Player Matchup

Yu Huang
Yu Huang
 
Yu Huang
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
ProvokedFam
Tiamat
Level 149
God Stats
3W - 3L
1,629 SR
Queue Stats
107W - 107L
1,487 Elo+
Solo
Achilles
Achilles
ThePastaKnight
Achilles
Level 128
God Stats
20W - 14L
1,563 SR
Queue Stats
199W - 157L
1,556 Elo+
Party 2
Awilix
Awilix
awesome crew 1
Awilix
Level 44
God Stats
23W - 25L
1,578 SR
Queue Stats
52W - 57L
1,506 Elo+
Party 2
Sobek
Sobek
x Dempseyy95
Sobek
Level 111
God Stats
4W - 3L
1,813 SR
Queue Stats
164W - 156L
1,576 Elo+
Party 2
Team Averages
Level 117
1,617 SR
1,525 Elo+

VS

Team Averages
Level 39
1,471 SR
1,417 Elo+
Scylla
Scylla
Ash From PC
Scylla
Level 157
God Stats
3W - 4L
1,300 SR
Queue Stats
700W - 697L
1,550 Elo+
Party 1
Thor
Thor
BigMooseKnucklez
Thor
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Neith
Neith
BudLightYear61
Neith
Level 3
God Stats
17W - 18L
1,198 SR
Queue Stats
19W - 20L
1,224 Elo+
Party 3
Atlas
Atlas
FloatedDesrt
Atlas
Level 26
God Stats
7W - 3L
1,854 SR
Queue Stats
69W - 69L
1,540 Elo+
Party 1
Bellona
Bellona
Funglebop
Bellona
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,273 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
 
Yu Huang
15
3 / 2 / 8
8,084
735
9,601
6,152
2,101
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Tiamat
15
3 / 3 / 7
8,407
764
9,541
6,673
3,877
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Achilles
16
8 / 1 / 6
8,935
812
10,283
12,699
12,050
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

14
2 / 4 / 9
7,867
715
9,397
10,145
3,608
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

15
5 / 1 / 10
8,811
801
8,012
11,305
10,766
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
13
1 / 2 / 6
7,444
677
10,327
7,083
2,207
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

16
6 / 1 / 4
8,928
812
9,836
11,209
4,476
12
0 / 8 / 3
6,854
623
3,763
10,014
3,222
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

13
1 / 4 / 4
7,545
686
6,103
15,832
12,885
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Bellona
Funglebop
Bellona
14
2 / 6 / 2
8,469
770
3,178
11,536
8,643
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
29
21
Kills
10
11
Deaths
21
40
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Yu Huang
 
Yu Huang
3
2
8
3.5
L
Scylla
1
2
6
2
L
6
1
4
8
L
0
8
3
0.19
L
1
4
4
0.75
L
Bellona
Funglebop
Bellona
2
6
2
0.5
W
Tiamat
3
3
7
2.17
W
Achilles
8
1
6
11
W
2
4
9
1.63
W
5
1
10
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,834
Damage
33,207
46,974
Taken
55,674
32,402
Mitigated
31,433
9,022
Healing
6,367
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yu Huang
 
Yu Huang
9,601
436
0
1,154
6,152
2,101
819
2,994
3,158
27,772
0
L
Scylla
10,327
842
0
1,205
7,083
2,207
0
4,296
2,565
25,204
0
L
9,836
2,095
0
821
11,209
4,476
0
4,382
6,538
0
31,689
L
3,763
1,957
0
321
10,014
3,222
0
4,001
5,864
0
16,686
L
6,103
2,527
0
1,778
15,832
12,885
0
8,685
6,560
10,891
0
L
Bellona
Funglebop
Bellona
3,178
797
859
1,383
11,536
8,643
0
4,071
6,993
0
12,733
W
Tiamat
9,541
1,003
0
1,200
6,673
3,877
233
2,815
3,858
26,638
0
W
Achilles
10,283
2,904
0
2,216
12,699
12,050
703
3,345
9,354
0
27,986
W
9,397
5,216
0
1,179
10,145
3,608
543
2,860
7,285
0
20,287
W
8,012
547
0
3,273
11,305
10,766
58
4,416
6,889
17,785
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,104
Gold Earned
39,240
171
Minions Killed
161
0
Camps Cleared
0
1,079,863
Distance Traveled
995,473
9
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yu Huang
8,084
735
51
5
0
200,990
4
L
Scylla
7,444
677
45
4
0
212,323
0
L
Thor
8,928
812
52
5
0
225,629
0
L
Neith
6,854
623
36
3
0
178,524
0
L
Atlas
7,545
686
9
1
0
209,269
0
L
Bellona
8,469
770
19
2
0
169,728
1
W
Tiamat
8,407
764
46
4
0
198,557
2
W
Achilles
8,935
812
30
3
0
229,702
1
W
Awilix
7,867
715
18
2
0
222,546
2
W
Sobek
8,811
801
26
2
0
228,068
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role