Player Matchup

Artemis
Artemis
Big Pappy9798
Artemis
Level 68
God Stats
85W - 109L
1,497 SR
Queue Stats
176W - 266L
1,403 Elo+
Solo
Tiamat
Tiamat
Dadcota
Tiamat
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
152W - 126L
1,510 Elo+
Party 1
Gilgamesh
Gilgamesh
TheChallengerTwo
Gilgamesh
Level 28
God Stats
0W - 3L
1,157 SR
Queue Stats
50W - 54L
1,394 Elo+
Party 1
Team Averages
Level 60
1,385 SR
1,436 Elo+

VS

Team Averages
Level 100
1,458 SR
1,392 Elo+
Yu Huang
Yu Huang
BigPapaPandicorn
Yu Huang
Level 149
God Stats
6W - 2L
1,500 SR
Queue Stats
89W - 95L
1,429 Elo+
Party 2
Chiron
Chiron
ChimpPimping
Chiron
Level 125
God Stats
7W - 5L
1,397 SR
Queue Stats
79W - 77L
1,388 Elo+
Party 2
Ymir
Ymir
PotatoAim2552
Ymir
Level 26
God Stats
22W - 18L
1,477 SR
Queue Stats
45W - 40L
1,358 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
10
0 / 5 / 1
6,997
583
7,059
7,890
2,574
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Tiamat
Dadcota
Tiamat
12
1 / 6 / 1
7,522
627
7,643
11,065
5,371
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
13
2 / 4 / 0
7,587
632
6,364
11,717
4,572
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 2 / 12
9,509
792
6,391
6,264
2,009
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chiron
17
10 / 0 / 5
10,810
901
13,204
8,579
3,262
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

13
2 / 1 / 7
8,385
699
5,273
10,519
7,964
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
39
3
Kills
15
15
Deaths
3
2
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Artemis
0
5
1
0.1
W
3
2
12
4.5
W
Chiron
10
0
5
12.5
L
Tiamat
Dadcota
Tiamat
1
6
1
0.25
W
2
1
7
5.5
L
Gilgamesh
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,066
Damage
24,868
30,672
Taken
25,362
12,517
Mitigated
13,235
2,385
Healing
5,379
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
7,059
2,616
0
732
7,890
2,574
0
3,214
4,676
0
21,439
W
6,391
692
0
0
6,264
2,009
485
1,809
4,455
25,066
0
W
Chiron
13,204
5,589
1,522
2,712
8,579
3,262
1,813
2,588
5,991
0
48,071
L
Tiamat
Dadcota
Tiamat
7,643
627
0
1,422
11,065
5,371
51
3,883
7,182
26,161
0
W
5,273
354
429
716
10,519
7,964
273
3,792
6,727
16,480
0
L
Gilgamesh
6,364
1,475
0
231
11,717
4,572
0
4,989
6,728
0
22,115

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,106
Gold Earned
28,704
118
Minions Killed
153
5
Camps Cleared
5
622,055
Distance Traveled
609,797
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
6,997
583
40
3
4
182,196
0
W
Yu Huang
9,509
792
51
4
1
191,251
1
W
Chiron
10,810
901
77
6
3
227,233
4
L
Tiamat
7,522
627
48
4
0
208,800
3
W
Ymir
8,385
699
25
2
1
191,313
2
L
Gilgamesh
7,587
632
30
3
1
231,059
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role