Player Matchup

Izanami
Izanami
Platinum IV
 
Izanami
Platinum IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sol
Sol
Platinum III
HunterBigMalls
Sol
Platinum III
Level 107
God Stats
9W - 2L
1,462 SR
Queue Stats
497W - 485L
1,717 MMR
Solo
Atlas
Atlas
Gold II
KINGxWEExWEE
Atlas
Gold II
Level 157
God Stats
10W - 1L
1,650 SR
Queue Stats
342W - 362L
1,647 MMR
Solo
Erlang Shen
Erlang Shen
Platinum IV
SoTalented
Erlang Shen
Platinum IV
Level 66
God Stats
3W - 1L
1,803 SR
Queue Stats
47W - 42L
1,813 MMR
Solo
Susano
Susano
Platinum III
Wkeywarrior
Susano
Platinum III
Level 156
God Stats
2W - 1L
1,802 SR
Queue Stats
95W - 97L
1,675 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 129
1,643 SR
1,670 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 152
1,628 SR
1,634 MMR
Ymir
Ymir
Platinum II
 
Ymir
Platinum II
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thor
Thor
Platinum II
 
Thor
Platinum II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thoth
Thoth
Gold V
Handitord
Thoth
Gold V
Level 129
God Stats
0W - 1L
1,631 SR
Queue Stats
15W - 20L
1,637 MMR
Solo
Rama
Rama
Platinum V
TheMasterJP
Rama
Platinum V
Level 156
God Stats
28W - 21L
1,805 SR
Queue Stats
232W - 219L
1,778 MMR
Solo
Nemesis
Nemesis
Gold I
halfApint
Nemesis
Gold I
Level 155
God Stats
3W - 3L
1,703 SR
Queue Stats
188W - 188L
1,756 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
17
3 / 2 / 5
10,714
670
10,772
13,068
3,852
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

16
3 / 1 / 8
10,110
632
8,036
8,564
3,230
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

12
1 / 5 / 4
8,694
543
5,088
15,825
12,149
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Erlang Shen
SoTalented
Erlang Shen
18
10 / 0 / 3
11,905
744
18,911
19,315
20,015
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Susano
17
7 / 0 / 5
10,611
663
9,533
13,378
4,726
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bans
ShivaArtioCliodhna

VS

Bans
Morgan Le FayBastetAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
12
2 / 2 / 5
8,216
514
6,540
14,251
16,636
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Thor
 
Thor
12
0 / 6 / 0
7,466
467
6,775
14,572
7,187
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thoth
Handitord
Thoth
13
1 / 6 / 2
7,564
473
6,870
9,474
3,133
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
4 / 6 / 1
8,383
524
12,094
15,002
4,697
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Nemesis
halfApint
Nemesis
14
1 / 4 / 3
8,319
520
6,188
12,395
4,457
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
19
24
Kills
8
8
Deaths
24
25
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
3
2
5
2.75
L
Ymir
 
Ymir
2
2
5
2.25
L
Thor
 
Thor
0
6
0
0
L
Thoth
Handitord
Thoth
1
6
2
0.33
W
3
1
8
7
W
1
5
4
0.6
W
Erlang Shen
SoTalented
Erlang Shen
10
0
3
11.5
L
4
6
1
0.75
W
Susano
7
0
5
9.5
L
Nemesis
halfApint
Nemesis
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,340
Damage
38,467
70,150
Taken
65,694
43,972
Mitigated
36,110
36,084
Healing
13,025
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
10,772
5,983
0
5,577
13,068
3,852
5,487
1,188
11,880
0
83,458
L
Ymir
 
Ymir
6,540
1,601
0
2,282
14,251
16,636
0
4,685
9,566
19,536
0
L
Thor
 
Thor
6,775
1,525
0
1,505
14,572
7,187
0
1,802
12,770
0
42,720
L
Thoth
Handitord
Thoth
6,870
217
0
1,374
9,474
3,133
0
3,321
6,153
56,595
0
W
8,036
2,891
0
5,266
8,564
3,230
4,941
2,463
6,101
65,444
7,673
W
5,088
1,918
1,936
2,896
15,825
12,149
156
4,888
10,937
20,090
0
W
Erlang Shen
SoTalented
Erlang Shen
18,911
12,045
0
13,946
19,315
20,015
644
4,546
14,769
0
84,441
L
12,094
9,360
0
3,361
15,002
4,697
1,110
1,275
13,727
0
56,059
W
Susano
9,533
2,060
0
6,463
13,378
4,726
0
2,714
10,664
0
63,396
L
Nemesis
halfApint
Nemesis
6,188
2,389
0
4,503
12,395
4,457
0
1,299
11,096
0
56,833

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,034
Gold Earned
39,948
552
Minions Killed
457
0
Camps Cleared
0
1,662,893
Distance Traveled
1,535,103
22
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
10,714
670
145
9
0
334,722
6
L
Ymir
8,216
514
29
2
0
328,063
5
L
Thor
7,466
467
100
6
0
271,654
7
L
Thoth
7,564
473
103
6
0
308,226
5
W
Sol
10,110
632
134
8
0
323,502
2
W
Atlas
8,694
543
22
1
0
282,440
5
W
Erlang Shen
11,905
744
154
10
0
340,044
5
L
Rama
8,383
524
109
7
0
278,263
9
W
Susano
10,611
663
97
6
0
382,185
4
L
Nemesis
8,319
520
116
7
0
348,897
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role