1
1
1.5
W
Kukulkan
Rehvivez
Kukulkan
9
2
3
5.25
L
4
3
3
1.83
L
Bellona
ahmyas
Bellona
0
6
2
0.17
L
Terra
walikus
Terra
2
2
5
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,475
Damage
35,071
43,558
Taken
35,283
29,400
Mitigated
11,533
8,695
Healing
5,720
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
CivilRyan
Nemesis
2,639
1,292
0
699
9,358
2,752
0
3,238
6,120
0
8,844
W
Thoth
5,286
543
201
1,362
7,528
2,316
590
5,984
1,320
24,255
0
W
Neith
Jaduus
Neith
5,543
861
0
519
6,475
1,781
648
4,235
2,151
0
27,299
W
Awilix
Ke3pBravo
Awilix
5,281
2,319
0
1,447
7,160
2,655
863
3,074
3,938
0
20,467
W
Danzaburou
MANYMITRINHAS
Danzaburou
8,367
4,287
0
1,831
5,801
2,060
1,161
3,464
2,301
0
23,307
L
Merlin
Peruano79
Merlin
1,338
0
0
0
1,339
491
0
248
1,091
5,949
0
W
Kukulkan
Rehvivez
Kukulkan
10,594
2,076
0
360
8,319
2,721
1,420
4,633
3,486
39,760
0
L
10,130
460
338
2,638
9,371
3,225
198
5,055
4,316
35,021
0
L
Bellona
ahmyas
Bellona
2,749
1,284
991
1,390
12,729
12,119
0
4,044
8,685
0
8,138
L
Terra
walikus
Terra
10,619
331
878
1,761
10,761
10,813
76
3,295
7,466
20,663
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,841
Gold Earned
41,886
115
Minions Killed
233
0
Camps Cleared
0
857,725
Distance Traveled
1,059,004
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
6,375
638
9
1
0
181,706
2
W
Thoth
7,845
785
54
5
0
192,816
2
W
Neith
7,685
769
43
4
0
199,047
2
W
Awilix
8,542
854
38
4
0
242,109
2
W
Danzaburou
8,303
830
28
3
0
211,201
3
L
Merlin
6,660
666
9
1
0
50,259
1
W
Kukulkan
9,511
951
70
7
0
213,831
1
L
Eset
8,099
810
65
7
0
205,417
1
L
Bellona
7,079
708
10
1
0
173,708
0
L
Terra
7,628
763
22
2
0
246,635
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role