Player Matchup

Erlang Shen
Erlang Shen
GoldFiishBOY11
Erlang Shen
Level 104
God Stats
5W - 3L
1,492 SR
Queue Stats
176W - 157L
1,485 Elo+
Party 1
Neith
Neith
GuardianSalt
Neith
Level 135
God Stats
15W - 9L
1,609 SR
Queue Stats
206W - 154L
1,584 Elo+
Party 1
Geb
Geb
MarronExpress
Geb
Level 67
God Stats
10W - 5L
1,735 SR
Queue Stats
57W - 45L
1,515 Elo+
Party 1
Yu Huang
Yu Huang
U1xp
Yu Huang
Level 31
God Stats
20W - 3L
1,943 SR
Queue Stats
130W - 71L
1,600 Elo+
Party 1
Bastet
Bastet
wulsco
Bastet
Level 143
God Stats
2W - 0L
1,698 SR
Queue Stats
152W - 95L
1,586 Elo+
Party 1
Team Averages
Level 96
1,695 SR
1,554 Elo+

VS

Team Averages
Level 50
1,540 SR
1,383 Elo+
Cthulhu
Cthulhu
DiVine_Reaps
Cthulhu
Level 15
God Stats
2W - 3L
1,504 SR
Queue Stats
13W - 32L
1,284 Elo+
Party 2
Atlas
Atlas
SHDW_H610
Atlas
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 46L
1,338 Elo+
Solo
Tiamat
Tiamat
ToughGenie
Tiamat
Level 45
God Stats
7W - 15L
1,569 SR
Queue Stats
397W - 432L
1,401 Elo+
Solo
Apollo
Apollo
UCantScufLikeMe
Apollo
Level 88
God Stats
2W - 5L
1,554 SR
Queue Stats
51W - 60L
1,444 Elo+
Party 2
Susano
Susano
vISmxsheRR-
Susano
Level 52
God Stats
13W - 22L
1,572 SR
Queue Stats
30W - 45L
1,450 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
GoldFiishBOY11
Erlang Shen
13
5 / 0 / 2
8,459
651
7,119
10,738
8,864
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

15
8 / 1 / 5
9,169
705
8,881
5,891
2,422
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

12
4 / 1 / 9
8,255
635
3,804
7,227
5,818
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Yu Huang
U1xp
Yu Huang
13
3 / 3 / 6
8,174
629
6,217
5,496
1,673
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bastet
wulsco
Bastet
14
7 / 0 / 6
8,420
648
6,706
9,529
3,295
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DiVine_Reaps
Cthulhu
10
0 / 5 / 0
5,758
443
4,418
10,333
5,007
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Atlas
SHDW_H610
Atlas
9
1 / 7 / 3
5,311
409
3,548
11,137
4,826
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Tiamat
ToughGenie
Tiamat
9
1 / 7 / 0
5,585
430
2,517
7,475
3,428
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

10
1 / 3 / 3
6,434
495
3,483
7,098
1,744
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Susano
11
2 / 5 / 1
6,343
488
3,858
9,858
3,180
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
12
27
Kills
5
5
Deaths
27
28
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
DiVine_Reaps
Cthulhu
0
5
0
0
W
Erlang Shen
GoldFiishBOY11
Erlang Shen
5
0
2
6
W
8
1
5
10.5
W
4
1
9
8.5
L
Atlas
SHDW_H610
Atlas
1
7
3
0.36
L
Tiamat
ToughGenie
Tiamat
1
7
0
0.14
W
Yu Huang
U1xp
Yu Huang
3
3
6
2
L
1
3
3
0.83
L
Susano
2
5
1
0.5
W
Bastet
wulsco
Bastet
7
0
6
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,727
Damage
17,824
38,881
Taken
45,901
22,072
Mitigated
18,185
14,901
Healing
9,816
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
DiVine_Reaps
Cthulhu
4,418
426
179
2,787
10,333
5,007
0
210
10,123
27,378
0
W
Erlang Shen
GoldFiishBOY11
Erlang Shen
7,119
4,628
0
5,936
10,738
8,864
542
4,075
6,663
0
41,067
W
8,881
4,327
0
2,592
5,891
2,422
445
2,185
3,442
0
70,234
W
3,804
760
191
1,856
7,227
5,818
0
1,037
5,824
15,815
3,120
L
Atlas
SHDW_H610
Atlas
3,548
1,272
192
1,898
11,137
4,826
0
5,092
6,045
16,617
0
L
Tiamat
ToughGenie
Tiamat
2,517
65
0
1,022
7,475
3,428
0
166
7,309
23,284
0
W
Yu Huang
U1xp
Yu Huang
6,217
1,834
0
710
5,496
1,673
1,226
1,422
3,927
42,860
0
L
3,483
2,270
0
1,391
7,098
1,744
758
3,431
3,667
0
34,862
L
Susano
3,858
896
0
2,347
9,858
3,180
0
963
8,895
0
31,760
W
Bastet
wulsco
Bastet
6,706
1,752
0
3,616
9,529
3,295
0
1,123
8,336
0
50,445

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,477
Gold Earned
29,431
417
Minions Killed
288
0
Camps Cleared
0
1,306,488
Distance Traveled
1,137,437
10
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
5,758
443
54
4
0
233,251
2
W
Erlang Shen
8,459
651
98
8
0
257,328
1
W
Neith
9,169
705
118
9
0
260,932
1
W
Geb
8,255
635
23
2
0
281,007
2
L
Atlas
5,311
409
29
2
0
206,937
3
L
Tiamat
5,585
430
52
4
0
195,401
4
W
Yu Huang
8,174
629
93
7
0
227,232
2
L
Apollo
6,434
495
79
6
0
236,075
5
L
Susano
6,343
488
74
6
0
265,773
2
W
Bastet
8,420
648
85
7
0
279,989
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role