Player Matchup

Jormungandr
Jormungandr
Darth Makem
Jormungandr
Level 87
God Stats
3W - 7L
1,180 SR
Queue Stats
101W - 107L
1,381 Elo+
Solo
Mercury
Mercury
Forgiven_Sinner4
Mercury
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 9L
1,566 Elo+
Solo
Hera
Hera
LaceeGiraffe
Hera
Level 107
God Stats
16W - 9L
1,633 SR
Queue Stats
434W - 479L
1,417 Elo+
Solo
Vulcan
Vulcan
MortleWombat
Vulcan
Level 157
God Stats
6W - 9L
1,518 SR
Queue Stats
252W - 323L
1,361 Elo+
Solo
Shiva
Shiva
skittycatkitty
Shiva
Level 55
God Stats
0W - 1L
1,500 SR
Queue Stats
59W - 46L
1,468 Elo+
Solo
Team Averages
Level 93
1,466 SR
1,439 Elo+

VS

Team Averages
Level 75
1,516 SR
1,420 Elo+
Sobek
Sobek
 
Sobek
Level 77
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ravana
Ravana
 
Ravana
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
OmicronWins
Tsukuyomi
Level 55
God Stats
3W - 2L
1,500 SR
Queue Stats
714W - 814L
1,294 Elo+
Solo
Nu Wa
Nu Wa
XxBlueElementxX
Nu Wa
Level 63
God Stats
3W - 0L
1,580 SR
Queue Stats
42W - 56L
1,351 Elo+
Solo
Baron Samedi
Baron Samedi
antdog0823
Baron Samedi
Level 51
God Stats
2W - 0L
1,500 SR
Queue Stats
12W - 11L
1,456 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Darth Makem
Jormungandr
11
0 / 7 / 9
7,334
733
7,708
14,760
12,057
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

13
1 / 8 / 5
7,373
737
5,451
9,606
4,273
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

12
1 / 5 / 6
7,086
709
10,865
7,006
2,159
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Vulcan
14
4 / 4 / 3
8,538
854
14,078
9,070
3,395
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
4 / 7 / 4
8,023
802
8,786
13,712
11,660
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
16
7 / 1 / 23
10,068
1,007
8,965
15,800
22,130
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magic Focus

Magic Focus

+20
Magical Power

Ravana
 
Ravana
14
1 / 3 / 20
8,624
862
3,451
7,797
8,388
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tsukuyomi
OmicronWins
Tsukuyomi
15
6 / 4 / 18
9,212
921
9,118
11,562
5,586
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

16
4 / 1 / 19
8,998
900
14,668
8,426
3,694
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Baron Samedi
antdog0823
Baron Samedi
18
13 / 2 / 13
10,572
1,057
13,474
13,110
7,373
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
124
10
Kills
31
31
Deaths
11
27
Assists
93
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
7
1
23
18.5
W
Ravana
 
Ravana
1
3
20
3.67
L
Jormungandr
Darth Makem
Jormungandr
0
7
9
0.64
L
1
8
5
0.44
L
1
5
6
0.8
L
Vulcan
4
4
3
1.38
W
Tsukuyomi
OmicronWins
Tsukuyomi
6
4
18
3.75
W
4
1
19
13.5
W
Baron Samedi
antdog0823
Baron Samedi
13
2
13
9.75
L
4
7
4
0.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,888
Damage
49,676
54,154
Taken
56,695
33,544
Mitigated
47,171
7,855
Healing
31,038
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
8,965
799
1,141
5,111
15,800
22,130
713
8,957
6,843
17,921
0
W
Ravana
 
Ravana
3,451
626
4,212
2,447
7,797
8,388
697
5,018
2,779
0
9,331
L
Jormungandr
Darth Makem
Jormungandr
7,708
1,626
201
1,093
14,760
12,057
0
10,144
4,151
22,222
0
L
5,451
2,026
401
170
9,606
4,273
0
5,860
3,514
0
9,248
L
10,865
2,139
1,049
652
7,006
2,159
0
3,825
3,001
25,074
0
L
Vulcan
14,078
2,748
556
1,548
9,070
3,395
0
6,441
2,411
30,428
0
W
Tsukuyomi
OmicronWins
Tsukuyomi
9,118
1,938
1,914
2,821
11,562
5,586
861
4,739
6,823
0
19,328
W
14,668
4,666
1,758
1,544
8,426
3,694
1,003
5,936
2,490
23,916
0
W
Baron Samedi
antdog0823
Baron Samedi
13,474
2,204
4,028
6,062
13,110
7,373
1,710
8,001
5,109
34,519
0
L
8,786
1,567
802
1,383
13,712
11,660
0
9,481
3,970
0
17,503

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,354
Gold Earned
47,474
119
Minions Killed
125
0
Camps Cleared
0
818,670
Distance Traveled
924,365
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
10,068
1,007
15
2
0
196,394
0
W
Ravana
8,624
862
17
2
0
190,556
0
L
Jormungandr
7,334
733
27
3
0
137,502
0
L
Mercury
7,373
737
7
1
0
169,531
0
L
Hera
7,086
709
30
3
0
151,486
1
L
Vulcan
8,538
854
36
4
0
199,198
0
W
Tsukuyomi
9,212
921
20
2
0
178,506
2
W
Nu Wa
8,998
900
22
2
0
176,397
0
W
Baron Samedi
10,572
1,057
51
5
0
182,512
0
L
Shiva
8,023
802
19
2
0
160,953
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role