Player Matchup

Ne Zha
Ne Zha
Clezura
Ne Zha
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 0L
1,785 Elo+
Party 2
Bacchus
Bacchus
Marshmellow146
Bacchus
Level 29
God Stats
2W - 0L
1,735 SR
Queue Stats
82W - 51L
1,715 Elo+
Party 2
Scylla
Scylla
XxJahCoinGODxX
Scylla
Level 126
God Stats
47W - 22L
1,669 SR
Queue Stats
134W - 70L
1,658 Elo+
Party 2
Team Averages
Level 58
1,635 SR
1,719 Elo+

VS

Team Averages
Level 91
1,380 SR
1,407 Elo+
Cthulhu
Cthulhu
AlphasReTurn
Cthulhu
Level 114
God Stats
1W - 2L
1,658 SR
Queue Stats
136W - 125L
1,487 Elo+
Party 1
Izanami
Izanami
BbybunnieLex
Izanami
Level 52
God Stats
6W - 16L
1,434 SR
Queue Stats
116W - 148L
1,392 Elo+
Party 1
Susano
Susano
caleb4224
Susano
Level 106
God Stats
0W - 4L
1,047 SR
Queue Stats
386W - 530L
1,343 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Clezura
Ne Zha
13
7 / 2 / 8
8,098
810
11,153
6,774
2,837
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

13
5 / 0 / 13
8,819
882
5,334
5,912
6,601
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

13
6 / 1 / 11
8,305
831
10,533
5,331
1,768
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
AlphasReTurn
Cthulhu
11
1 / 6 / 2
6,706
671
5,526
13,591
8,137
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Izanami
BbybunnieLex
Izanami
10
1 / 5 / 2
6,456
646
4,267
7,653
2,606
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Susano
caleb4224
Susano
9
1 / 7 / 2
6,278
628
4,246
9,020
2,722
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
9
18
Kills
3
3
Deaths
18
32
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
AlphasReTurn
Cthulhu
1
6
2
0.33
L
Izanami
BbybunnieLex
Izanami
1
5
2
0.4
W
Ne Zha
Clezura
Ne Zha
7
2
8
5.5
W
5
0
13
11.5
W
6
1
11
11.5
L
Susano
caleb4224
Susano
1
7
2
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,020
Damage
14,039
18,017
Taken
30,264
11,206
Mitigated
13,465
3,170
Healing
3,764
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
AlphasReTurn
Cthulhu
5,526
459
772
2,299
13,591
8,137
0
5,895
7,394
28,808
0
L
Izanami
BbybunnieLex
Izanami
4,267
2,175
0
190
7,653
2,606
0
5,242
2,233
0
11,690
W
Ne Zha
Clezura
Ne Zha
11,153
3,254
0
816
6,774
2,837
32
1,908
4,678
0
26,688
W
5,334
1,245
14
2,140
5,912
6,601
150
1,720
3,851
11,145
0
W
10,533
1,187
0
200
5,331
1,768
697
1,732
3,506
26,249
0
L
Susano
caleb4224
Susano
4,246
191
209
294
9,020
2,722
0
4,376
4,342
0
11,793

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,222
Gold Earned
19,440
93
Minions Killed
92
4
Camps Cleared
4
530,281
Distance Traveled
500,191
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,706
671
55
6
3
173,991
2
L
Izanami
6,456
646
20
2
1
156,384
4
W
Ne Zha
8,098
810
28
3
1
163,049
2
W
Bacchus
8,819
882
14
1
1
190,288
0
W
Scylla
8,305
831
51
5
2
176,944
4
L
Susano
6,278
628
17
2
0
169,816
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role