Player Matchup

Atlas
Atlas
Platinum IV
 
Atlas
Platinum IV
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nemesis
Nemesis
Gold I
ElVisuu
Nemesis
Gold I
Level 152
God Stats
3W - 3L
1,893 SR
Queue Stats
169W - 163L
1,680 MMR
Solo
Merlin
Merlin
Gold III
ICommandUDie
Merlin
Gold III
Level 158
God Stats
5W - 6L
1,758 SR
Queue Stats
151W - 154L
1,605 MMR
Party 1
He Bo
He Bo
Gold IV
Philomeowth
He Bo
Gold IV
Level 160
God Stats
5W - 5L
1,333 SR
Queue Stats
134W - 135L
1,605 MMR
Party 1
Heimdallr
Heimdallr
Gold I
saru5394
Heimdallr
Gold I
Level 46
God Stats
17W - 9L
1,763 SR
Queue Stats
201W - 205L
1,663 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 129
1,649 SR
1,611 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 102
1,598 SR
1,581 MMR
Achilles
Achilles
Platinum V
 
Achilles
Platinum V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ne Zha
Ne Zha
Gold V
 
Ne Zha
Gold V
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ra
Ra
Gold I
Krizzels
Ra
Gold I
Level 146
God Stats
11W - 12L
1,701 SR
Queue Stats
115W - 121L
1,667 MMR
Solo
Anhur
Anhur
Bronze III
PyBroo
Anhur
Bronze III
Level 32
God Stats
1W - 1L
1,787 SR
Queue Stats
88W - 97L
1,646 MMR
Solo
Jormungandr
Jormungandr
Bronze III
UniHunT
Jormungandr
Bronze III
Level 31
God Stats
6W - 6L
1,500 SR
Queue Stats
425W - 408L
1,593 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
16
3 / 0 / 14
10,685
562
6,750
14,348
16,130
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Magic Focus

Magic Focus

+20
Magical Power

Nemesis
ElVisuu
Nemesis
16
2 / 2 / 10
10,774
567
10,535
17,269
14,463
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Merlin
17
1 / 0 / 10
11,008
579
12,805
7,133
3,094
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

18
12 / 1 / 5
11,816
622
10,301
10,469
3,776
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Heimdallr
saru5394
Heimdallr
19
3 / 1 / 6
12,622
664
9,375
12,693
5,009
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bans
TiamatAgniErlang ShenBastet

VS

Bans
CliodhnaShivaCthulhuLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
16
1 / 4 / 0
9,434
497
4,738
16,249
7,440
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ne Zha
 
Ne Zha
13
1 / 5 / 0
8,650
455
6,296
15,964
17,739
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

17
0 / 2 / 0
10,502
553
6,219
7,866
3,369
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Anhur
PyBroo
Anhur
14
0 / 6 / 1
9,036
476
6,187
13,050
4,206
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Jormungandr
UniHunT
Jormungandr
15
2 / 4 / 1
9,759
514
13,804
19,506
18,171
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
6
21
Kills
4
4
Deaths
21
45
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Atlas
 
Atlas
3
0
14
10
L
Achilles
 
Achilles
1
4
0
0.25
L
Ne Zha
 
Ne Zha
1
5
0
0.2
W
Nemesis
ElVisuu
Nemesis
2
2
10
3.5
W
Merlin
1
0
10
6
L
0
2
0
0
W
12
1
5
14.5
L
Anhur
PyBroo
Anhur
0
6
1
0.08
L
Jormungandr
UniHunT
Jormungandr
2
4
1
0.63
W
Heimdallr
saru5394
Heimdallr
3
1
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,766
Damage
37,244
61,912
Taken
72,635
42,472
Mitigated
50,925
18,106
Healing
13,742
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
 
Atlas
6,750
1,917
0
3,830
14,348
16,130
215
4,382
9,605
19,433
5,932
L
Achilles
 
Achilles
4,738
1,081
0
1,033
16,249
7,440
0
7,172
9,077
0
70,747
L
Ne Zha
 
Ne Zha
6,296
871
0
2,393
15,964
17,739
34
7,898
8,066
0
45,857
W
Nemesis
ElVisuu
Nemesis
10,535
4,829
0
3,608
17,269
14,463
1,987
8,359
8,910
0
59,330
W
Merlin
12,805
425
0
1,717
7,133
3,094
1,509
3,125
4,008
93,200
0
L
6,219
151
1,258
2,104
7,866
3,369
761
3,715
4,151
90,690
0
W
10,301
556
0
2,090
10,469
3,776
775
4,367
6,102
74,259
0
L
Anhur
PyBroo
Anhur
6,187
2,758
0
4,015
13,050
4,206
0
3,117
9,933
0
58,615
L
Jormungandr
UniHunT
Jormungandr
13,804
1,920
0
2,939
19,506
18,171
49
7,208
12,298
64,016
0
W
Heimdallr
saru5394
Heimdallr
9,375
4,206
0
6,861
12,693
5,009
2,906
1,595
11,098
0
98,642

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,905
Gold Earned
47,381
564
Minions Killed
607
0
Camps Cleared
0
1,998,288
Distance Traveled
1,932,062
33
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
10,685
562
23
1
0
425,429
9
L
Achilles
9,434
497
116
6
0
415,439
2
L
Ne Zha
8,650
455
62
3
0
361,403
9
W
Nemesis
10,774
567
109
6
0
404,504
6
W
Merlin
11,008
579
167
9
0
392,722
6
L
Ra
10,502
553
187
10
0
402,914
9
W
He Bo
11,816
622
93
5
0
418,952
4
L
Anhur
9,036
476
123
6
0
412,070
3
L
Jormungandr
9,759
514
119
6
0
340,236
5
W
Heimdallr
12,622
664
172
9
0
356,681
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role