Player Matchup

Medusa
Medusa
AbaTheObject
Medusa
Level 86
God Stats
11W - 6L
1,646 SR
Queue Stats
219W - 197L
1,486 Elo+
Solo
Chaac
Chaac
SenpaiTea
Chaac
Level 128
God Stats
9W - 0L
2,025 SR
Queue Stats
89W - 39L
1,704 Elo+
Party 1
Tiamat
Tiamat
TiamatSimp
Tiamat
Level 152
God Stats
1W - 2L
1,203 SR
Queue Stats
55W - 24L
1,763 Elo+
Party 1
Yemoja
Yemoja
Westlie
Yemoja
Level 55
God Stats
7W - 0L
1,844 SR
Queue Stats
71W - 41L
1,707 Elo+
Party 1
Khepri
Khepri
shmmyshmmy
Khepri
Level 13
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 1L
2,002 Elo+
Party 1
Team Averages
Level 87
1,644 SR
1,732 Elo+

VS

Team Averages
Level 73
1,677 SR
1,581 Elo+
Serqet
Serqet
Ash From PC
Serqet
Level 157
God Stats
10W - 10L
1,365 SR
Queue Stats
700W - 697L
1,547 Elo+
Party 2
Atlas
Atlas
FloatedDesrt
Atlas
Level 26
God Stats
7W - 3L
2,001 SR
Queue Stats
69W - 69L
1,536 Elo+
Party 2
Baron Samedi
Baron Samedi
HumongousPizzas
Baron Samedi
Level 107
God Stats
1W - 2L
1,781 SR
Queue Stats
10W - 15L
1,806 Elo+
Party 3
Medusa
Medusa
MisaCrazy
Medusa
Level 12
God Stats
1W - 1L
1,738 SR
Queue Stats
9W - 11L
1,516 Elo+
Solo
Aphrodite
Aphrodite
OscorMike
Aphrodite
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 14L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
16
3 / 0 / 9
9,613
801
18,229
5,953
2,682
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chaac
SenpaiTea
Chaac
18
10 / 2 / 10
11,043
920
17,897
15,835
10,834
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

Tiamat
TiamatSimp
Tiamat
17
9 / 2 / 10
10,535
878
20,995
9,830
9,469
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Yemoja
Westlie
Yemoja
15
1 / 3 / 9
9,369
781
2,254
8,898
5,003
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Khepri
shmmyshmmy
Khepri
15
1 / 2 / 16
9,586
799
4,727
10,122
9,785
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
13
0 / 4 / 4
7,580
632
6,689
12,834
5,878
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Mace

Heavy Mace

+30
Physical Power

14
2 / 4 / 5
9,041
753
4,968
21,369
22,268
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Baron Samedi
HumongousPizzas
Baron Samedi
15
3 / 4 / 3
8,685
724
13,305
13,792
5,587
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
MisaCrazy
Medusa
13
1 / 5 / 2
7,844
654
2,206
9,250
2,965
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Aphrodite
OscorMike
Aphrodite
14
2 / 7 / 2
8,008
667
3,187
13,294
10,043
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
24
24
Kills
8
9
Deaths
24
54
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Medusa
3
0
9
7.5
L
Serqet
0
4
4
0.5
L
2
4
5
1.13
L
Baron Samedi
HumongousPizzas
Baron Samedi
3
4
3
1.13
L
Medusa
MisaCrazy
Medusa
1
5
2
0.4
L
Aphrodite
OscorMike
Aphrodite
2
7
2
0.43
W
Chaac
SenpaiTea
Chaac
10
2
10
7.5
W
Tiamat
TiamatSimp
Tiamat
9
2
10
7
W
Yemoja
Westlie
Yemoja
1
3
9
1.83
W
Khepri
shmmyshmmy
Khepri
1
2
16
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,102
Damage
30,355
50,638
Taken
70,539
37,773
Mitigated
46,741
16,482
Healing
12,694
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
18,229
11,792
0
1,638
5,953
2,682
4,206
2,129
3,678
0
41,941
L
Serqet
6,689
1,138
0
1,854
12,834
5,878
0
4,662
8,172
0
13,800
L
4,968
2,100
0
1,305
21,369
22,268
0
8,116
13,253
15,418
0
L
Baron Samedi
HumongousPizzas
Baron Samedi
13,305
380
1,573
2,743
13,792
5,587
54
6,575
7,217
31,727
0
L
Medusa
MisaCrazy
Medusa
2,206
741
0
0
9,250
2,965
0
3,958
5,292
0
14,203
L
Aphrodite
OscorMike
Aphrodite
3,187
606
2,489
2,730
13,294
10,043
0
4,665
8,629
11,949
0
W
Chaac
SenpaiTea
Chaac
17,897
5,189
0
6,460
15,835
10,834
1,297
5,785
8,853
0
50,170
W
Tiamat
TiamatSimp
Tiamat
20,995
1,456
0
1,248
9,830
9,469
736
2,335
6,554
45,690
0
W
Yemoja
Westlie
Yemoja
2,254
808
4,082
2,184
8,898
5,003
358
6,027
2,545
7,589
0
W
Khepri
shmmyshmmy
Khepri
4,727
266
0
870
10,122
9,785
416
4,385
4,724
9,059
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,146
Gold Earned
41,158
202
Minions Killed
130
0
Camps Cleared
0
1,264,355
Distance Traveled
1,076,275
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
9,613
801
58
5
0
253,329
1
L
Serqet
7,580
632
23
2
0
232,203
2
L
Atlas
9,041
753
10
1
0
247,139
0
L
Baron Samedi
8,685
724
55
5
0
227,993
0
L
Medusa
7,844
654
29
2
0
145,423
1
L
Aphrodite
8,008
667
13
1
0
223,517
0
W
Chaac
11,043
920
67
6
0
280,973
3
W
Tiamat
10,535
878
51
4
0
280,353
0
W
Yemoja
9,369
781
12
1
0
192,969
0
W
Khepri
9,586
799
14
1
0
256,731
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role