Player Matchup

Achilles
Achilles
Platinum III
DeadWaifusAreEZ
Achilles
Platinum III
Level 127
God Stats
4W - 1L
1,755 SR
Queue Stats
78W - 26L
2,140 MMR
Solo
King Arthur
King Arthur
Diamond I
Fr-_-Eriksen
King Arthur
Diamond I
Level 159
God Stats
9W - 7L
1,788 SR
Queue Stats
206W - 188L
2,588 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Diamond II
ReadySaltedSean
Morgan Le Fay
Diamond II
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
150W - 121L
2,404 MMR
Solo
Sylvanus
Sylvanus
Diamond II
Vicentrelo
Sylvanus
Diamond II
Level 158
God Stats
4W - 1L
1,559 SR
Queue Stats
294W - 287L
2,368 MMR
Solo
Rama
Rama
Masters
karmiano
Rama
Masters
Level 160
God Stats
15W - 11L
1,820 SR
Queue Stats
148W - 88L
2,914 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 147
1,684 SR
2,483 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 131
1,595 SR
2,135 MMR
Thanatos
Thanatos
Grandmaster
 
Thanatos
Grandmaster
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cthulhu
Cthulhu
Diamond II
V_Muerte_V
Cthulhu
Diamond II
Level 127
God Stats
11W - 11L
1,514 SR
Queue Stats
165W - 162L
2,359 MMR
Solo
Jing Wei
Jing Wei
Diamond III
WatchinPaintDry
Jing Wei
Diamond III
Level 137
God Stats
6W - 5L
1,709 SR
Queue Stats
464W - 461L
2,342 MMR
Solo
Geb
Geb
Diamond II
iPrO-INF3RNOK1NG
Geb
Diamond II
Level 160
God Stats
23W - 19L
1,751 SR
Queue Stats
358W - 342L
2,337 MMR
Solo
Vulcan
Vulcan
Diamond V
iTz_Qwop
Vulcan
Diamond V
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
112W - 92L
2,136 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
15
7 / 0 / 6
8,776
675
12,887
9,597
3,349
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

King Arthur
Fr-_-Eriksen
King Arthur
14
0 / 2 / 4
8,359
643
5,126
11,147
5,469
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Morgan Le Fay
ReadySaltedSean
Morgan Le Fay
13
5 / 0 / 6
7,977
614
3,236
5,381
2,014
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
Vicentrelo
Sylvanus
12
1 / 0 / 11
7,663
589
3,647
7,588
6,456
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Rama
15
7 / 0 / 1
9,673
744
9,400
7,676
3,053
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bans
UllrNemesisLokiCliodhna

VS

Bans
PersephoneBastetCabrakanThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
13
2 / 4 / 0
7,053
543
6,497
10,935
3,416
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cthulhu
V_Muerte_V
Cthulhu
11
0 / 3 / 0
6,188
476
7,887
11,376
9,106
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Jing Wei
9
0 / 2 / 0
5,889
453
1,213
5,338
1,096
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

7
0 / 4 / 0
5,244
403
1,652
11,177
4,948
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Vulcan
iTz_Qwop
Vulcan
9
0 / 7 / 0
5,464
420
3,534
7,251
1,944
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
2
20
Kills
2
2
Deaths
20
28
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Thanatos
 
Thanatos
2
4
0
0.5
W
Achilles
7
0
6
10
W
King Arthur
Fr-_-Eriksen
King Arthur
0
2
4
1
W
Morgan Le Fay
ReadySaltedSean
Morgan Le Fay
5
0
6
8
L
Cthulhu
V_Muerte_V
Cthulhu
0
3
0
0
W
Sylvanus
Vicentrelo
Sylvanus
1
0
11
6.5
L
Jing Wei
0
2
0
0
L
0
4
0
0
L
Vulcan
iTz_Qwop
Vulcan
0
7
0
0
W
Rama
7
0
1
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,296
Damage
20,783
41,389
Taken
46,077
20,341
Mitigated
20,510
15,585
Healing
16,564
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
 
Thanatos
6,497
2,712
0
7,887
10,935
3,416
0
1,437
9,498
0
45,803
W
Achilles
12,887
5,117
0
1,206
9,597
3,349
0
4,187
5,136
0
60,494
W
King Arthur
Fr-_-Eriksen
King Arthur
5,126
781
0
2,360
11,147
5,469
0
4,103
6,459
0
53,919
W
Morgan Le Fay
ReadySaltedSean
Morgan Le Fay
3,236
367
0
295
5,381
2,014
2,395
1,578
3,659
42,617
0
L
Cthulhu
V_Muerte_V
Cthulhu
7,887
405
316
3,613
11,376
9,106
0
1,167
10,209
39,687
0
W
Sylvanus
Vicentrelo
Sylvanus
3,647
316
4,234
3,350
7,588
6,456
614
1,563
5,920
9,206
4,441
L
Jing Wei
1,213
821
0
1,458
5,338
1,096
0
355
4,983
0
29,152
L
1,652
128
41
2,849
11,177
4,948
0
1,629
9,548
8,242
0
L
Vulcan
iTz_Qwop
Vulcan
3,534
746
0
400
7,251
1,944
0
1,677
5,574
30,787
0
W
Rama
9,400
6,943
0
4,140
7,676
3,053
712
534
7,142
0
76,461

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,448
Gold Earned
29,838
504
Minions Killed
331
0
Camps Cleared
0
1,377,324
Distance Traveled
1,212,466
15
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
7,053
543
102
8
0
255,275
6
W
Achilles
8,776
675
102
8
0
338,963
4
W
King Arthur
8,359
643
125
10
0
273,031
1
W
Morgan Le Fay
7,977
614
103
8
0
262,977
3
L
Cthulhu
6,188
476
77
6
0
271,555
3
W
Sylvanus
7,663
589
22
2
0
261,073
4
L
Jing Wei
5,889
453
72
6
0
176,010
2
L
Geb
5,244
403
10
1
0
258,066
6
L
Vulcan
5,464
420
70
5
0
251,560
5
W
Rama
9,673
744
152
12
0
241,280
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role