Player Matchup

Merlin
Merlin
 
Merlin
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
Mextrix
Zeus
Level 103
God Stats
0W - 2L
1,500 SR
Queue Stats
77W - 58L
1,605 Elo+
Party 2
Anhur
Anhur
Scuttlebottom
Anhur
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 18L
1,687 Elo+
Solo
Heimdallr
Heimdallr
Zeuzki
Heimdallr
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
73W - 63L
1,582 Elo+
Party 2
Camazotz
Camazotz
metal-sieve1
Camazotz
Level 76
God Stats
3W - 4L
1,552 SR
Queue Stats
457W - 470L
1,404 Elo+
Solo
Team Averages
Level 82
1,510 SR
1,556 Elo+

VS

Team Averages
Level 118
1,400 SR
1,462 Elo+
King Arthur
King Arthur
DonkeySnatch81
King Arthur
Level 160
God Stats
5W - 8L
1,445 SR
Queue Stats
266W - 267L
1,474 Elo+
Solo
Anubis
Anubis
HaleGANG
Anubis
Level 109
God Stats
2W - 0L
1,500 SR
Queue Stats
20W - 26L
1,426 Elo+
Solo
Bacchus
Bacchus
Kodijak
Bacchus
Level 78
God Stats
3W - 1L
1,734 SR
Queue Stats
86W - 111L
1,457 Elo+
Party 1
Cernunnos
Cernunnos
SSJ AbIlItY
Cernunnos
Level 141
God Stats
2W - 5L
1,138 SR
Queue Stats
485W - 529L
1,470 Elo+
Party 1
Scylla
Scylla
moZAMB1queDR1LL
Scylla
Level 100
God Stats
5W - 4L
1,181 SR
Queue Stats
242W - 248L
1,485 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
15
4 / 8 / 6
9,425
785
9,432
10,113
2,955
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Zeus
Mextrix
Zeus
18
7 / 4 / 5
9,953
829
15,222
8,618
2,160
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

15
1 / 7 / 7
8,732
728
2,738
9,932
1,942
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heimdallr
Zeuzki
Heimdallr
13
2 / 7 / 9
8,253
688
4,150
11,168
2,796
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Mace

Mace

+10
Physical Power

Camazotz
metal-sieve1
Camazotz
14
2 / 5 / 9
8,376
698
5,873
11,536
4,829
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
DonkeySnatch81
King Arthur
15
2 / 4 / 17
9,380
782
5,803
11,752
13,601
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Anubis
HaleGANG
Anubis
18
11 / 5 / 9
11,331
944
13,271
9,620
5,355
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
Kodijak
Bacchus
17
7 / 2 / 10
10,101
842
7,606
8,439
10,402
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cernunnos
SSJ AbIlItY
Cernunnos
17
6 / 2 / 13
9,849
821
10,888
10,233
4,881
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heavy Mace

Heavy Mace

+30
Physical Power

16
4 / 3 / 9
9,469
789
7,904
6,535
2,410
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
88
16
Kills
30
31
Deaths
16
36
Assists
58
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
4
8
6
0.88
W
King Arthur
DonkeySnatch81
King Arthur
2
4
17
2.63
W
Anubis
HaleGANG
Anubis
11
5
9
3.1
W
Bacchus
Kodijak
Bacchus
7
2
10
6
L
Zeus
Mextrix
Zeus
7
4
5
2.38
W
Cernunnos
SSJ AbIlItY
Cernunnos
6
2
13
6.25
L
1
7
7
0.64
L
Heimdallr
Zeuzki
Heimdallr
2
7
9
0.93
L
Camazotz
metal-sieve1
Camazotz
2
5
9
1.3
W
4
3
9
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,415
Damage
45,472
51,367
Taken
46,579
14,682
Mitigated
36,649
9,599
Healing
13,957
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
9,432
157
317
468
10,113
2,955
49
5,155
4,902
23,675
0
W
King Arthur
DonkeySnatch81
King Arthur
5,803
334
709
1,493
11,752
13,601
85
5,661
5,832
0
12,201
W
Anubis
HaleGANG
Anubis
13,271
259
0
1,687
9,620
5,355
546
5,057
4,361
31,123
0
W
Bacchus
Kodijak
Bacchus
7,606
386
828
1,534
8,439
10,402
208
4,074
4,183
14,281
0
L
Zeus
Mextrix
Zeus
15,222
2,875
675
1,673
8,618
2,160
343
5,712
2,806
28,639
0
W
Cernunnos
SSJ AbIlItY
Cernunnos
10,888
3,201
2,258
3,886
10,233
4,881
3,090
4,814
5,293
0
26,363
L
2,738
1,313
0
534
9,932
1,942
820
5,079
4,752
0
9,935
L
Heimdallr
Zeuzki
Heimdallr
4,150
1,665
1,024
1,273
11,168
2,796
0
7,089
3,789
0
5,760
L
Camazotz
metal-sieve1
Camazotz
5,873
1,276
192
3,443
11,536
4,829
0
5,746
5,698
0
12,391
W
7,904
273
462
1,100
6,535
2,410
1,155
4,146
2,249
18,584
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,739
Gold Earned
50,130
105
Minions Killed
118
0
Camps Cleared
0
992,945
Distance Traveled
1,151,723
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
9,425
785
30
3
0
193,149
0
W
King Arthur
9,380
782
9
1
0
276,741
3
W
Anubis
11,331
944
28
2
0
174,040
1
W
Bacchus
10,101
842
12
1
0
251,264
0
L
Zeus
9,953
829
42
4
0
191,628
0
W
Cernunnos
9,849
821
38
3
0
197,887
1
L
Anhur
8,732
728
17
1
0
201,891
0
L
Heimdallr
8,253
688
7
1
0
208,528
0
L
Camazotz
8,376
698
9
1
0
197,749
1
W
Scylla
9,469
789
31
3
0
251,791
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role