Player Matchup

Ares
Ares
FKrueger1
Ares
Level 82
God Stats
4W - 3L
1,778 SR
Queue Stats
23W - 34L
1,465 Elo+
Party 1
Danzaburou
Danzaburou
GeorgeLuigi007
Danzaburou
Level 89
God Stats
7W - 9L
1,413 SR
Queue Stats
225W - 243L
1,432 Elo+
Solo
Baron Samedi
Baron Samedi
Get_em_Tommy
Baron Samedi
Level 100
God Stats
4W - 3L
1,500 SR
Queue Stats
196W - 235L
1,475 Elo+
Party 1
Loki
Loki
werh22
Loki
Level 82
God Stats
1W - 3L
1,257 SR
Queue Stats
481W - 516L
1,442 Elo+
Party 1
Medusa
Medusa
wesluux
Medusa
Level 95
God Stats
6W - 2L
1,841 SR
Queue Stats
365W - 393L
1,401 Elo+
Solo
Team Averages
Level 90
1,558 SR
1,443 Elo+

VS

Team Averages
Level 77
1,566 SR
1,484 Elo+
Ullr
Ullr
Curliewizze
Ullr
Level 69
God Stats
0W - 2L
1,500 SR
Queue Stats
142W - 156L
1,394 Elo+
Solo
Tiamat
Tiamat
TOULISONFIRE
Tiamat
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 7L
1,515 Elo+
Party 2
Mulan
Mulan
TTV_Makisp
Mulan
Level 63
God Stats
1W - 1L
1,725 SR
Queue Stats
4W - 2L
1,605 Elo+
Party 2
Cabrakan
Cabrakan
VolaaStronzo
Cabrakan
Level 117
God Stats
11W - 17L
1,476 SR
Queue Stats
195W - 181L
1,482 Elo+
Solo
Arachne
Arachne
iliopgeoraf
Arachne
Level 69
God Stats
1W - 2L
1,629 SR
Queue Stats
6W - 6L
1,427 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
9
1 / 1 / 7
5,684
568
3,619
6,303
3,563
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Danzaburou
GeorgeLuigi007
Danzaburou
11
7 / 1 / 3
7,049
705
7,284
7,099
2,283
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
Get_em_Tommy
Baron Samedi
9
3 / 2 / 4
5,686
569
4,685
5,938
2,148
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Loki
werh22
Loki
8
4 / 1 / 5
5,605
561
4,571
4,799
1,583
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Medusa
wesluux
Medusa
10
6 / 1 / 3
6,190
619
6,050
3,556
1,615
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 2 / 1
5,173
517
2,101
6,421
1,698
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tiamat
8
3 / 5 / 1
5,262
526
3,822
6,384
2,646
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mulan
7
0 / 6 / 1
4,517
452
2,034
7,016
5,525
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cabrakan
VolaaStronzo
Cabrakan
7
0 / 4 / 2
4,277
428
3,414
7,929
4,050
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Arachne
iliopgeoraf
Arachne
9
2 / 4 / 0
5,666
567
2,922
9,753
2,656
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
11
21
Kills
6
6
Deaths
21
22
Assists
5
Player
Kills
Deaths
Assists
KDA
L
1
2
1
0.75
W
Ares
1
1
7
4.5
W
Danzaburou
GeorgeLuigi007
Danzaburou
7
1
3
8.5
W
Baron Samedi
Get_em_Tommy
Baron Samedi
3
2
4
2.5
L
Tiamat
3
5
1
0.7
L
Mulan
0
6
1
0.08
L
Cabrakan
VolaaStronzo
Cabrakan
0
4
2
0.25
L
Arachne
iliopgeoraf
Arachne
2
4
0
0.5
W
Loki
werh22
Loki
4
1
5
6.5
W
Medusa
wesluux
Medusa
6
1
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,209
Damage
14,293
27,695
Taken
37,503
11,192
Mitigated
16,575
11,168
Healing
9,311
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,101
745
0
2,054
6,421
1,698
880
1,457
4,924
0
28,704
W
Ares
3,619
370
0
1,960
6,303
3,563
108
2,564
3,739
11,407
0
W
Danzaburou
GeorgeLuigi007
Danzaburou
7,284
3,373
0
4,207
7,099
2,283
324
689
6,410
0
38,227
W
Baron Samedi
Get_em_Tommy
Baron Samedi
4,685
763
124
2,303
5,938
2,148
92
2,262
3,676
25,257
0
L
Tiamat
3,822
424
0
1,254
6,384
2,646
160
3,225
2,907
17,699
0
L
Mulan
2,034
381
0
825
7,016
5,525
18
174
6,838
0
11,986
L
Cabrakan
VolaaStronzo
Cabrakan
3,414
602
264
2,755
7,929
4,050
0
2,055
5,819
8,636
0
L
Arachne
iliopgeoraf
Arachne
2,922
2,220
0
2,159
9,753
2,656
0
1,036
8,711
0
25,268
W
Loki
werh22
Loki
4,571
1,491
0
1,692
4,799
1,583
166
689
4,110
0
18,994
W
Medusa
wesluux
Medusa
6,050
2,297
0
882
3,556
1,615
434
1,032
2,524
0
32,249

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,214
Gold Earned
24,895
249
Minions Killed
176
0
Camps Cleared
0
932,643
Distance Traveled
893,716
13
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
5,173
517
58
6
0
168,831
3
W
Ares
5,684
568
18
2
0
184,744
2
W
Danzaburou
7,049
705
90
9
0
174,646
0
W
Baron Samedi
5,686
569
44
4
0
190,523
4
L
Tiamat
5,262
526
27
3
0
180,417
4
L
Mulan
4,517
452
28
3
0
175,977
1
L
Cabrakan
4,277
428
7
1
0
188,894
0
L
Arachne
5,666
567
56
6
0
179,597
0
W
Loki
5,605
561
44
4
0
204,908
5
W
Medusa
6,190
619
53
5
0
177,822
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role