Player Matchup

Thoth
Thoth
GaviotaFarlopera
Thoth
Level 42
God Stats
6W - 11L
1,491 SR
Queue Stats
74W - 163L
1,283 Elo+
Party 1
Chaac
Chaac
Raaulitto99
Chaac
Level 69
God Stats
69W - 92L
1,449 SR
Queue Stats
128W - 211L
1,345 Elo+
Party 1
Mercury
Mercury
UhhPzh
Mercury
Level 49
God Stats
0W - 6L
1,393 SR
Queue Stats
54W - 86L
1,401 Elo+
Party 1
Team Averages
Level 53
1,444 SR
1,343 Elo+

VS

Team Averages
Level 106
1,696 SR
1,683 Elo+
Nemesis
Nemesis
 
Nemesis
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ullr
Ullr
MangeurdeNem
Ullr
Level 28
God Stats
3W - 0L
1,841 SR
Queue Stats
17W - 0L
1,945 Elo+
Party 2
Sol
Sol
arcadrix
Sol
Level 148
God Stats
6W - 4L
1,746 SR
Queue Stats
300W - 248L
1,604 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 11 / 1
7,675
548
4,125
13,163
3,010
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
2 / 10 / 0
9,268
662
8,240
23,838
18,126
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mercury
UhhPzh
Mercury
12
0 / 8 / 2
8,091
578
6,620
17,642
4,848
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
16
7 / 0 / 14
11,184
799
12,647
10,551
5,967
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

16
13 / 0 / 12
11,771
841
20,308
11,550
4,452
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
9 / 2 / 13
11,431
817
16,659
11,847
4,760
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
68
2
Kills
29
29
Deaths
2
3
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
7
0
14
14
L
0
11
1
0.05
W
13
0
12
19
L
2
10
0
0.2
L
Mercury
UhhPzh
Mercury
0
8
2
0.13
W
9
2
13
7.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,985
Damage
49,614
54,643
Taken
33,948
25,984
Mitigated
15,179
3,749
Healing
8,146
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
12,647
5,038
0
2,187
10,551
5,967
747
640
9,859
0
37,654
L
4,125
530
0
271
13,163
3,010
0
2,577
10,586
19,272
0
W
20,308
6,492
0
500
11,550
4,452
806
1,521
9,740
0
45,863
L
8,240
611
97
3,169
23,838
18,126
0
8,184
15,654
0
29,304
L
Mercury
UhhPzh
Mercury
6,620
1,977
0
212
17,642
4,848
0
4,762
12,880
0
22,432
W
16,659
4,481
0
5,459
11,847
4,760
1,253
1,716
9,897
37,675
3,066

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,034
Gold Earned
34,386
111
Minions Killed
171
3
Camps Cleared
9
662,971
Distance Traveled
846,379
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
11,184
799
53
4
5
285,199
3
L
Thoth
7,675
548
29
2
0
186,021
0
W
Ullr
11,771
841
66
5
2
301,141
1
L
Chaac
9,268
662
58
4
2
223,749
0
L
Mercury
8,091
578
24
2
1
253,201
0
W
Sol
11,431
817
52
4
2
260,039
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role