Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Arachne
Arachne
ClockWorkX64
Arachne
Level 145
God Stats
1W - 4L
1,510 SR
Queue Stats
275W - 285L
1,498 Elo+
Party 1
Neith
Neith
EPICFAIL23
Neith
Level 148
God Stats
2W - 1L
1,500 SR
Queue Stats
163W - 158L
1,523 Elo+
Party 1
Kumbhakarna
Kumbhakarna
Its_MF_Grimgod26
Kumbhakarna
Level 86
God Stats
0W - 1L
1,713 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Chang'e
Chang'e
VixenSnow
Chang'e
Level 11
God Stats
1W - 2L
1,600 SR
Queue Stats
48W - 38L
1,634 Elo+
Party 1
Team Averages
Level 99
1,565 SR
1,531 Elo+

VS

Team Averages
Level 75
1,664 SR
1,450 Elo+
Shiva
Shiva
Jess507
Shiva
Level 99
God Stats
35W - 34L
1,597 SR
Queue Stats
343W - 304L
1,482 Elo+
Party 2
Cupid
Cupid
PrivateMocoCoco
Cupid
Level 103
God Stats
9W - 4L
1,613 SR
Queue Stats
377W - 343L
1,476 Elo+
Party 2
Athena
Athena
The_lost_13
Athena
Level 32
God Stats
3W - 4L
1,758 SR
Queue Stats
31W - 44L
1,387 Elo+
Solo
Janus
Janus
Zach325
Janus
Level 98
God Stats
2W - 1L
1,771 SR
Queue Stats
328W - 294L
1,466 Elo+
Party 2
Thor
Thor
mdesantis13
Thor
Level 41
God Stats
75W - 49L
1,579 SR
Queue Stats
165W - 138L
1,438 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
14
5 / 4 / 4
9,226
513
12,615
11,982
7,119
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Arachne
ClockWorkX64
Arachne
15
7 / 5 / 1
9,164
509
11,838
17,939
7,064
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Neith
16
2 / 4 / 1
9,437
524
6,022
9,933
3,882
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Kumbhakarna
Its_MF_Grimgod26
Kumbhakarna
12
0 / 2 / 5
8,194
455
2,078
16,298
15,636
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Chang'e
VixenSnow
Chang'e
12
0 / 7 / 2
7,443
414
6,797
17,081
5,730
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
Jess507
Shiva
17
4 / 0 / 8
10,667
593
11,820
13,757
11,323
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

18
7 / 0 / 8
11,037
613
20,611
12,286
4,273
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Athena
12
1 / 3 / 6
8,082
449
3,402
10,450
7,818
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Janus
Zach325
Janus
14
2 / 8 / 5
9,033
502
7,677
12,249
3,742
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

18
8 / 3 / 8
11,210
623
11,781
15,126
5,887
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
57
14
Kills
22
22
Deaths
14
13
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
5
4
4
1.75
L
Arachne
ClockWorkX64
Arachne
7
5
1
1.5
L
Neith
2
4
1
0.63
L
Kumbhakarna
Its_MF_Grimgod26
Kumbhakarna
0
2
5
1.25
W
Shiva
Jess507
Shiva
4
0
8
8
W
7
0
8
11
W
Athena
1
3
6
1.33
L
Chang'e
VixenSnow
Chang'e
0
7
2
0.14
W
Janus
Zach325
Janus
2
8
5
0.56
W
8
3
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,350
Damage
55,291
73,233
Taken
63,868
39,431
Mitigated
33,043
21,477
Healing
19,531
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
12,615
856
651
2,592
11,982
7,119
406
3,606
8,376
59,222
1,277
L
Arachne
ClockWorkX64
Arachne
11,838
8,051
0
7,009
17,939
7,064
356
2,175
15,764
0
50,994
L
Neith
6,022
1,422
0
1,954
9,933
3,882
0
1,006
8,927
0
82,080
L
Kumbhakarna
Its_MF_Grimgod26
Kumbhakarna
2,078
360
419
3,169
16,298
15,636
0
3,046
13,252
16,491
0
W
Shiva
Jess507
Shiva
11,820
1,406
100
1,873
13,757
11,323
49
3,217
10,474
0
77,022
W
20,611
13,360
254
6,860
12,286
4,273
1,186
4,245
7,975
0
97,899
W
Athena
3,402
1,289
435
2,780
10,450
7,818
302
2,744
7,578
16,774
0
L
Chang'e
VixenSnow
Chang'e
6,797
993
899
4,784
17,081
5,730
0
1,246
15,835
42,740
0
W
Janus
Zach325
Janus
7,677
670
0
1,966
12,249
3,742
577
6,850
5,053
56,361
0
W
11,781
3,462
0
5,263
15,126
5,887
218
3,431
11,519
0
74,995

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,464
Gold Earned
50,029
440
Minions Killed
587
0
Camps Cleared
0
1,775,492
Distance Traveled
1,653,884
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
9,226
513
119
7
0
349,061
1
L
Arachne
9,164
509
76
4
0
388,636
4
L
Neith
9,437
524
145
8
0
327,361
0
L
Kumbhakarna
8,194
455
30
2
0
373,367
0
W
Shiva
10,667
593
150
8
0
361,579
2
W
Cupid
11,037
613
165
9
0
357,551
2
W
Athena
8,082
449
26
1
0
240,194
1
L
Chang'e
7,443
414
70
4
0
337,067
7
W
Janus
9,033
502
104
6
0
308,124
2
W
Thor
11,210
623
142
8
0
386,436
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role