Player Matchup

Anubis
Anubis
 
Anubis
Level 5
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chaac
Chaac
Jacarerys
Chaac
Level 26
God Stats
0W - 2L
1,500 SR
Queue Stats
5W - 8L
1,505 Elo+
Party 1
Ah Puch
Ah Puch
PontiacRatto
Ah Puch
Level 32
God Stats
2W - 4L
1,517 SR
Queue Stats
79W - 98L
1,478 Elo+
Solo
Ullr
Ullr
ctd1
Ullr
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 8L
1,505 Elo+
Party 1
Gilgamesh
Gilgamesh
kemalkaradag34
Gilgamesh
Level 13
God Stats
0W - 1L
1,329 SR
Queue Stats
1W - 2L
1,505 Elo+
Party 1
Team Averages
Level 28
1,469 SR
1,499 Elo+

VS

Team Averages
Level 106
1,514 SR
1,582 Elo+
Jormungandr
Jormungandr
Devoracaos11
Jormungandr
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 20L
1,562 Elo+
Party 2
Tiamat
Tiamat
Keylar
Tiamat
Level 43
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,717 Elo+
Party 2
He Bo
He Bo
MrFRNJ
He Bo
Level 139
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 16L
1,590 Elo+
Party 2
Anhur
Anhur
Patschi_vk
Anhur
Level 83
God Stats
2W - 0L
1,500 SR
Queue Stats
44W - 50L
1,502 Elo+
Solo
Odin
Odin
firehund
Odin
Level 156
God Stats
52W - 49L
1,572 SR
Queue Stats
262W - 282L
1,542 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
20
4 / 11 / 10
12,989
722
12,395
19,984
8,164
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chaac
Jacarerys
Chaac
19
5 / 11 / 9
12,667
704
17,759
23,030
17,762
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Ah Puch
PontiacRatto
Ah Puch
20
6 / 7 / 10
13,348
742
18,986
19,570
7,223
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ullr
ctd1
Ullr
19
6 / 8 / 13
13,179
732
15,402
17,822
6,474
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Gilgamesh
kemalkaradag34
Gilgamesh
19
4 / 10 / 10
11,974
665
11,949
25,884
19,207
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Devoracaos11
Jormungandr
20
5 / 5 / 31
14,254
792
18,085
23,554
27,081
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tiamat
Keylar
Tiamat
20
5 / 5 / 19
14,017
779
17,919
16,491
10,774
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

He Bo
MrFRNJ
He Bo
20
24 / 9 / 11
16,788
933
31,303
18,859
6,241
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Anhur
20
6 / 6 / 17
13,450
747
12,321
18,096
5,748
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Hidden Dagger

Hidden Dagger

+15
Physical Power

Odin
20
7 / 0 / 21
15,134
841
13,350
20,755
19,264
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
146
25
Kills
47
47
Deaths
25
52
Assists
99
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
4
11
10
0.82
W
Jormungandr
Devoracaos11
Jormungandr
5
5
31
4.1
L
Chaac
Jacarerys
Chaac
5
11
9
0.86
W
Tiamat
Keylar
Tiamat
5
5
19
2.9
W
He Bo
MrFRNJ
He Bo
24
9
11
3.28
W
Anhur
6
6
17
2.42
L
Ah Puch
PontiacRatto
Ah Puch
6
7
10
1.57
L
Ullr
ctd1
Ullr
6
8
13
1.56
W
Odin
7
0
21
17.5
L
Gilgamesh
kemalkaradag34
Gilgamesh
4
10
10
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,491
Damage
92,978
106,290
Taken
97,755
58,830
Mitigated
69,108
12,394
Healing
19,813
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
12,395
1,156
13
2,559
19,984
8,164
116
14,747
5,107
33,027
0
W
Jormungandr
Devoracaos11
Jormungandr
18,085
3,126
352
916
23,554
27,081
926
8,995
12,934
45,262
0
L
Chaac
Jacarerys
Chaac
17,759
4,981
0
3,909
23,030
17,762
0
16,038
6,886
0
36,628
W
Tiamat
Keylar
Tiamat
17,919
1,510
204
3,123
16,491
10,774
1,301
6,527
9,964
50,202
0
W
He Bo
MrFRNJ
He Bo
31,303
2,321
0
3,856
18,859
6,241
1,946
3,962
14,775
63,153
0
W
Anhur
12,321
4,063
0
1,836
18,096
5,748
2,372
6,527
11,569
0
40,475
L
Ah Puch
PontiacRatto
Ah Puch
18,986
793
0
2,099
19,570
7,223
0
12,955
6,483
61,895
0
L
Ullr
ctd1
Ullr
15,402
5,139
0
171
17,822
6,474
306
12,244
5,317
0
34,410
W
Odin
13,350
2,223
0
9,526
20,755
19,264
791
5,370
15,385
11,825
41,750
L
Gilgamesh
kemalkaradag34
Gilgamesh
11,949
3,337
294
3,349
25,884
19,207
174
14,274
10,838
0
35,464

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,157
Gold Earned
73,643
278
Minions Killed
333
0
Camps Cleared
0
1,499,122
Distance Traveled
1,822,923
6
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
12,989
722
53
3
0
250,909
2
W
Jormungandr
14,254
792
55
3
0
356,682
6
L
Chaac
12,667
704
36
2
0
302,195
0
W
Tiamat
14,017
779
73
4
0
373,908
3
W
He Bo
16,788
933
53
3
0
367,527
2
W
Anhur
13,450
747
53
3
0
319,476
1
L
Ah Puch
13,348
742
99
6
0
308,885
2
L
Ullr
13,179
732
58
3
0
307,838
0
W
Odin
15,134
841
99
6
0
405,330
3
L
Gilgamesh
11,974
665
32
2
0
329,295
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role