Player Matchup

Baron Samedi
Baron Samedi
Hodders040705
Baron Samedi
Level 61
God Stats
15W - 6L
1,712 SR
Queue Stats
91W - 71L
1,592 Elo+
Party 1
Horus
Horus
Mr Wurman
Horus
Level 63
God Stats
38W - 15L
1,720 SR
Queue Stats
89W - 82L
1,529 Elo+
Party 1
Arachne
Arachne
ShootToThrill66
Arachne
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
167W - 133L
1,596 Elo+
Party 1
Team Averages
Level 76
1,644 SR
1,573 Elo+

VS

Team Averages
Level 33
1,387 SR
1,192 Elo+
Xing Tian
Xing Tian
Andrey9012
Xing Tian
Level 28
God Stats
8W - 34L
1,258 SR
Queue Stats
34W - 104L
1,021 Elo+
Party 2
Fenrir
Fenrir
B0sstradamus_-
Fenrir
Level 42
God Stats
9W - 15L
1,561 SR
Queue Stats
61W - 120L
1,298 Elo+
Party 2
Kukulkan
Kukulkan
bestanden-Gin
Kukulkan
Level 28
God Stats
41W - 111L
1,342 SR
Queue Stats
44W - 112L
1,257 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Hodders040705
Baron Samedi
17
7 / 2 / 9
11,315
808
20,229
13,999
8,544
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Horus
Mr Wurman
Horus
16
4 / 0 / 13
11,504
822
7,291
21,635
29,703
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cudgel

Cudgel

+10
Physical Power
+50
Health

15
8 / 6 / 5
10,978
784
12,028
14,331
8,666
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Andrey9012
Xing Tian
14
2 / 5 / 3
9,678
691
4,488
18,783
14,667
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
1 / 9 / 6
8,809
629
5,958
12,944
7,603
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Kukulkan
bestanden-Gin
Kukulkan
16
5 / 5 / 1
10,510
751
12,751
11,952
4,087
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
18
19
Kills
8
8
Deaths
19
27
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Xing Tian
Andrey9012
Xing Tian
2
5
3
0.7
L
1
9
6
0.44
W
Baron Samedi
Hodders040705
Baron Samedi
7
2
9
5.75
W
Horus
Mr Wurman
Horus
4
0
13
10.5
W
8
6
5
1.75
L
Kukulkan
bestanden-Gin
Kukulkan
5
5
1
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,548
Damage
23,197
49,965
Taken
43,679
46,913
Mitigated
26,357
25,737
Healing
5,952
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xing Tian
Andrey9012
Xing Tian
4,488
655
0
2,979
18,783
14,667
0
6,908
11,875
12,629
0
L
5,958
574
0
778
12,944
7,603
0
8,118
4,826
0
9,776
W
Baron Samedi
Hodders040705
Baron Samedi
20,229
2,451
3,242
5,728
13,999
8,544
211
5,199
8,700
63,321
0
W
Horus
Mr Wurman
Horus
7,291
3,486
2,908
9,755
21,635
29,703
349
8,485
12,941
0
14,905
W
12,028
8,198
0
4,104
14,331
8,666
573
4,158
10,049
0
43,682
L
Kukulkan
bestanden-Gin
Kukulkan
12,751
1,039
364
1,831
11,952
4,087
0
5,339
6,613
42,975
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,797
Gold Earned
28,997
166
Minions Killed
115
13
Camps Cleared
1
803,339
Distance Traveled
676,699
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xing Tian
9,678
691
21
2
0
236,855
2
L
Fenrir
8,809
629
12
1
1
223,269
4
W
Baron Samedi
11,315
808
93
7
2
250,077
2
W
Horus
11,504
822
17
1
0
287,137
1
W
Arachne
10,978
784
56
4
11
266,125
1
L
Kukulkan
10,510
751
82
6
0
216,575
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role