Player Matchup

Neith
Neith
GMAN-23-
Neith
Level 148
God Stats
30W - 23L
1,643 SR
Queue Stats
992W - 978L
1,600 Elo+
Party 1
Thor
Thor
Kickback619
Thor
Level 131
God Stats
2W - 1L
1,500 SR
Queue Stats
148W - 122L
1,605 Elo+
Party 2
Yu Huang
Yu Huang
Scyℓℓa
Yu Huang
Level 148
God Stats
4W - 1L
1,763 SR
Queue Stats
180W - 155L
1,611 Elo+
Party 2
Vamana
Vamana
TTxSuperior
Vamana
Level 128
God Stats
4W - 3L
1,197 SR
Queue Stats
384W - 369L
1,590 Elo+
Party 1
Fafnir
Fafnir
yazdazdafraz
Fafnir
Level 69
God Stats
1W - 1L
1,500 SR
Queue Stats
109W - 85L
1,597 Elo+
Party 2
Team Averages
Level 125
1,521 SR
1,600 Elo+

VS

Team Averages
Level 66
1,518 SR
1,530 Elo+
Nox
Nox
JacktheHack234
Nox
Level 25
God Stats
1W - 3L
1,500 SR
Queue Stats
63W - 78L
1,500 Elo+
Party 3
Yu Huang
Yu Huang
SargentMeat
Yu Huang
Level 80
God Stats
1W - 1L
1,737 SR
Queue Stats
67W - 58L
1,556 Elo+
Party 3
Nemesis
Nemesis
senpai-sven
Nemesis
Level 35
God Stats
0W - 7L
1,119 SR
Queue Stats
2W - 9L
1,408 Elo+
Solo
Shiva
Shiva
spacecowboy42000
Shiva
Level 72
God Stats
10W - 8L
1,603 SR
Queue Stats
288W - 285L
1,588 Elo+
Party 3
Medusa
Medusa
timemuffin1
Medusa
Level 117
God Stats
1W - 4L
1,631 SR
Queue Stats
103W - 116L
1,597 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
GMAN-23-
Neith
12
2 / 1 / 3
6,939
578
3,970
5,190
1,703
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

12
7 / 1 / 7
7,828
652
7,894
7,718
2,860
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Yu Huang
Scyℓℓa
Yu Huang
12
5 / 3 / 3
7,763
647
8,804
8,068
3,009
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Vamana
14
3 / 0 / 0
8,048
671
2,119
5,632
4,490
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Fafnir
11
1 / 0 / 6
6,956
580
3,935
9,087
9,170
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 3 / 0
5,229
436
1,708
4,113
1,362
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Yu Huang
SargentMeat
Yu Huang
9
1 / 3 / 0
5,427
452
5,473
6,215
1,808
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Nemesis
senpai-sven
Nemesis
8
0 / 3 / 2
5,510
459
2,294
6,751
2,383
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
0 / 3 / 1
4,810
401
5,460
9,260
5,017
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Medusa
11
4 / 6 / 0
6,673
556
5,028
9,925
3,297
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
8
18
Kills
5
5
Deaths
18
19
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Neith
GMAN-23-
Neith
2
1
3
3.5
L
0
3
0
0
W
7
1
7
10.5
L
Yu Huang
SargentMeat
Yu Huang
1
3
0
0.33
W
Yu Huang
Scyℓℓa
Yu Huang
5
3
3
2.17
W
Vamana
3
0
0
3
L
Nemesis
senpai-sven
Nemesis
0
3
2
0.33
L
0
3
1
0.17
L
Medusa
4
6
0
0.67
W
Fafnir
1
0
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,722
Damage
19,963
35,695
Taken
36,264
21,232
Mitigated
13,867
12,587
Healing
5,676
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
GMAN-23-
Neith
3,970
1,362
0
2,262
5,190
1,703
0
2,419
2,672
0
44,767
L
1,708
150
0
0
4,113
1,362
0
0
4,113
17,594
0
W
7,894
2,281
0
453
7,718
2,860
0
1,358
6,360
0
38,871
L
Yu Huang
SargentMeat
Yu Huang
5,473
1,281
0
871
6,215
1,808
0
1,533
4,682
29,153
0
W
Yu Huang
Scyℓℓa
Yu Huang
8,804
1,398
0
3,549
8,068
3,009
2,060
330
7,674
45,897
0
W
Vamana
2,119
1,286
0
2,977
5,632
4,490
0
636
4,996
0
51,316
L
Nemesis
senpai-sven
Nemesis
2,294
699
0
1,642
6,751
2,383
0
1,109
5,642
0
25,143
L
5,460
674
255
1,867
9,260
5,017
0
4,269
4,991
1,028
15,029
L
Medusa
5,028
2,175
0
1,041
9,925
3,297
0
5,828
4,097
0
36,744
W
Fafnir
3,935
1,121
254
3,092
9,087
9,170
248
2,864
5,864
11,816
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,534
Gold Earned
27,649
365
Minions Killed
233
0
Camps Cleared
0
1,164,006
Distance Traveled
1,116,176
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
6,939
578
103
9
0
216,272
1
L
Nox
5,229
436
41
3
0
192,363
0
W
Thor
7,828
652
65
5
0
260,673
0
L
Yu Huang
5,427
452
52
4
0
206,935
1
W
Yu Huang
7,763
647
76
6
0
209,351
2
W
Vamana
8,048
671
112
9
0
239,606
1
L
Nemesis
5,510
459
48
4
0
265,555
0
L
Shiva
4,810
401
22
2
0
229,437
5
L
Medusa
6,673
556
70
6
0
221,886
3
W
Fafnir
6,956
580
9
1
0
238,104
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role