Player Matchup

Apollo
Apollo
 
Apollo
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
 
Medusa
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
Long-_43
Horus
Level 66
God Stats
2W - 0L
1,309 SR
Queue Stats
19W - 24L
1,159 Elo+
Party 1
Cthulhu
Cthulhu
PoisonDragon11
Cthulhu
Level 107
God Stats
2W - 1L
1,160 SR
Queue Stats
10W - 4L
1,560 Elo+
Solo
Ra
Ra
TepinRa
Ra
Level 62
God Stats
154W - 158L
1,503 SR
Queue Stats
242W - 253L
1,428 Elo+
Solo
Team Averages
Level 93
1,394 SR
1,429 Elo+

VS

Team Averages
Level 58
1,543 SR
1,412 Elo+
Izanami
Izanami
 
Izanami
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
LucianLeonhardt
Morgan Le Fay
Level 48
God Stats
0W - 1L
1,365 SR
Queue Stats
6W - 12L
1,393 Elo+
Solo
Ymir
Ymir
Tin10Men
Ymir
Level 68
God Stats
166W - 170L
1,453 SR
Queue Stats
572W - 622L
1,450 Elo+
Solo
Chaac
Chaac
gordosexy
Chaac
Level 63
God Stats
4W - 2L
1,893 SR
Queue Stats
194W - 223L
1,390 Elo+
Party 2
Cliodhna
Cliodhna
oatmilk24
Cliodhna
Level 66
God Stats
17W - 16L
1,504 SR
Queue Stats
260W - 309L
1,330 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
14
6 / 3 / 4
8,372
598
8,163
9,839
2,686
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Medusa
 
Medusa
12
3 / 2 / 6
7,491
535
6,333
7,826
2,664
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Horus
Long-_43
Horus
9
1 / 6 / 10
6,401
457
2,820
11,308
7,205
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

12
3 / 0 / 3
7,278
520
5,497
8,688
6,652
Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

13
5 / 3 / 4
7,883
563
5,720
7,261
2,318
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
11
3 / 5 / 4
6,673
477
7,073
8,391
2,155
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morgan Le Fay
LucianLeonhardt
Morgan Le Fay
11
1 / 4 / 2
6,800
486
5,948
8,856
2,696
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ymir
11
0 / 1 / 1
6,456
461
2,455
9,010
4,014
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chaac
gordosexy
Chaac
12
5 / 4 / 4
7,387
528
7,802
14,376
5,139
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cliodhna
oatmilk24
Cliodhna
12
5 / 4 / 2
7,589
542
7,923
7,824
2,334
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
27
18
Kills
14
14
Deaths
18
27
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Apollo
 
Apollo
6
3
4
2.67
W
Medusa
 
Medusa
3
2
6
3
L
Izanami
 
Izanami
3
5
4
1
W
Horus
Long-_43
Horus
1
6
10
1
L
Morgan Le Fay
LucianLeonhardt
Morgan Le Fay
1
4
2
0.5
W
3
0
3
4.5
W
5
3
4
2.33
L
Ymir
0
1
1
0.5
L
Chaac
gordosexy
Chaac
5
4
4
1.75
L
Cliodhna
oatmilk24
Cliodhna
5
4
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,533
Damage
31,201
44,922
Taken
48,457
21,525
Mitigated
16,338
11,140
Healing
9,667
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
 
Apollo
8,163
3,728
0
2,772
9,839
2,686
23
367
9,472
0
51,866
W
Medusa
 
Medusa
6,333
3,638
0
2,112
7,826
2,664
509
1,041
6,785
0
34,156
L
Izanami
 
Izanami
7,073
4,147
0
1,734
8,391
2,155
1,077
1,459
6,928
0
35,287
W
Horus
Long-_43
Horus
2,820
1,825
1,472
1,497
11,308
7,205
0
1,437
9,871
0
11,219
L
Morgan Le Fay
LucianLeonhardt
Morgan Le Fay
5,948
641
0
581
8,856
2,696
0
3,575
5,075
33,142
0
W
5,497
589
0
696
8,688
6,652
302
2,954
5,734
30,173
0
W
5,720
561
964
1,627
7,261
2,318
0
2,604
4,657
40,583
0
L
Ymir
2,455
451
0
0
9,010
4,014
208
2,928
6,078
29,194
0
L
Chaac
gordosexy
Chaac
7,802
1,590
218
5,937
14,376
5,139
270
2,330
11,950
0
42,934
L
Cliodhna
oatmilk24
Cliodhna
7,923
1,349
0
1,197
7,824
2,334
0
557
7,209
0
40,766

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,425
Gold Earned
34,905
295
Minions Killed
319
0
Camps Cleared
0
1,421,992
Distance Traveled
1,319,251
14
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
8,372
598
80
6
0
270,789
4
W
Medusa
7,491
535
70
5
0
296,099
6
L
Izanami
6,673
477
67
5
0
229,159
4
W
Horus
6,401
457
11
1
0
282,924
0
L
Morgan Le Fay
6,800
486
63
5
0
265,397
1
W
Cthulhu
7,278
520
56
4
0
286,125
1
W
Ra
7,883
563
78
6
0
286,055
3
L
Ymir
6,456
461
60
4
0
240,703
1
L
Chaac
7,387
528
63
5
0
263,651
0
L
Cliodhna
7,589
542
66
5
0
320,341
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role